Please, remove these annoying features...!

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ApekattVR6
Hello!

I REALLY hope the development from Polyphony sees this:

Numero uno:
WHY ON EARTH can I not powershift? "The real driving simulator" is not something I would use to describe a racing simulator where power-shifting is not allowed.

When I am racing, I have the tendency to press the accelerator pedal as I release the clutch. If the pedal is more than 10% pressed as the clutch engages, my car jumps into neutral. WHY, WHY, WHYYY is this a feature? This has ruined WAY too many races for me, as I struggle to get the car to shift without jumping into neutral.

I am using a Logitech G27, by the way.


Numero dos:
When running time-attacks, on the Nürburging for example: I skid out, and go off track. Fair enough, my time wont matter. But hey, I finish my lap and do another one. BUT, if I skif off of the track two times during a lap, the next lap is invalidated. WHAT is the logic behind that? As soon as that happens, on whatever the track, or whatever the race - I quit and start again. So please, explain to me - WHY is this a feature? WHY should I be punished the NEXT lap for skidding out? I dont get it...


Numero tres:
To be honest, I forgot number three in the fury of writing the two above.. I will return to my seasonal event, and get back to this one when it pops back into my head
 
Re, the gear shifting.
I guess PD just figured that beginner drivers would use auto transmissions, and faster drivers would use the paddles on the wheel.
I agree though, it is strange that 'The ultimate driving simulator' has glitches with people trying to use the controls in a realistic way!
 
lol, Im using a dfgt, it has a sequential shift. Off topic, but Ive been looking to upgrade. Either the G27 or the Fanatec Porsche 911 GT3 RS V2 wheel. Since the GT3 is a wheel ONLY, you can pick and choose what shifter and pedals you like. Any advise?
 
......
Numero dos:
When running time-attacks, on the Nürburging for example: I skid out, and go off track. Fair enough, my time wont matter. But hey, I finish my lap and do another one. BUT, if I skif off of the track two times during a lap, the next lap is invalidated. WHAT is the logic behind that? As soon as that happens, on whatever the track, or whatever the race - I quit and start again. So please, explain to me - WHY is this a feature? WHY should I be punished the NEXT lap for skidding out? I dont get it...

When we do time-attacks, any "illegal" maneuver near the end of one lap will invalidate the next. For each track, there is a cutoff point, before which a barrier collision or off-track excursion can't improve the following lap, so there is no "next lap invalidation". After that point, your next lap is invalidated.

The key is, if there are corners ahead of your off-track excursion which will require you to slow down, then there is no penalty for the next lap.
 
When we do time-attacks, any "illegal" maneuver near the end of one lap will invalidate the next. For each track, there is a cutoff point, before which a barrier collision or off-track excursion can't improve the following lap, so there is no "next lap invalidation". After that point, your next lap is invalidated.
The key is, if there are corners ahead of your off-track excursion which will require you to slow down, then there is no penalty for the next lap.

Agreed ... but I think he means that if the final time of a round doesn't benefit from your mistake ... why disqualify the next round? ... We get the official reading for this ... but its often frustrating to have a splendid next round and it doesn't register ...

I tend to turn of the " time on screen" because it distracts me too much ... and when I run few laps I come often to the conclusion that the flawless lap was written down in blood-red-digits ... And yes I find that frustrating too ... because I did not intentionally make a mistake in that previous lap ... I didn't cheat fraud or whatever ... I pushed it just that bit too far to the limit ...

It happens to me a lot between the two carousels in the ring for example ... end up in the sand ... and have to restart allover to get white digits again ... its just not practical....
 
Agreed ... but I think he means that if the final time of a round doesn't benefit from your mistake ... why disqualify the next round? ... We get the official reading for this ... but its often frustrating to have a splendid next round and it doesn't register ...

I tend to turn of the " time on screen" because it distracts me too much ... and when I run few laps I come often to the conclusion that the flawless lap was written down in blood-red-digits ... And yes I find that frustrating too ... because I did not intentionally make a mistake in that previous lap ... I didn't cheat fraud or whatever ... I pushed it just that bit too far to the limit ...

It happens to me a lot between the two carousels in the ring for example ... end up in the sand ... and have to restart allover to get white digits again ... its just not practical....

Because it's a lot harder to make the computer know when you've benefited or not from going off track. It's easier and more reliable to simply disqualify any lap that is done after you've been off track at the end of the previous lap.
 
