Petition to Tweet Kaz on Sounds!!!

  • Thread starter Thread starter DonZonda
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Dmarc_Atl
I doubt spamming his twitter account will give you results GT fans have been wanting since 1999.

It won't.

The chance he'll read the tweets and give a damn is slim to none.
 
Like I said, either he cares for our feedback and if he does someone working at PD who reads these pages (which they seem to do) will notify him I guess, or he (or they) think these screwed up sounds are a real improvement and think they know best.

Like Griffith500
An army needs a general, without it it's just soldiers doing random stuff, in this case however you might find a diplomat can achieve more.


I can try that! I talked to him on privat messages on Twitter before. I have it on the main page of the Thread. If I can engage my Japanese friend into that I might can try to speak for the whole GTPlanet and see if he will reply to that. Got to take any chance. :) But as I see, as more brains we have here, as more reasonable solutions we get! :)
 
If this were a pc game the vanilla version would have become less popular in favor of superior fan-made modified versions. Woe unto us for using console.
 
The last thing you want to do is to antagonize the people (or rather company) who are supplying a product. Fair and constructive critisism is good. Whining and spamming is bad, and will not serve as motivation for PD to improve.

We need to make PD aware that we, as a dedicated community, want to be included in the continues developement of the GT franchise. Let us help them in finding and fixing flaws. As Husky has already mentioned in the other sound thread, the game has plenty of sound samples that would fit just fine on certain cars, but are used on the wrong cars instead.

Here's another idea. Get started on a detailed list including as many cars as possible. Describe the sound the car makes, and the sound that it should make. Perhaps include a link to what the car should sound like. Once we get a decent list together, we post a link to it on Kaz's twitter. Or even better, we manage to get some kind of communication going with PD, and can use that to give them the feedback.
 
PD is well aware of the poor quality of the sounds and sounds not matching certain cars (see latest update).

Any response we get about the sounds from Kaz will probably show that those fixes will be made in GT6. An entire sound overhaul for spec III is unlikely in my opinion. I don't think it's such a priority to PD such as things like physics bugs and online issues.

I don't think bombing his twitter account is going to help AT ALL either. In Japan, people are already pressured at their job enough (Workers at PD have cots under their desks). So to go and pressure them over the internet may result in Kaz not paying any attention to twitter..I say just let things take their course.
 
This is a very delicate situation and unfortunately there is no way of giving PD feedback on this problem without sounding rude. If a million people do it then they will just end up ignore us. At the end it would be counterproductive.

Saying that we must stop buying GT and go to Forza is rude as well, unless you're new to the franchise. PD has made an enourmous effort on creating what probably the best console driving semi-simulator and showing at some point that they do listen.

However we can't ignore this problem, since at the end they will never fix it. Engine sounds are probably one of the most important things for true car enthusiast who I think are the mojority of GT players. Some don't even understand how huge of a difference it makes for some of us that the Corvette RM now sounds like a V8. PD needs to know this.

There's got to be simpler, more educated way for us to give PD some feedback about this instead of storming Mr. Yamauchi with messages.
 
Sincere snail mail?

Fukuoka SRP Center Building 5F
2-1-22 Momochihama, Sawara-ku
Fukuoka City
814-0001
 
This thread is a good idea and has my support. But if you are going to do an official pettition you need to be way more organized than this. Point out the biggest dissapointments, point out the best sound samples, point out a feasable replacement for a bad sound sample and do it all on a legible organized maner.
 
I'm down to support anyone here who wants to get this SOUND issue fixed or improved in GT5 and future versions. The more people are willing to participate, the better. We should all come up with something and do this together as a community.
 
Jav
This thread is a good idea and has my support. But if you are going to do an official pettition you need to be way more organized than this. Point out the biggest dissapointments, point out the best sound samples, point out a feasable replacement for a bad sound sample and do it all on a legible organized maner.

Sound issues:

1. Inconsistent and often inaccurate / incorrect allocation of sound samples to cars.
Many cars have sounds samples attributed to them that do not reflect the actual sound that car would make, or even a sound that an engine of the same configuration would make. This is most true of the modified sounds, i.e. sports, semi-racing and full racing exhausts. Many cars that sound fine in stock form are "ruined" when modified, but sadly there are a number of stock (or racing cars) in the game that fall wide of the mark, too.

2. Questionable quality samples
Many samples have audible looping artefacts (some persisting since GT3, or earlier) which are a real immersion breaker. Others are a mess of indistinct noise due to instabilities in the recording (e.g. fuel distribution in racing cars), or layers of disparate sounds merged together to form a more "dynamic", but unfortunately less convincing sound overall. Some may argue that the collision sounds fall into this category, but perhaps there just needs to be more variety.

