Physics are improvement over GT Sport but wheel force feedback is terrible..

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The physics are definitely more sim compared go GT Sport but overall force feedback on wheel is almost non-existent.

Im using G29 and can't feel anything what is car doing,rear/front tyre slip or going over kerbs.No surface details at all,wheel should at least go light when tyre lose grip or give some indication.



Now i know i have ****** wheel and this is not Assetto Corsa but there is no reason that we couldn't have a better force feedback
 
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I do feel like the physics cater more to newer wheels with advanced features. The G29 is starting to get a little old at this point. I may swap mine out at some point this year.
 
I guess you have a problem with your wheel as I did not read many similar feedbacks (there are some).
In comparison to the level of detail (and accuracy of some of it) I can get via my T300 from other sims, the OP is correct, the FFB in GT7 is lacking.

  • Understeer (depending on the wheel) is lacking or represented by the FFB going smooth, this is inaccurate and counter to tyre physics, as it should be represented by a loss of steering resistance. It's then followed by overdone tyre skip, combined with a still heavy load on the steering. It's not just nasty, but utterly innacurate. 1.08 did tone it down a little, but it's still very present
  • Many curbs, including some sizable sausage curbs do nothing in terms of FFB
  • Surface detail is lacking still, it's better than GTS, but that was a poor benchmark to beat

Overall the FFB, while better than GTS, is still many steps behind even the mid-point in the genre, and a long way behind the best around. It's got nothing to do with the quality of wheels people are using, and everything to do with the implementation PD has given us. If my T300 can deliver absurdly detailed and accurate FFB with the likes of RF2 and AMS2, then the issue doesn't lie with the wheel.
 
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The physics and force feedback both need serious work. I just bumped into this videos uploaded 6hours ago.

Um... I don't think what this Supra does here is possible in reality. I'm not sure what the purpose of this video is but find it very intriguing.

 
I'm also on a G29 wheel. I do not exaggerate when I say that the FFB in GT7 feels almost nonexistent. I tried the BB Raceway and Mount Panorama Circuit Experiences in an Atenza Gr.4 and 650S GT3 respectively.

I have no idea at all when approaching the front tyres' grip limits when trail braking until I'm understeering in the Atenza. Hitting kerbs does nothing. When applying power out of a corner in the 650S, I pretty much have to know beforehand how much steering angle and power I can apply before the rear tyres let go, because, again, I felt absolutely nothing from the wheel. It's either complete guesswork, or you have to know exactly what the car can do. RWD road cars are five times worse despite some having five times less power.

Thing is, I have heard many streamers, some of them very accomplished with real life racing experience, such as Jimmy Broadbent, praise the FFB in the game, or at least, didn't complain about it. I've never had anything other than the G29 and I've only dabbled in PS4 AC outside of Gran Turismo, so I don't know if my opinion that the FFB is lacking in GT7 is a very informed one or not.

AC even on PS4 and my 7 year old G29 feels like sensory overload, especially with a hardcore car like the Exige on the Nordschleife. In GT7 every car feels the same. I don't think it's a problem with my wheel, but I can't make sense of why GT7 feels so numb. I mean, they did have an official DD wheel made for the game, didn't they? Whatever for if the game isn't going to capitalise on it?

Is it perhaps the combination of a G29 and GT7 that produces such awful results? Can anyone with more experience shed some light on this for me? Much appreciated.
 
I've only dabbled in PS4 AC outside of Gran Turismo, so I don't know if my opinion that the FFB is lacking in GT7 is a very informed one or not.

Just to reassure you, I regular spend time on the following:
  • Assetto Corsa
  • RFactor 2
  • Assetto Corsa Competizione
  • AMS2
  • Project Cars 2
  • WRC 10
  • DR 2.0
  • Forza Horizon 5
I've also played pretty much every current title on the market for review purposes, I can't think of another title that has as little detail in it's FFB as GT7, nor such a glaring error as it's understeer mess, only FM7 is comparable, for different reasons, in the poor implementation of FFB. I even fired up Project Cars 3 on PS5 the other day (as I wanted to make sure the mainly PC titles weren't masking a PS4/PS5 issue) and that's a delight in comparison, so no, it's unlikely to be your wheel at fault.

Oh and I have a T300, so it's not just the G29.
 
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I have mixed opinions, I've only played GTS lately or before GT7 and in GTS my T248 feels much more natural, but I also notice, especially on the Nordschleife, that there is a frightening number of details just have to be missing. But I can still live and drive with it very well. From time to time I miss the feeling of loss of grip on the front and rear axles, as others have already criticized. When braking I trust my hearing much more than what the steering wheel gives me, if I had unlimited desires I would much rather have FFB in the pedals and rear than in the steering wheel anyway. ;)
 
The physics and force feedback both need serious work. I just bumped into this videos uploaded 6hours ago.

