Performance Parts Analysis for PP Racing

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chuyler1

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chuyler1
There have been a lot of questions about what parts are more important than others with performance point racing. For the most part, I tend to just pick things at random trying to get close to the PP level without requiring power reduction. However I got curious as to whether I could get more out of choosing one part over another and decided to create a spreadsheet.

The following is a base Lancia Delta with each part installed separately to record the increase in power, torque, and performance points. The last 2 columns show how much hp or torque you get per performance point added.

https://spreadsheets.google.com/spr...5udHJwZzYtYWVPZjlyNGJMZGp1Vm9nenc&output=html

Max Power Build
It's pretty obvious that if your goal is to have max HP you'll want to install the high rpm turbo. It gives you 1.85hp per performance point which is greater than any other part. It also gives you that power in the high rpms where you will likely spend most of your time. The ECU upgrade, something I previously overlooked is also very good. It gives you an extra 200rpm to your redline and has a decent hp/pp ratio. Also good performers are the Exhaust and Intake manifolds, which should be selected before adding an exhaust. A surprise is how poorly the air filters perform. This is typically the first thing I install but apparently they simply aren't worth the performance points.

N/A Build
If turbos aren't your thing, there are several parts which will give you a higher redline and should be utilized on engines that have outstanding high rpm power. Start with the ECU and then go straight for the racing exhaust. The Sport Cat will help stretch the RPMs too but you'll get more hp from intake and exhaust manifolds so there may be some experimenting to do there.

Torque Build
I haven't had much luck with maximizing torque but if you want to run super tall gears and make use of that low end grunt, start with a low or mid rpm turbo. After that, go with the intake and exhaust manifolds and a racing air filter.

On the track
I ran two builds in my Lancia, one with a mid-rpm turbo and a second with the high-rpm turbo. The track was Deep Forest Reverse which has moderate straights including one that is uphill. Both builds were set for 450pp. Believe it or not, I was running inside a 1-2 10th window with both builds. The high-rpm build would gain time on the front straight and slowly lose it over the course of the lap. The mid-rpm build did very well on the uphill portion of the track and would get a good exit speed on the last turn and run almost neck and neck with the high rpm build until a few hundred feet before the start finish. One clear difference between the two was shift points. With the mid-rpm turbo I was shifting very early, around 6,000 rpm. With the high-rpm turbo I was shifting around 6,500. I didn't run to redline with either of the builds so someone driving an automatic would be at a great disadvantage in this car. I may try again to mix up the parts to get a build that is more automatic friendly.

Concusion
I don't want to get into the benefits of torque vs hp, but I think this quick analysis shows that some parts are better than others depending on what your goal is. Picking parts that yield the most hp or tq per pp will give you a slight edge over the competition. I didn't see outrageous differences in lap times but each track is different, and fine tuning the transmission to work with the resulting hp/tq curves will help too...as will more consistent driving on my part.
 
I've been wanting to do something like this since I've been racing in my manufacturers championship races.

There are definite differences in parts depending on what you're trying to do.
 
Another thing I have noticed is that most of the parts, with the exception of the turbos and superchargers, do not really manipulate the hp and torque curves drastically. They increase the top value but that's it. Parts that add redline rpm are deceiving as well. Again the chart doesn't change but the right-most rpm does change meaning the curve has actually been stretched providing you a wider power band and power at a higher rpm.
 
Good analysis and assessment of something we all sort of understand, but don't really know.

The objective of building the best car for a specific PP is more difficult than it sounds. I truly dislike the engine power limiter and think it would be better if the limiter was limited to something like 5 PP or 10 HP.

PS. If the Lancia is the HF Premium, you've got more patience than me. I don't particularly like that car.
 
It understeers quite a bit...but i chose it for a same make/model night because not many people have used it.
 
Suspension parts, driveshaft, flywheel, clutch, Fullrace transmission, LSDifferential and brake bias system don't seem to add PP but improve the cars performance. I usually start there apart from what the tire requirment for the race. Having a good suspension setup and brake bias makes a big difference in my lap times if tuned right. Makes the car easier to drive suited to my driving style. Then I move on to lightening the car and leave the engine mods for last.
 
Yes, all that is a given...this is an analysis of items which affect performance points specifically.
 
Have you checked impact before and after mods?

For instance remove everything and add a high rpm turbo note the gains. Then add everything (or selective parts) and remove the Turbo to see if it's gains are the same. Like the air filter. Are the gains to a stock engine going to be the same as for a fully tuned one.
 
I havent gone that far yet. In real life, the air filter should help with the gains of other parts but i dont know whether that is simulated in the game...i would venture to guess that it isnt...but i will have to do more testing.

I ran more laps in the Delta tonight. Low rpm turbo was garbage. It might help for lower pp racing but the combination of mods i had to use in conjunction with the low rpm turbo yielded a noticeably slower car.

Mid rpm turbo was pretty decent. I ran lots of laps in it hoping it would be a fun alternative to the highh rpm one.

Finally i did a high rpm turbo build. For a few laps i was chasing the mid rpm ghost and i would see it pull away after the final hairpin. However the high rpm turbo was surprisingly quicker on the uphill section. If i screwed up the first turn, i could easily make back my time, especially going through the tunnel. eventually i pulled a good lead on the ghost and that final turn was no longer an issue.

So unless a track has lots of low speed hairpins, i think the high rpm turbo is the way to go.
 
My logical rationalization...

A very simple way to think of PP increases,(in relation to TQ/HP) would be in a geometric function of the Dyno graph, that calculates the 'area' created underneath the 2 curves combined.
 
Agreed, which is why high torque cars don't do very well, except for launching off the line. Any track where you rarely use 1st and 2nd gear you most likely won't need the bottom half of the chart. That also explains why the high rpm turbo and ECU give you the best hp/pp rating. They only affect a small rpm band.

The Low RPM turbo gives you massive torque compared to any other part...but I can't think of a track/car combo that would make this an ideal build vs going for a high power build using the high-rpm turbo. Tsukuba has lots of low speed turns, but you can't make passes on them. I've raced a high torque MR2 SC on that track and its quick enough to ride the bumper of cars through most of the track but then they pull away on the back straight.

The one advantage I seem to find with high torque cars is that the gear ratios don't matter that much. I could match lap times with typical gears and super tall gears when I used the mid rpm turbo in the Delta. I thought by running shorter gears I would be able to blow past my ghost on the straight but that just wasn't the case. The high hp build was more sensitive to gear ratios and i had to keep the car running in the peak hp range to be quick. I could see the difference in acceleration within a 500 rpm range. Oddly though, what I visualized on the speedo didn't really appear in the data logger.
 
Based on my Analysis. I was able to get the pole for every race on my same-make night. After winning the first race, I decided to pull over and find out whether it was luck or not by starting at the back of the pack. I could've won this race had there not been an altercation on the last lap at turn 6. I felt bad for what happened so I gave up the position. But anyway, watch the video to see how much faster my car is compared to everyone else.

http://www.youtube.com/watch?v=BuvBYooUxBM

Parts installed included the high-rpm turbo, ecu, both manifolds, and a sport cat. I also added 70kg of ballast to the rear of the car. Adding the weight wasn't enough to allow me to install the racing exhaust so I opted for the cat. I also installed non-pp related parts including a custom suspension, custom tranny, clutch, and flywheel.
 
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