3. Missing details from the sounds
Intake sound is very rarely audible in the cars in GT5, and has been so since the beginning. Intake sound, for naturally aspirated cars in particular, is a major contributor to the overall sound, and is particularly important in the interior. Without it, many cars have only the whirry and thin mechanical sounds coming from the engine compartment, which is clearly unappealing and contributes the most to the "vacuum cleaner" reputation. Additionally, changing the intake parts on a car makes no difference to the car's sound, which it would normally do in real life without substantial effort to prevent it.
Other missing sounds include superchargers, and other miscellaneous incidental sounds you would normally hear in the cockpit of a car, or as an external spectator. Turbo sounds are also inconsistent and often inaudible, as are the overrun pops - both could do with a boost in volume in many cases, where appropriate.

4. Low-volume reverb
Reverbs can add a sense of space and can really help put the player in the game, but whilst in GT5 they are usually very detailed, and quite long-lasting, they are often very low in volume relative to the cars themselves. I.e. the "wet / dry mix" is usually far too "dry" in all situations, which leads to a sense of sterility in the overall soundscape. The mix should scale to be more "wet" as a car drives into the distance, and / or as it is occluded by objects and scenery, for a more convincing effect.

5. Too few sampling points in RPM range
Whilst this is understood to be because extra samples would require more memory than can be spared, the low number of samples used across the RPM range contributes to the thin sounds in the higher engine speeds. Combined with the whizzy nature of the "engine" samples, this probably also contributes to the "vacuum cleaner" legend.

6. Sound mix is highly hardware dependent.
The standard stereo mix is known to be lacking in comparison to the multi-channel mix. It lacks spatial definition and can often sound a bit muddy.
Additionally, there is no support for virtual stereo surround natively, particularly useful for users of stereo speakers or headphones - this sort of thing is exactly what Sony specialise in.
Finally, in order to get the correct impression of bass in GT5, it is required to have dedicated bass hardware (sub-woofers) or to fiddle with equalisers to achieve the desired effect. It may be useful to investigate some tricks (again, Sony stuff) to counter this for those users without dedicated bass reproduction, or the ability to adjust the frequency response of their hardware. This "lack" of bass also contributes to the "vacuum cleaner" reputation.


Just a start, adding examples, as appropriate, to these categories would further its usefulness, if it is useful at all.
We should also include a list of all the stuff that is great about the sound.
 
Let's remember that there is a limit on how we can ask things. We cannot ask them to develop the whole file of samples from scratch at this point.

I could certainly do a list of the most important cars that have a correct sample, and the ones that don't match their engine type/configuration. But I think the logic thing would be to keep it simple. Asking for incredibly complex sounds, like intake, V-tec "kicking in", exhaust burbling and such, is in my respectful opinion not feasable to this point.

So far as every car has a sound that matches its engine type/configuration is more than enough for now. The game has already enough samples that can be reorganized somehow.

But there is one more thing, and that is the current sound effects after 2.06. Those volume levels need to be fixed and taken back how they were in 2.05. When I'm racing in a Mazda 787 (one of the loudest race cars there is) and I'm not able to hear the engine when I'm about 50 meters in between a Nissan GTR Super GT and a Ford Falcon, I know there is a problem.
 
Where's the List of Cars with wrong sound, why and what it should be?

I support this so long as its organized , constructive and respectful.
 
Griffith500, thank you for that wonderful and detailed list. Great start. HuskyGT, a list of proper sounding cars and one for those that need to be fixed would be a good start as well.

One thing I agree with is that there's no reverb, especially when driving through tunnels like on SSR7, there's hardly any difference. Compare that to forza 4 when driving in a tunnel and you can really hear the reverb, sounds amazing.

We need to put this organized list devoted to "Sound Issues" somewhere that we definitely know that Kaz and PD can see it.
 
Where's the List of Cars with wrong sound, why and what it should be?

I support this so long as its organized , constructive and respectful.

This is the list of cars and how I'd rearange them:

-The sound sample used by the Falcon Super V8 should be used for every modern Ford V8 with a racing exhaust.

-The sound sample used by the R8LMS should be used by every V10 car with a racing exhaust.

-The sound sample used by the Veyron's racing exhaust should be used by any V12 car with a racing exhaust.

-The sound sample currently used by the Ford GT Race Cars should be used for the bigger displacement V8s with a racing exhaust, RM Z06/Stealth Mercedes SLR, ect...

-The sound sample used on the Integra RM pre 2.06 should be shared with the Subarus using a Racing exhaust.

-The sound sample currently used by the GT by Citroen Race Car should be shared with the V8 Ferraris using a racing exhaust and the Super GT NSXs.

