- 67
- France
- MIJ_DriverX
Hi to the readers of Gtplanet!
PART I => GTSPORT
I tried the recommended settings provided on the Fanatec website, but struggled to experience any realistic feel while driving on GT Sport.
And I don't think they do any justice to the Podium PS4 DD. At first, I almost regret to have wait sooooo long, and pay so much, for an inferior feeling compared to what I have experienced on GT6 with a well setted CSW 2.0. The steering feels very light close to the center and very heavy past 90 degrees. Reactions are way too violent while the FFB feels too light...
Even my lagging and shaking T500RS gave me a more natural feeling than those settings.
I'm driving sometimes on track in real life.
Here is the car list that I drove on track: VW Scirroco R, modified Toyota GT86, girlfriend's Renault Megane 3RS 275 and my Honda S2000. I also drove a 2015 Ford Mustang V8 and an Audi RS3 stage 1 on open road.
But as you can see, no race car or supercar, so I won't affirm anything about the feeling of driving one.
Anyway, my girlfriend and I drive a lot the Megane and the S2000 IRL, and what we were expecting with the Podium PS4, was a feeling as close as a real one when driving both of them in GTSport.
Fortunately the podium DD is completely tunable.
I like sometimes to drift, so I setted the FFB with the Porsche 918 Rim instead of the F1 one. It took me 4 hours to find the right settings on GTSport, and 10 more to be sure they still be enjoyable with the vast majority of car and driving style ...
Here are my recommend settings if you want a "close to real" steering wheel feeling:
SEN AUT
FF 45
SHO 100
ABS 100 (better if you don't use ABS with CSV3 pedals)
FOR 70
SPR 80
DPR 30
NDP 30
NFR 90
BRF OFF (better if you don't use ABS with CSV3 pedals)
FEI 50
In-Game Settings:
Force Feedback Max Torque: 5
Force Feedback Sensitivity: 5
Those settings left my girlfriend and me completely stunned by the FFB feel. This is as close as what we experienced through the steering wheel while driving the Megane and the S2000 on open road or on track. (And she perfectly knows how her Renault feel on track too, so her feedback helped me a lot for the last tweaks)
I have never experienced a most realistic FFB before. Completely leaving in the dust my T500RS, and by a fair (huge) margin the CSW 2.0 on GT6.
I tested those settings with a lot of cars. They allow me to enjoy the game in a way I never experienced. All my inputs are smoothed, the lag is inexistent. I can drift smoother and longer than before.
I feel through the steering wheel every charge transfer I apply to the car. I can even drive fast while sliding or drift the infamous hard to drive Amuse S2000 (the steering feel is close to the assisted steering of my real S2000). It was not the most pleasant car to drive with the T500 RS, but now, this is simply my favourite driving experience on this game.
As for race cars. Just put back the F1 Rim. The smaller diameter allows for a stronger FFB while keeping the same settings, the lightest weight allows for faster reactions, and the auto sensitivity for a shorter steering rack.
Race car are way more sensitives than road cars, but catching slides is easier than before. Everything feel so natural, so intense, so real...
Another stunning detail. In real life, while driving a road car with moderate caster and 900+ degrees steering rack at constant pace, there is something like 20 degrees around the center where the steering will not self center.
Sometimes, to check if tires pressure and geometry are balanced in my S2000, at 100 kph, I lightly throw the steering left or right and see how it reacts.
All I can say is, when I'm doing it in GTSport, same thing happened: steering wheel don't stupidly bounce left or right, but try to gently self center in one or two oscillations maximum.
You will experienced the same with those settings. This is just incredible. Really. Thanks to the Natural Friction parameter which mimics all the moving parts of the steering between the steering wheel and the road.
Please test this game without ABS, and you will discover that cars are rotating on the brakes like IRL. The super ABS of GTSport acts more like an ESP while braking, which tone down the driving experience a lot. Without it, the feeling is close (and way better for me) to the PS4 version of Assetto Corsa.
I want to add that the FFB force is close to the one needed in the Megane and my S2000 equipped with semi-slick tires to rotate the steering wheel. And it's only about 50% of the maximum NM available in peak...
There is no overheating either, even if you play 8 hours straight. But this is not a surprise.
Last thing, the base will cutoff if the FFB force and speed are high and if the wheel doesn't detect that something is actively countering the force. It's a great safety feature even if you don't have the kill switch.
Those settings may not suit those who want to be the most competitive. They are aim to people like me who likes to make a bridge between the virtual and the reality.
PART II => ASSETTO CORSA
Here are my recommend settings if you want a "driveable" steering wheel feeling:
SEN AUT
FF 55
SHO 100
ABS 100 (user preferences)
FOR 50
SPR 50
DPR 10
NDP 25
NFR 80
BRF OFF (user preferences)
FEI 100
In-Game Settings:
Options>Video: Virtual wheel rotation limit: 1080
Control options>Advanced Settings:
Force Feedback: 100%
Kerb FFB: 50%
Road FFB: 40%
Slip FFB: 10%
Understeer Effects: Off
Well... Those settings allow me to drift or catch slides with a wide range of cars. I also improved my laptime with the majority of cars. Thanks to the better precision and lower inputlag than my T500RS. For example, I shaved 2 seconds with the Lotus Exige Cup on the Nordschleife which is incredible for just a Sim Racing Wheel swap.
Laptime was 7:45.5 with the T500 RS. Down to 7:43.35 with the podium.
But, this game on PS4 has some weird physics area. Firstly, cars are always sliding on the tarmac, even when they should be fully planted. Secondly, tyres gave the feeling they are made of some bouncing balls materials. Setting the Podium DD wasn't a pleasuring experience on this game on PS4.
