Cosmic
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Now that's close to RL.Mr Deap
Now that's close to RL.Mr Deap
KurtGWhile i was horribly dissapointed with gt4's low speed physics and id love to see its high speed physics proven wrong as well, im wondering in what way your saying gt4s high speed physics obviously are "full of... poo" Mr. Deap? (as you seemed to insinuate that video is proof somehow)? That real life drivers inputs and car attitude looked allmost exactly like gt4's, the only difference being the slightly lesser steering input, but id say thats because gt4 thankfully puts more response within the first 180 degrees or so of turning (out of 900) than a standard car does (for instance that one). Probably the most important inputs to be able to see there would be the real life drivers throttle and brake inputs, because he doesnt ever get it sideways at high speeds or come close to losing it, and thats the main situation where the (possible) major physics issues manifest themselves. The grip levels, mph speeds and steering inputs were all startlingly close. Again, i was pretty dissapointed in this cause i was hoping to see GT4 put to shame!
Incredible video by the way, perfect timing between the two and cool vid in vid editing. Nice job.
OnikazeHigh Speed=100 Mph+
It feels...odd in EPR...definitely makes the Nurburgring scary as hell though.
OnikazeGet up to about 115 Mph
Find a fairly gentle curve.
Drive through it.
Find a tighter 115 mph curve.
Drive through it.
Do this in GT4 and Enthusia, same curve (say...Aremburg, on the Nurburgring) with the same car (say, Trueno, or Mustang GT, or Ford GT, or BMW M3 GTR) and see what happens.
That is what we mean.
kylehnatGT4 is too forgiving and Enthusia is too unforgiving.
Bullitt73...in GT4 you can easily brake into corners. In EPR you need to get most of your braking done before the corner otherwise you go straight. This was something Jeremy Clarkson also mentions when he compares GT4 to real life that in the game you can brake into corners, but not in real life...
Bullitt73...I also feel EPR is too easy at high speed especially?? Maybe the slides should happen quicker??....
Bullitt73...Also I finished reading Vic Elfords excellent Porsche High Performance Driving Book, were he explains how to get oversteer in FWD car. You come in too fast in a corner and stay on the accelerator and "jab" the brake pedal with your left foot to lock up the rear wheels. Off course I had to try this and it works fine in EPR, but not in GT4, atleast not for me It's great fun...
Bullitt73...Correct me if I'm wrong, but the 350 Z is known to be a good car to powerslide in real life??...
Bullitt73In EPR you feel the change of balance when braking where in GT4 it feel more like braking only reduce your speed so you can make the corner.
rapapampamI saw a drifting video of someone drifting through the bends at the dragon range and nice as it was, I found that it seemed like it was all in slow motion, or maybe that could be an after effect of playing the whole Gran Turismo Series and the whole Toca series.
I was also wondering if GT4 had a Dragon Range circuit, would it be possible to take the corners/bends with the same degree of skill.
I suppose it may well require a step up in skill to achieve the same drifting effect from reading the posts about GT4's inadequate physics engine.
But definately not impossible as drifting in GT4 has been achieved by many including a couple of Sistren's that I know.
It maybe the lack of a decent circuit to drift comfortably and consistently in GT4. A circuit like the dragon range which also reminds me of the circuits in Forza that are so easy to accomplish a comfortable drift left me once again to repeat what I have felt before, concerning Enthusia, is that it is like a rally on tarmac.
And the debates above seem like an argument between oversteer and understeer.
TheCrackerI think the biggest difference in GT4 and Enthusia driving physics is the ability to 'throttle steer' with Enthusia. GT4 gives you little scope to drive this way with it's dead feeling understeer and practically none-existant oversteer. If you enter a corner a little too quickly in GT4, thats it, you're going off. Do the same in Enthusia and you can usually recover by inducing a little lift-off oversteer - its messy, but it does the job.
TheCrackerThere's really very little difference in the way FWD, 4WD and RWD cars handle in GT4, Enthusia manages to differentiate much better.
Wolfe2x7That's a good way of explaining it. 👍
And no, I didn't just mean using the brakes to set up a drift for a corner -- I meant using the brakes to kick out the tail in any situation.
That one city course in GT4...which one is it, Citti di Aria? I can't remember. Anyway, the one that has the hairpins and goes up into the mountains -- that one is a little similar to a mountain road like the Dragon Range.
I don't know about the others here, but I certainly can't drift Citti di Aria. As for your theory of circuits that are comfortable to drift at -- I can comfortably drift the Nurburgring and Tsukuba (or any of the fantasy courses) in Enthusia, but not in GT4.
Wolfe2x7Enthusia's R-Class cars rival GT4's racing tires as far as having too much grip. That's pretty much the whole problem.
Hun200kmh@Wolfe: I'm not sure I agree with you on this. One of the hardest races in the RS "race car championship" is the Tsukuba one. I ask you to try it with the Audi R8 and then tell me there's too much grip.
My experience is that the car is always losing grip, be it understeering on entry or oversteering on exit (of corners). Very delicate handling is required to tame those beasts in a circuit as twisty as this one.
What I think is badly represented is what happens when you do a litle off-course. You don't lose the car, it will just decelerate and go forward into the grass.