-The sound sample used by the Skyline GT-R R35 with a racing exhaust needs to be shared with the GT-R R35 TC and every other V6 car with a racing exhaust.

Offcourse there are many more cars that need to have their sound samples re-arranged and if this is taken seriously a more detailed and comprehensive list can be made.
 
While I doubt he gonna give a damn.
At least your trying
Could it be easier if we were all Japanese?
Anyways, let him know I want moooore tracks ..
thx
 
Jav
This is the list of cars and how I'd rearange them:

-The sound sample used by the Falcon Super V8 should be used for every modern Ford V8 with a racing exhaust.

-The sound sample used by the R8LMS should be used by every V10 car with a racing exhaust.

-The sound sample used by the Veyron's racing exhaust should be used by any V12 car with a racing exhaust.

-The sound sample currently used by the Ford GT Race Cars should be used for the bigger displacement V8s with a racing exhaust, RM Z06/Stealth Mercedes SLR, ect...

-The sound sample used on the Integra RM pre 2.06 should be shared with the Subarus using a Racing exhaust.

-The sound sample currently used by the GT by Citroen Race Car should be shared with the V8 Ferraris using a racing exhaust and the Super GT NSXs.

-The sound sample used by the Skyline GT-R R35 with a racing exhaust needs to be shared with the GT-R R35 TC and every other V6 car with a racing exhaust.

Offcourse there are many more cars that need to have their sound samples re-arranged and if this is taken seriously a more detailed and comprehensive list can be made.

I don't know why, but god I love the Veyron's sound with a titanium exhaust... :drool:
 
Oh god no!!!

I know that some of the car sounds isn't that good, but obviously it is understandable, right?
The game has over 1000 cars, so imagine the the work to record and mix every car in the game with a very high standard. It may happen, but in the future versions.

Of course I personally want better sound and graphics and sensation in every game, but I don't wanna see this happening whats happened to Battlefield 3 game.

The game should define it itself, and people who play can give a little bit feedback, but what happened with Battlefield 3 is that it seems the developers are clueless what to do and they ask audiences opinion. That is fine, until we game a point when the majority of the game's players aren't "experts" or doesn't know much about different facts. They want changes which would make the gameplay easier to them.

I like the GT5 the way it is, of course there are always some problems, issues, bugs, and errors, that's reality.
In "general level" GT5 5 is a very good game and driving simulator. And for me PD has done a very good job with the game in every aspect and thats what defines the game. I know what PD can do and I wish it stays that way.
There are other Driving games that some people should try if they aren't satisfied with this one, really.

Try not to change everything to the same...

PS. Why people on contact to the developers when there is something "wrong" or don't like it. Give a hand for Kaz and his team for good work :)
 
Instead of implementing 1000 cars which all models are really the same. It doesn't have to be 1000 different sounds. Just around 5-600 right?
 
GT6 won't even contain 1,000 cars, assuming the standards are removed.

We're talking about a solid 500 premium cars. They really all should have distinct sounds. The corners have been cut for far too long.
 
500 cars, with a nice realistic story as how you would in real life, maybe your guy could even have a job, and you can move the controller around with sixaxis and say like put turbo's make the engine bigger ect ect. Forza wouldn't compare and PD wouldn't worry about money for a while.
 
I am glad that we get more and more good ideas on here. I think we should really try to make somekind of list with the most important aspects. As seen above there are already some of them. Let's see what we can get if we are all gathered as community! :)
 
donzonda
i am glad that we get more and more good ideas on here. I think we should really try to make somekind of list with the most important aspects. As seen above there are already some of them. Let's see what we can get if we are all gathered as community! :)

+1
 
donzonda
i am glad that we get more and more good ideas on here. I think we should really try to make somekind of list with the most important aspects. As seen above there are already some of them. Let's see what we can get if we are all gathered as community! :)

+1
 
There are threads already for the "best" and "worst" sounding cars in the game, so they can be trawled for data as and when. Then again, it might be important to separate out the stock sounds from the modified sounds, in terms of opinion, since the modified sounds are usually far more contentious. I.e. keep a list of good and bad stock sounds and then another list of good and bad modified sounds.

This thread, then, might be better for consolidating the criticism, praise and further ideas or suggestions for the sound overall, of which the actual choice of samples is only a small part and is already covered in greater depth elsewhere.
 
I'm wondering, any reactions already from his part?

We could also devise a plan to fly to fukuoka, kidnap him, put him in the trunk of the car and drive to a deserted warehouse, so we can tell him we have many issues ;)

Seriously, i support the idea in this thread tough, no forums, no email adress, no suggestion box, and this for a product that is being used all over the globe by millions of people...
 

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