Because it's a lot harder to make the computer know when you've benefited or not from going off track. It's easier and more reliable to simply disqualify any lap that is done after you've been off track at the end of the previous lap.
Yep I know, but what's the use if I can restart at any time?

just an idea : suppose the time is turned to the blood-red ...
why not show on screen for example (O) button with the option to direct restart ... (for a few seconds)
now you have to press start-right-X ... every time ... its just not user friendly ...
think of it as a respawn button...
 
Yep I know, but what's the use if I can restart at any time?

just an idea : suppose the time is turned to the blood-red ...
why not show on screen for example (O) button with the option to direct restart ...
now you have to press start-right-X ... every time ... its just not user friendly ...
think of it as a respawn button...

The use is to prevent an invalid lap to count.

An on-screen prompt every time you invalid a lap would be annoying if you want to keep driving. When I get a red lap time I sometimes restart and sometimes I use the red lap to get a practice lap before my next lap.
 
The use is to prevent an invalid lap to count.

An on-screen prompt every time you invalid a lap would be annoying if you want to keep driving. When I get a red lap time I sometimes restart and sometimes I use the red lap to get a practice lap before my next lap.
next to the red time a symbol of the button don't seem so annoying.
and perhaps only on laps longer than 5 min.

I made a feature suggestion for it ....
 
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It's very annoying & stupid indeed, the clutch needs to be given attention by PD asap.

If I make a mistake, my current lap should be invalidated, not my next lap which remains unaffected.


👍
 
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WHY ON EARTH can I not powershift? "The real driving simulator" is not something I would use to describe a racing simulator where power-shifting is not allowed.

When I am racing, I have the tendency to press the accelerator pedal as I release the clutch. If the pedal is more than 10% pressed as the clutch engages, my car jumps into neutral. WHY, WHY, WHYYY is this a feature? This has ruined WAY too many races for me, as I struggle to get the car to shift without jumping into neutral.
It's there to prevent you from gaining advantage using the clutch. Maybe it could be improved to cause less problems for people using the clutch.


How NOT to do it:
 
How NOT to do it:
Why?

Given that flat-shifting with a clutch is quicker (and virtually every manufacturer quote 0-60, etc. time is achieved by doing just that) its perfectly reasonable in a simulator to actually simulate what happens in reality. It may not be good for your drivetrain, but it certainly is quicker.

Flatshifting in GT was quicker (and therefore more accurate) until they nerfed it, making it less accurate. Got to love updates that make a sim less realistic.
 
It's there to prevent you from gaining advantage using the clutch. Maybe it could be improved to cause less problems for people using the clutch.


Even if that was true, & I can't recall PD saying anything to that effect, clutch users deserve an advantage after paying out huge sums of money for their set ups! When it comes to any advantage they may have online, room hosts should have the option to enable/disable clutch use in their lobbies. Problem solved!

The way PD do it, by nerfing the clutch, shows utter contempt for one group of players over another when it doesn't even have to be that way.
 
Most events in FM/GT don't have damage enabled or mandatory.
Fastest shifting (and acceleration) in FM is basically this: Always full throttle and press two buttons instead of one to shift. Imo horrible.
You won't do this in real life because it will damage the car if done continually.

VBR
clutch users deserve an advantage after paying out huge sums of money for their set ups!
Pay to win? I disagree.

The way PD do it, by nerfing the clutch, shows utter contempt for one group of players over another when it doesn't even have to be that way.
What PD should try is make every controller as equally competitive as possible.
 
nerfing the clutch? please explain ... google couldn't help me here ... thanks
 
VBR
It's very annoying & stupid indeed, the clutch needs to be given attention by PD asap.

If I make a mistake, my current lap should be invalidated, not my next lap which remains unaffected.


👍

Only if the next lap is truly unaffected. For example, if you cut the last chicane at Spa, you can cross the line for the start of the next lap faster than if you don't cut it. That sets your next lap up for a faster time. So they make it illegal.
 
Only if the next lap is truly unaffected. For example, if you cut the last chicane at Spa, you can cross the line for the start of the next lap faster than if you don't cut it. That sets your next lap up for a faster time. So they make it illegal.

That's what I was thinking too, you can either have cut a corner through which your entry speed to the next round is too high and so you benefit from that ... but other then that its not useful to disqualify the next round ...
 