Um... I don't think what this Supra does here is possible in reality. I'm not sure what the purpose of this video is but find it very intriguing.


As in the game, it is rather unlikely, it would probably work for a few tenths of a second and then the driver with such a Supra would simply hit the guardrail, or the car would take off much further in front.

And who thinks that something like this is not possible... there are plenty of videos on the net of real cars where something like this happens.
The Supra apparently has a completely screwed up chassis to provoke exactly such behavior.
 
I SO much enjoying driving with my new wheel (T248) compared to Controller (my first wheel ever) that i think to send it back and get the DD Pro.Any (more) people using DD Pro and GT7?Happy with it?
 
i have fanatec dd pro yet force feedback is very bad quality on gt7 and many parts of the tracks are inconsistent. look at nurburgring nordschleife for example.
Give these settings a try & let us know how you get on.


The physics are definitely more sim compared go GT Sport but overall force feedback on wheel is almost non-existent.

Im using G29 and can't feel anything what is car doing,rear/front tyre slip or going over kerbs.No surface details at all,wheels should at least go light when tyre lose grip

Now i know i have ****** wheel but there is no reason that we couldn't have a better force feedback..
This may or may not be of some help.

 
Anyone doubting this just start up GT Sport for a comparison. It is a huge difference. Any effects in GT7 are vague and barely noticeable. They don't provide any meaningful feedback about what the car is actually doing.
 
I SO much enjoying driving with my new wheel (T248) compared to Controller (my first wheel ever) that i think to send it back and get the DD Pro.Any (more) people using DD Pro and GT7?Happy with it?
I am super happy about it, I do recommend the 8 nm kit tho and another wheel. I got the mclaren gt3 with the metal qr and I'm super happy.
 
I SO much enjoying driving with my new wheel (T248) compared to Controller (my first wheel ever) that i think to send it back and get the DD Pro.Any (more) people using DD Pro and GT7?Happy with it?
There are some who use the DD Pro and are at least very satisfied with the additional settings (WorkAround can be found here in the forum).

My recommendation as a user of pedals that have an LC (T-LCM)... Order an LC with the DD Pro. I never want to drive without LC again.
 
There are some who use the DD Pro and are at least very satisfied with the additional settings (WorkAround can be found here in the forum).

My recommendation as a user of pedals that have an LC (T-LCM)... Order an LC with the DD Pro. I never want to drive without LC again.
I dont think you really need the lc on gt7 or gts. If you play other game where you turn abs off then yeah sure.

Also worth taking note that the the csl lc pedal have really limited travel. It bothered some people so yeah.
 
I dont think you really need the lc on gt7 or gts. If you play other game where you turn abs off then yeah sure.

Also worth taking note that the the csl lc pedal have really limited travel. It bothered some people so yeah.
You have play with LC anytime?

LC get's better feeling how much Brakepower you use.. so that's important for me and feels so much better for me than all others..
 
The FFB is perfectly fine here. Nothing happens visually that I don't feel. And I drive mostly by feel, not by visuals. Many others apparently also find it perfectly fine (no way they could be so fast and consistent otherwise).
 
I find GT7 is an improvement over GTS. The physics seems to emphsasize weight transfer effects and this feels fairly natural, if a bit strong. The understeer vibration warning is a bit artifical, but toned down considerably from GTS where it was really abrupt and annoying. The cars themselves feel a bit softer suspension wise (at least the modern ones), and the tires are somewhat softer and less grippy, brakes are a bit weaker then in RL (with the stock settings) compared to a number of recent Porsches I’ve driven on the track.

FF strenghth is fine for me, but road effects and curbs feel a bit weak. I’m running a Fanatec CSW v2 w Drivehub, using ff torque 5 and sens 2 in the game, with FF at 100 on the wheel. Overall, relatively happy - its the grinding that’s limiting my fun
 
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m76
Anyone doubting this just start up GT Sport for a comparison. It is a huge difference. Any effects in GT7 are vague and barely noticeable. They don't provide any meaningful feedback about what the car is actually doing.
In researching for views on the DD Pro I've heard the same thing from everyone that GT Sport is much better on FFB than GT7. Another reason for me to not run out and buy a DD Pro, PS5 and GT7 right now.

Also AC on PC, the Fanatec DD has been getting high praise regarding FFB so something for PD to look at (cat in hells chance they do). Maybe the guys at Fanatec can try waking PD up nicely, it would be in their interest.
 
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The ffb is fine on my end, i can catch cars better than ever, i got a fanatec gt dd, the only think is, i cant feel curbs
 
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There are some who use the DD Pro and are at least very satisfied with the additional settings (WorkAround can be found here in the forum).

