AOS-
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- 'Sauga, ON
Play a hell of a long casual session with them.It is satisfying knowing that you improved your gameplay but to know if your better than the person is somewhat hard to tell.
Play a hell of a long casual session with them.It is satisfying knowing that you improved your gameplay but to know if your better than the person is somewhat hard to tell.
Play a hell of a long casual session with them.
Competing against myself? No, not really. What do I gain out of beating myself really? "Woo! Go me! Now what?" So I got a new high-score, who am I going to tell about it? No one? What was the point if no one else is going to know or care?
The way I see it, competing "against yourself" has a sort of flawed logic, because by definition, competing is the strive to beat others at something who are doing the same... You could argue that one would want to set a new high score, but that wouldn't be beating themselves, that would be beating the competition even further.
What I'm explaining basically is a restate of what AOS said, but it is more into repetition. Going further and further into the high score will add into the motivation, even if there's no room for a higher score. Think of it like Leveling Up while you're already a beast of what you're specialized in, thinking that you can be even more "beastier." I'm not implying that I enjoy doing extreme repetition though.
I thought this may be a topic of interest for gamers on GTplanet
Tri-force X justin WongHmm I don't think i'm following - achievement is more about increasing your skill, and socialization is interacting with other people through the game. I can see a social aspect to competition and achievement, especially status - e.g. there's a certain status with achieving a high level in an MMORPG for example.
Are you saying that there's a social pressure to achieve?? That's interesting, could be a completely different PhD topic as well.