Firstly, I wouldn't be suprised if these questions were unanswerable outside of the GT5 dev team, but for the sake of open discussion, I wouldn't mind hearing others thoughts.
To me, physics are (one of) the biggest draw of racing sims, and I am still left wondering how GT5p's physics are programmed.
I would be interested to know if the tyre physics are based on any specific tyre models, i.e. Pacejka curves, were any of the older GT's based on any tyre models, or were they, and GT5p, based on PD's own tyre curves?.
I would also like to see the inclusion of a telemetery view, ala Forza 2, simply to see what exactly is going on in the background of GT5's physics, I know most of GT5's demographic wouldn't be interested in this, but seeing as GT5 is aiming for drivers with more realistic hardware, I would think that a larger portion of the new GT5 drivers are indeed interested in what goes on "under the hood", because at the moment, I can't get over the feeling that most of GT5's physics are fudged.
Lastly, I am interested in the difference between standard physics and professional physics, as to me, it just seems like professional physics has the "LOUD" button turned on.
For those who don't know, the LOUD button on a stereo is a bit of a fake, because all it does is raise the bass and treble by 2 notchs to give the impression of "loudness", I believe that the professional physics selection is just the same, and all it does is turn down the grip by a few notches to give the impression of more realistic physics.
I would be interested to hear any (constructive) feedback, because with the inclusion of physics as realistic as something like Live For Speed, GT5 would be a dream come true.
To me, physics are (one of) the biggest draw of racing sims, and I am still left wondering how GT5p's physics are programmed.
I would be interested to know if the tyre physics are based on any specific tyre models, i.e. Pacejka curves, were any of the older GT's based on any tyre models, or were they, and GT5p, based on PD's own tyre curves?.
I would also like to see the inclusion of a telemetery view, ala Forza 2, simply to see what exactly is going on in the background of GT5's physics, I know most of GT5's demographic wouldn't be interested in this, but seeing as GT5 is aiming for drivers with more realistic hardware, I would think that a larger portion of the new GT5 drivers are indeed interested in what goes on "under the hood", because at the moment, I can't get over the feeling that most of GT5's physics are fudged.
Lastly, I am interested in the difference between standard physics and professional physics, as to me, it just seems like professional physics has the "LOUD" button turned on.
For those who don't know, the LOUD button on a stereo is a bit of a fake, because all it does is raise the bass and treble by 2 notchs to give the impression of "loudness", I believe that the professional physics selection is just the same, and all it does is turn down the grip by a few notches to give the impression of more realistic physics.
I would be interested to hear any (constructive) feedback, because with the inclusion of physics as realistic as something like Live For Speed, GT5 would be a dream come true.