I think it is propably a controller configuration issue than a driving issue. I have a dfpro and had troubles adjusting to the 900 degree steering. I simply wasn´t quick enough especially during weight transfer situations like you described (which is to me btw the absolute best moment in drifting, when you get that transition just right, mmmmhhh).
Another driving related issue for me was that I used to completely lift the throttle during the weight shift, because I was afraid of spinning out. Well that resulted in a weight transfer to the front, which actually didn´t help at all hehe.
I feel that it helps a lot to just lift a split second when the rear swings to the other side and then very quickly but gently apply throttle again to get some weight on the back. The transitions are the hardest part anyway, so I wouldn´t worry too much. It is imo simply a matter of getting used to a new controller and maybe adjusting the settings.
If you spin on initiation that is a totally different matter, which depends on a lot of factors (Type of car, type of corner, entry speed, e-brake yes/no, brakes yes/no, brake balance, etc).
But again, imo, if you have a new controller it takes at least a week of intense driving to really feel comfortable with it. In some cases less, in some more of course.
This is another reason why I want a wide open parking lot added as a location to drive at. It's the best way to learn how a car slides. It allows you to focus on where the limits are, which technique works best for you, and there's no obstacles to worry about, just the slide.
1 square km is kinda big. I was thinking along the lines of like the parking lot in Live For Speed.
http://www.youtube.com/watch?v=SEYlxTPSYuA&feature=related
And what you see is another reason why I'd like to see it. If PD had made a custom course creator like this, it would be great! All it is is a bunch of objects.
I too, do not drift much and am not great at it, but would like to get better. It is for things like this that I hope there is a rewind feature. That way you don't have to keep going around the whole track to learn a couple of good learning spots on the track. I know, I know, it's not realistic, but we could learn quicker.
The problem with drifting I have in GT5P is, that whenever I start to spin completely, the gas is cut of. This is so annoying. I use a G25 with sequential shifting. First I thought that it is the autoclutch. But it isnt. Its like the gaspedal is overridden by the game at a certain point of spinning. It simply doesnt work annymore. The revs are not going up and the visual indicator dont show any movement even though I am flooring the gaspedal.
I really don't understand some of the advice being given on here, or drifting as a whole in GT5P.
Firstly, choice of track. Yes, using big, open place like the back straight of Daytona and the Gymkhana course in GT4 is great for getting a feel of how the car breaks traction and slides, but at the end of the day you're doing nothing more than glorified doughnuts. Drifting is about getting the car round corners, so wouldn't a track with actual corners in it be a good place to start? When I first started I just flung the car into the same corner on the Eiger again and again until I learnt how to control the car using throttle, brakes and steering. Once you master that one corner, move on to the next and you should find it'll become much easier, until eventually you'll be able to have a decent go at drifting any corner on any track with little sighting.
Right, secondly, I don't understand the car set ups people are giving on here. Look at any top flight drift championship and you'll see foot wide, semi-slick tyres on the backs of cars with perfectly set up geometry to be able to grip when needed. Putting N1s on your car is basically making the car as un-controllable as possible! Not what you really need for precision drifting! I'd really advise putting S1s on the back and S2s on the front to start with, then work your way up getting grippier and grippier. Yes, it's harder to break traction with them, but the control you get whilst drifting is phenomenal! I now use R1s/S3s on the 600bhp Blitz Skyline. Absolute perfection, 100mph entries to Suzuka Turn 1 are easy! In fact, it's even possible to do shallow drifts with R3s all round!
However, I think it's Gran Turismo's fault that people tend to set up their cars like they do. Looking at the Leaderboards for drifting on any track and the cars all have N1 tyres on, which is totally the opposite to real life. This is because Gran Turismo rewards you for having as much angle as possible and spinning the rear wheels as much as possible, as opposed to speed and line which take a bigger precedence in real life.
Anyway, rant over. No matter what happens to to the scoring system in GT5, I'll continue being true to life and try to obtain as much grip as possible whilst still being able to drift.
Edit: In answer to the OP's question, I'd choose an S13 Nissan Silvia with 250bhp, stiff suspension, softer at the rear, slight camber all round, forward brake bias, S1 front tyres, N3 rears/S2 fronts, S1 rears (depending upon the speed of the corner you're attempting). Sorted.
it's not an easy thing to control i'm trying to learn drifting 1 month and i haven't learn it properly
Not really glorified doughnuts. I like the EA21R on either N1 or N2 tires. Even when drifiting with th DS3, which I can do quite well compared to the DFGT, I noticed that in lower powered cars, higher grip tyres can be snappy. Thats good once you're used to it, but as many of us are still trying to master that sustained slide lower grip tyres are more useful. Eiger and Suzuka are great places to drift, but you'll be stuck more often sitting still or correcting yourself as opposed to on track. The Daytona area, I don't just try a single drift and make a massiv glorified doghnut, though when I was learning I did. I'll go in drift towards the inside wall, then as I come up on it transition back towards the outside, then as I come up to the outside wall, transition back, making a return trip and repeating. Its basically an over sized over extended figure 8. I actually did manage to pull it off a few times. But I'm still trying to get a feel for the balance of the car, let alone getting it through a corner, and I don't want to make that harder by worrying about hitting walls or sliding off into the sandtrap. Spinouts? Coo. Start driving the wrong way, drift in that direction, whatever. As for the Gymkhana, its whate you make of it. Personally I don't just drift in one way and say I've learned.
GT5P wise, I'll say I've learned once I can keep the car sideways for the entier run at Suzuka short, or London. . . err Reverse. I think its the longer more enjoyable one. I think.
Thing is though, it's easy to drift when you've nothing to tell you where to go. That's the hardest part about drifting, learning to correct your line and angle, sometimes multiple times per corner, whilst still maintaining speed.
Fair enough, spend some time at Daytona, but you really need the confines of a proper track to perfect your technique![]()
True. In lower powered cars, RX7 and below, I'm managing to drift a moderate piece of London without tail slappin the wall. Although I'm also wondering. . . I've heard many say that much like GT4, GT5P doesn't properly simulate the diff. I've also heard that the kiosk demo so far does quite a better job. Could that have anything to do with it? Personally, I may stick to Eiger and London when it comes to tight circuits. Oh and High Speed Ring, which is a nice transition from backstretch Daytona to Eiger or London.
Yeah, that'll have quite an effect on a cars ability to drift. Obviously the difs do lock up to an extent, otherwise it'd be impossible to skid, but in GT4 you could tune the loads of acceleration and decerleration that the diff locks up at. I'd recommend setting it to as sensitive as possible, so you've basically got a locked differential.
Yeahh, just stick to what you're comfortable with whilst you're getting a hang of the basics. And obviously, the tighter and twistier a track is, the easier it is to transition between corners. You'll also have to do it a lot more than say, Fuju, which is all good practice!
Have you tried manji'ing down Fuju's straight actually? I find that that helps a lot, teaching you how to 'catch' the car before it spins using just the throttle.