That's what I was thinking too, you can either have cut a corner through which your entry speed to the next round is too high and so you benefit from that ... but other then that its not useful to disqualify the next round ...

"Disqualification" is all about eliminating times which are achieved by unnatural means. This is includes wall-riding, bouncing off barriers or cars, cutting corners etc.

Whether the infringement happens within a lap, such as cutting the wriggle near the top of the mountain at Bathurst, or close enough to the end of the preceding lap to affect this lap doesn't matter. It is still "unnatural".

Also, it doesn't matter if in fact your lap time will actually be impacted negatively by your action, you still get disqualified. For example, if you cut the chicane at Spa severely enough, you'll be slowed by the gravel, but still disqualified.

The best indication of the zone where you must not make "illegal" maneuvers in the prior lap is anywhere from the point where you were placed for the first lap. That is chosen far enough back to ensure you can maximize your speed at lap start. Again, taking Spa as an example, your car appears a distance before the chicane. Typically, after you are given control, you will have to slow down to negotiate the chicane. Therefore, they have placed you far enough back from the start line for you to optimize your entry into the first lap.
 
Only if the next lap is truly unaffected. For example, if you cut the last chicane at Spa, you can cross the line for the start of the next lap faster than if you don't cut it. That sets your next lap up for a faster time. So they make it illegal.


Yes, I agree. But that's often not the case in GT, it'll invalidate your time even when you're nowhere near the last corner. It's broke, & needs to be fixed.
 
Most events in FM/GT don't have damage enabled or mandatory.
And why is that is a reason to make the clutch more unrealistic?


Fastest shifting (and acceleration) in FM is basically this: Always full throttle and press two buttons instead of one to shift. Imo horrible.
And MT is quicker that AT even without the clutch and just involves one button click! With that logic only one level playing field choice should be allowed.


You won't do this in real life because it will damage the car if done continually.
The exact same is try from bouncing the engine off the rev limiter, but we can do that all day in GT without damage, beside its utterly untrue to say its not done in real life, as I've already explained and you have ignored.
 
And why is that is a reason to make the clutch more unrealistic?
Unfair advantage for people using a clutch without the consequences that would happen in real live.

And MT is quicker that AT even without the clutch and just involves one button click! With that logic only one level playing field choice should be allowed.
Yes, MT and AT should have the same shift times in FM or any other game.

beside its utterly untrue to say its not done in real life, as I've already explained and you have ignored.
Is it widely used in real races (except short events like drag racing)?
 
Unfair advantage for people using a clutch without the consequences that would happen in real live.
You mean in exactly the same way that MT users get an advantage over AT users around a lap without any of the consequences that would happen in real life and magically manage a perfect heel and toe on every change down?


Yes, MT and AT should have the same shift times in FM or any other game.
I'm not on about shift times (and flat-shifting in not just about shift time), I'm on about lap time and no it shouldn't be the same. AT should be slower than MT and MT alone should be slower than flatshifting.

Yes it should come with a risk of damage to the powertrain (which FM has modelled), but lack of it is no excuse to model something inaccurately.



Is it widely used in real races (except short events like drag racing)?
In the past that would depend on the engine (some of which would grenade if overrevved and neither title models that either, yet we can sit them on the rev limiter all day in GT), others could be flat-shifted without any major issue and as such it was used in track racing.

These days a wide range of ECU upgrades are designed to allow flatshifting without damage to the engine or drivetrain (as incorporated in many launch control systems on road cars), and have become a fairly common feature.

Given this PD's choice to model this incorrectly (after getting it right in the first place) may well 'balance' things better between wheel and pad users (I would have preferred to see a better pad clutch system instead), but it removes from the title part of its 'sim' credentials. Its also odd given that other options allow some users an advantage over the course of a lap, the most obvious one being AT vs MT.
 
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Re, the gear shifting.
I guess PD just figured that beginner drivers would use auto transmissions, and faster drivers would use the paddles on the wheel.
I agree though, it is strange that 'The ultimate driving simulator' has glitches with people trying to use the controls in a realistic way!
I enjoy the "SHIFTER" wished they would make it more realistic when shifting, that Neutral is a game killer skips itself in terribly, then trying to shift into a gear can be frustrating it doesn't seem to read the gear till after 3 attempts later popping the clutch over & over, happens with both my GT 27 , TMRS500 very frustrating.
 
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