Phil Spencer Teases That the Next-Gen Xbox "Scarlett" Could Be a Family of Consoles

Have you seen Destiny 2 on PC and PS4 pro? If you had you'd know that it matters. A lot. But keep telling yourself it doesn't if it makes you feel better about it. đź‘Ž

And you just assume that those graphical enhancements are all the result of the added resolution rather than a number of other factors such as lighting, texture draw distance, polygon count for the various world models, High Dynamic Range (HDR) for the colors, and so many other things that have nothing to do with pixel density. At common viewing ranges with common screen sizes, pixel density has become a non-issue. Can you tell apart the individual pixels when playing a game on your base PS4/XBOX One? No? Then a upgrade to the resolution won't help you. 4K is really impressive in how you can go right up to the screen and still have genuine trobule picking out individual pixels, where as on a 1080 screen, you would have no problem doing so. But on a regular screen, say below 50 inches, at normal viewing distance, say a minimum of 2 meters, but more than that for most people, your eye simply cannot tell the pixels apart. At 50 inches at a distance of 2 meters, you can just about see the pixels on a still image, but in a moving image? Not likely. Especially not without actively looking for it.

Resolution helps with jagged edges, however, upping the resolution many times over, greatly increasing the necessary GPU power in the progress, would be absurd, when you can solve it just fine through anti aliasing. In any case, for moving images, you probably don't need to go as far as 4K, and certainly not higher, to deal with jagged edges.

It's easy to latch onto something like high resolution and the high numbers touted by marketing as the greatest thing ever, but the reality is that there are more factors at play. Some, like HDR, don't really come with a great increase in demands out of the GPU, yet have a massive impact on the visuals. Others, such as resolution, require more and more power, yet produce less and less visible upgrade. But because these numbers are so easy to market, and consumers so gullible, that is where the main marketing focus is. It's no different that megapixels for camera's, especially the ones in smartphones, or frequency range in headphones.
 
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Fine. So in other words Sony don't have to make a significant advancement on the next gen console in order to sell it? Cool.
https://gamingbolt.com/4k-60fps-sho...hough-not-necessarily-together-says-developer

Just to give you a rough idea of what you should expect from next Gen... Even Game Devs say that 4k60 should be standard next gen but sometimes it will still be hard to achieve both together because enhanced graphics will be key feature of next gen consoles. So you see we are veeeeeeery far away from 8K gaming.
 
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