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- Gamerwillz
A patch to fix the framerate issues... Anyone know when it's coming out?
i've never heard any news on a patch for game performance. I highly doubt there will be one anytime soon.
What performance issue?
Occasionally it drops a bit low, most of the time it is silky smooth.
I am guessing he means framerate like here http://www.eurogamer.net/videos/gt5-performance-analysis-compilation?size=hd
And shadows etc.
Oh.....my.....god. Does this ever stop? This game was designed around the framerate mate, it is running 60fps as much as it POSSIBLY CAN! Wow is all I can think of when I read stuff like this.
It may well show up on a tech analysis, but to my eyes, for the most part, this is a very slick, smooth experience.
That's good. Peoples eyes are different. Some people can't tell the difference between 480p and 1080p and some people can't tell 30 fps from 60 fps. If you can't tell, your eyes are failing you in a very fortunate way.
You say that as if the game is some kind of unflexible entity... did it ever occur to you that the fails to hit 60FPS lots of the time because of choices made about the game?
What you are saying is like loading up a tiny hatchback with way too many bricks and saying "That's as fast as the hatchback can go!".
No, it's as fast as it can go if you choose to overload it with bricks. If you scale back your plan and load it with a reasonable number of bricks, it will go faster.
PD simply made the choice to have it run the way it does. It doesn't have to, they just made it so it does.
That's good. Peoples eyes are different. Some people can't tell the difference between 480p and 1080p and some people can't tell 30 fps from 60 fps. If you can't tell, your eyes are failing you in a very fortunate way.
I think I said the framerate does drop out from time to time. If you look at the Digital Foundry analysis, it pretty much keeps above 50fps for the most part. Maybe its your eyes that need a check up.
I'm aware of what 60fps looks like.
I'm sure you would know exactly how to make a game run in 16ms.
You say that as if the game is some kind of unflexible entity... did it ever occur to you that the fails to hit 60FPS lots of the time because of choices made about the game?
What you are saying is like loading up a tiny hatchback with way too many bricks and saying "That's as fast as the hatchback can go!".
No, it's as fast as it can go if you choose to overload it with bricks. If you scale back your plan and load it with a reasonable number of bricks, it will go faster.
PD simply made the choice to have it run the way it does. It doesn't have to, they just made it so it does.
That's good. Peoples eyes are different. Some people can't tell the difference between 480p and 1080p and some people can't tell 30 fps from 60 fps. If you can't tell, your eyes are failing you in a very fortunate way.