Sorry, a workaround for what? I'm currently trying to tune out a few issues with my DD Pro, and your comment made me think perhaps I'm missing something.
 
@Klik The FFB in GT7 is by far the most authentic I’ve ever experienced in a Video Game.
I play racing Games for over 25 years now. I use Force Feedback Wheels since 2001. And let me tell you one thing, I’m no Physics Scientist nor do I have a Master in Car Education, but I drive and have driven Cars for my whole Life.
I‘ve been countless times on the Nordschleife where I’ve driven countless Laps in many many different Cars.
Low Power Street Cars like Ford Fiesta, VW Polo, Honda Civic to the most powerful I’ve ever experienced which was a Dodge Challenger with roughly 700 HP.
I‘ve driven an M3, an M5, I’ve driven a 911 want me to continue?!
Please please, don’t get me wrong but I think you have a completely false understanding of how and most important what Feedback you get in real life JUST AND ONLY through a Steering Wheel.
Many here talk about things which absolutely make no sense. But it’s not my intention to argue with them. For what?!
All I want to say to you, believe me or not, the FFB in GT7 is on a completely other Level when it comes down to replicate Driving in real World. 100%. I feel exactly what I feel when driving in GT7 as if I’d drive in reality.
Keep in mind, I’m ONLY speaking for the Wheel Feeling.
It’s very very intuitive and very accurate.
Combined with the Audio/Visual Feedback.

I‘m NOT talking about Car Physics.
I‘m NOT talking about track surface detail.

Many seem to misunderstand that you don’t feel Chassis Movement with a Wheel. This is felt through your Pants and of Course G Forces which Someone shall explain to me how on earth those can be felt through a Steering Wheel.
It’s physically impossible.

You only feel understeer and oversteer and upbuilding Forces in the Wheel when Cornering. And tire slip to a certain degree.
Everything which is replicated very very accurate and mostly somehow detailed with my Wheelbase.

There is only one thing I’m personally missing.
And that is some Road Surface Detail.
That small amount of grainyness, that slightly bit of micro vibration in the Wheel which can be felt in your Hands when holding and paying attention to it. It’s subtle and mostly you don’t actively emphasize it but it’s there.
Everything else which is felt through a Wheel in real life can be felt with my Wheelbase in GT7.
I‘m using the Fanatec GT DD and it gives me almost every single little detail that I’d feel when driving in real life.

Remember, what I said before, I’m ONLY speaking for the Wheel Feedback.
Nothing else.
I‘m mostly in control of ANY Car in GT7 at any time on any track under any Circumstances and Settings and can feel everything to appropriately react within Miliseconds.
Again, I’m only speaking for myself.
Others might have a different experience which might be or most possibly is true.

But that doesn’t mean that GT7 is not capable of replicating that Feeling.
It is.
Very very much and scaringly realistic 😁
To sum it up, GT7 has very good FFB 😅

If you like to see me in Action taking Control of some high Power Road Cars, I’ll upload some Videos on my GT7 Profile Page.
Everything you‘re about to see there has been driven with no assists, just ABS on WEAK!!! All on Sport Hard or Medium Tires.

Many scary Moments with oversteer and understeer situations, driven from Cockpit View Type 2 with no Hud.
Ok my Friend I’m out, good luck and all the best to you 😉
 
All you have to do is push the tyres over the limit and it's clear as day the physics and FFB are trash, it's really simple, pick a RWD car, turn all the way to the right, full throttle and dump the clutch, it reacts and feels nothing like real life.
 
G29 user here and the FFB is way better than in GT Sport.

Seems not all G29 are build the same.
Can't think of a configuration issue 🤔
 
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Gran Turismo series traditionally had relatively weaker FFBs and GT7 is no exception. However, those stronger FFBs you could find on most sim racing games are also quite a bit off from real life (too exaggerated). Real life cars in recent years almost always have EPS (due to its many advantages, including fuel economy, lighter package, etc), and the those assist motors are connected to either the rack or column via a worm gear-like part. This effectively cut off most of the 'real' feedbacks from surface/wheels, since that's how the worm gear (or any gear similar to that) works, and more often than not what you're getting from steering wheel is actually created by the motor and software (so it's a ffb, sort of). Hydraulic assists on older cars don't do that much dampening, so the feeling is both stronger and more detailed on those cars, and cars without any assist have the strongest and most detailed feedback. However, many sim games often deliver more exaggerated feedback, even compare to manual car (but the sheer force is a lot weaker). GT7 is on the other side of spectrum, somewhere inbetween hydraulic and electric assists.
 
Sorry, a workaround for what? I'm currently trying to tune out a few issues with my DD Pro, and your comment made me think perhaps I'm missing something.
From what I've read, the DD Pro probably isn't that great out of the box. But after some changes, those I've read so far are very happy with the FFB here in GT7.
 

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