Performance Difference Adjustment

  • Thread starter Thread starter GT'S BiG FaN
  • 23 comments
  • 6,205 views
GT'S BiG FaN
Can someone explain how it works please?

I like your Sig!

I don't know how it works. I assume you get more payout for more of a challenging car. Anyone?
 
Milldrum
I like your Sig!

I don't know how it works. I assume you get more payout for more of a challenging car. Anyone?

I'm interested to know this aswell
 
If this really is as it sounds that when you enter a 400PP seasonal with a 300PP car you get more credits and experience than those who enter with a 400PP car, then waaaaay cool. Though this should have been done over a year ago, props to PD for adding this to the game... finaly.

This should end all of the whining over "this seasonal event was just too easy."

I tend to run the seasonals just once or twice and not come back to very many of them. This will keep me coming back for the challenge.
 
I don't think this will have anything to do with prizes.

It's probably a new way of choosing AI cars, based on the vehicle you take to the event.
Maybe an end of the current "rabbit and blockers" system.
 
This is a great idea 👍 I like digging through the old 60's and 70's cars that you would not usually see on track to add to the challenge, way to go PD!
 
I don't think this will have anything to do with prizes.

I beg to differ...

Straight from PD.

•A “Performance Difference Adjustment” has been added to the rewards for seasonal events (Applies only to seasonal events held after this update).

I think we are stuck with the rabbit and 14 blockers. I would much rather see four or five AI battling for the lead that you'd have to work through. RL road racing usually break into 4-5 car packs through the field. Would enjoy that so much more than PDs offering.
 
Last edited:
If this really is as it sounds that when you enter a 400PP seasonal with a 300PP car you get more credits and experience than those who enter with a 400PP car, then waaaaay cool. Though this should have been done over a year ago, props to PD for adding this to the game... finaly.

This should end all of the whining over "this seasonal event was just too easy."

I tend to run the seasonals just once or twice and not come back to very many of them. This will keep me coming back for the challenge.

I just don't see how it many any difference at all. What is being done that could not be done before? I'm not knocking you, but if the issue is that you pick cars that are too fast to make it fun for you, why not pick slower cars?

It also won't make seasonals any more difficult. They will be exactly as difficult as they are now. Easy if you pick something fast, less easy if you pick something slow.
 
Been a long time since I played it, but didn't GT4 have a similar-ish system for race rewards, in that if you raced with a lower performance car, the PP/money rewards were higher than if you used an overpowered car?
 
Been a long time since I played it, but didn't GT4 have a similar-ish system for race rewards, in that if you raced with a lower performance car, the PP/money rewards were higher than if you used an overpowered car?

GT4 had some kind of race point thing, I forgot what it's called. That's all that changed. Cash payout did not.
 
Just speculation, but if the "Performance Difference Adjustment" is as proposed by Motor City Hami, then the difference would be that your rewards would increase the harder you made your race.

1) Win the Seasonal Race and get the specified credits

2) PD Adjustment: Compare PP value for the AI cars to the PP value for your car:

-- 10% bonus for a 25PP value differential
-- 20% bonus for a 50PP value differential
-- 30% bonus for a 75PP value differential

We will see...
GTsail
 
I just don't see how it many any difference at all. What is being done that could not be done before? I'm not knocking you, but if the issue is that you pick cars that are too fast to make it fun for you, why not pick slower cars?

It also won't make seasonals any more difficult. They will be exactly as difficult as they are now. Easy if you pick something fast, less easy if you pick something slow.

Totally confused by your post. First, the difference is that there is a bigger incentive to do these with lower PP cars. Yes you could do this before and I always do. I usually enter cars that are around 75PP lower to test out my tunes and to push my driving. This just rewards that behavior more so it's likely that I will come back to these seasonals more often. Even though I own 800 cars in the game, I like getting the rewards for the effort. This creates an additional challenge that will keep me coming back on more than more than just the personal satisfaction.

And I don't really know where you got in my posts that I am one of those who over tune for seasonals. Read a little more closely next time.
 
And the question is, will the PDA take in account which tires we use? I tend to think NO, so probably we will make good money with lesser PP cars without making the race too difficult hence we go back to the same debate over and over again.
 
Totally confused by your post. First, the difference is that there is a bigger incentive to do these with lower PP cars. Yes you could do this before and I always do. I usually enter cars that are around 75PP lower to test out my tunes and to push my driving. This just rewards that behavior more so it's likely that I will come back to these seasonals more often. Even though I own 800 cars in the game, I like getting the rewards for the effort. This creates an additional challenge that will keep me coming back on more than more than just the personal satisfaction.

And I don't really know where you got in my posts that I am one of those who over tune for seasonals. Read a little more closely next time.

You said this update would keep you coming back for the challenge, but the challenge never changed. So as worded, it sounded very much like you were too tempted to use overpowered cars.

Also, you get rewarded for using low powered cars anyway. There is a cash payout no matter what car you use, so you would get more than satisfaction just for competing in low PP cars.
 
You said this update would keep you coming back for the challenge, but the challenge never changed. So as worded, it sounded very much like you were too tempted to use overpowered cars.

Also, you get rewarded for using low powered cars anyway. There is a cash payout no matter what car you use, so you would get more than satisfaction just for competing in low PP cars.

I think you're missing the point. I play these now with like two or three different low PP cars then get bored with them. I am likely to play more because there is more reward to push further, therefore more challenge.
 
In any seasonal event, I am either just running for the easy cash or if it's a PP/track/tire combo I enjoy then I'll drop my PP down and go for the challenge. Either way I'm challenging myself, or not, and an added $100k for dropping 50 PP isn't going to make any difference to me in a game where I've made $100's of millions. Now if they put some real effort into it and made it so that the rewards went way, way up for lowering the PP and it was extremely difficult to achieve that would be a real challenge, but I highly doubt they'll put that much thought into it. If say a 400PP event can barely be won on the best of days by a 325 PP car for example, and they went to the effort to find that exact PP level and offered say a $1,000,000 bonus for that effort then it would be something a lot more meaningful than a piddly hundred thou'.
 
While this seems likely a welcome change, as Exorcet said it changes little.

I also generally run the seasonals with slower cars to make for more challenge, and of course that won't change. I'll be glad to make a bit more [whatever] for doing that, although I'm not expecting anything too substantial.

Whether both tires and PP affect it or not, there will still be an easily-identified [by the community] car that makes winning the maximum reward much easier than most others. There will of course still also be some that are much harder.

But whatever the case regarding rewards and regulations, if the AI still parks and the seasonals are still chase-the-miles-ahead-rabbit-in-a-short-span-of-time, then there will still be no real added gameplay value. Do the seasonals for something new, get your ticket, suffer a while to make some extra money if you need it, then get back to online and arcade racing where there is actually some fun to be had.

So by all means, bring it on. I'm not planning a party however.
 
If it does end up being you make more money the lower pp car you use compared to what is allowed, then I hope I get a city course for 500pp. The London/Reverse 500pp challenge from a while back, I can easily win it in a 380pp Vauxhall VX220. 370pp in the Vauxhall is starting to cut it really close to win. I've won at 370pp, but, not anything notably lower.

Still 130pp below the allowed pp max is pretty good, and would hopefully give some nice rewards.
 
I speculate that the speculation about a changed feature that has not been seen yet is a little too speculative to have any real value.
 
I speculate that the speculation about a changed feature that has not been seen yet is a little too speculative to have any real value.

Gran Turismo 5: The Real Speculation Simulator
 
Back