I'm not really satisfied with the FFB in this game. But, at the opposite of Fanatec's recommanded settings (try the 918 spyder on the Nordschleife), the game is "playable" with those ones.
I would have prefer to stay neutral about how GTSPORT provides his driving experience VS Assetto Corsa. But there is absolutely no match between them on PS4 with the podium DD. Last week, I went to a track day with very wet conditions. So instead of trying to improve my laptimes, I decided to practice "drift" with the Renault Megane. I could easily and naturally replicate in GTS what is required to slide with a FWD. In Assetto? I can guarantee you, if real life was like this game. I would have ended in a wall. End of story.
If some real drivers could help to improve those settings, that would be great.
Best regards.
Have fun!
PART I => GTSPORT
I tried the recommended settings provided on the Fanatec website, but struggled to experience any realistic feel while driving on GT Sport.
And I don't think they do any justice to the Podium PS4 DD. At first, I almost regret to have wait sooooo long, and pay so much, for an inferior feeling compared to what I have experienced on GT6 with a well setted CSW 2.0. The steering feels very light close to the center and very heavy past 90 degrees. Reactions are way too violent while the FFB feels too light...
Even my lagging and shaking T500RS gave me a more natural feeling than those settings.
I'm driving sometimes on track in real life.
Here is the car list that I drove on track: VW Scirroco R, modified Toyota GT86, girlfriend's Renault Megane 3RS 275 and my Honda S2000. I also drove a 2015 Ford Mustang V8 and an Audi RS3 stage 1 on open road.
But as you can see, no race car or supercar, so I won't affirm anything about the feeling of driving one.
Anyway, my girlfriend and I drive a lot the Megane and the S2000 IRL, and what we were expecting with the Podium PS4, was a feeling as close as a real one when driving both of them in GTSport.
Fortunately the podium DD is completely tunable.
I like sometimes to drift, so I setted the FFB with the Porsche 918 Rim instead of the F1 one. It took me 4 hours to find the right settings on GTSport, and 10 more to be sure they still be enjoyable with the vast majority of car and driving style ...
Here are my recommend settings if you want a "close to real" steering wheel feeling:
SEN AUT
FF 45
SHO 100
ABS 100 (better if you don't use ABS with CSV3 pedals)
FOR 70
SPR 80
DPR 30
NDP 30
NFR 90
BRF OFF (better if you don't use ABS with CSV3 pedals)
FEI 50
In-Game Settings:
Force Feedback Max Torque: 5
Force Feedback Sensitivity: 5
Those settings left my girlfriend and me completely stunned by the FFB feel. This is as close as what we experienced through the steering wheel while driving the Megane and the S2000 on open road or on track. (And she perfectly knows how her Renault feel on track too, so her feedback helped me a lot for the last tweaks)
I have never experienced a most realistic FFB before. Completely leaving in the dust my T500RS, and by a fair (huge) margin the CSW 2.0 on GT6.
I tested those settings with a lot of cars. They allow me to enjoy the game in a way I never experienced. All my inputs are smoothed, the lag is inexistent. I can drift smoother and longer than before.
I feel through the steering wheel every charge transfer I apply to the car. I can even drive fast while sliding or drift the infamous hard to drive Amuse S2000 (the steering feel is close to the assisted steering of my real S2000). It was not the most pleasant car to drive with the T500 RS, but now, this is simply my favourite driving experience on this game.
As for race cars. Just put back the F1 Rim. The smaller diameter allows for a stronger FFB while keeping the same settings, the lightest weight allows for faster reactions, and the auto sensitivity for a shorter steering rack.
Race car are way more sensitives than road cars, but catching slides is easier than before. Everything feel so natural, so intense, so real...
Another stunning detail. In real life, while driving a road car with moderate caster and 900+ degrees steering rack at constant pace, there is something like 20 degrees around the center where the steering will not self center.
Sometimes, to check if tires pressure and geometry are balanced in my S2000, at 100 kph, I lightly throw the steering left or right and see how it reacts.
All I can say is, when I'm doing it in GTSport, same thing happened: steering wheel don't stupidly bounce left or right, but try to gently self center in one or two oscillations maximum.
You will experienced the same with those settings. This is just incredible. Really. Thanks to the Natural Friction parameter which mimics all the moving parts of the steering between the steering wheel and the road.
Please test this game without ABS, and you will discover that cars are rotating on the brakes like IRL. The super ABS of GTSport acts more like an ESP while braking, which tone down the driving experience a lot. Without it, the feeling is close (and way better for me) to the PS4 version of Assetto Corsa.
I want to add that the FFB force is close to the one needed in the Megane and my S2000 equipped with semi-slick tires to rotate the steering wheel. And it's only about 50% of the maximum NM available in peak...
There is no overheating either, even if you play 8 hours straight. But this is not a surprise.
Last thing, the base will cutoff if the FFB force and speed are high and if the wheel doesn't detect that something is actively countering the force. It's a great safety feature even if you don't have the kill switch.
Those settings may not suit those who want to be the most competitive. They are aim to people like me who likes to make a bridge between the virtual and the reality.
PART II => ASSETTO CORSA
Here are my recommend settings if you want a "driveable" steering wheel feeling:
SEN AUT
FF 55
SHO 100
ABS 100 (user preferences)
FOR 50
SPR 50
DPR 10
NDP 25
NFR 80
BRF OFF (user preferences)
FEI 100
In-Game Settings:
Options>Video: Virtual wheel rotation limit: 1080
Control options>Advanced Settings:
Force Feedback: 100%
Kerb FFB: 50%
Road FFB: 40%
Slip FFB: 10%
Understeer Effects: Off
Well... Those settings allow me to drift or catch slides with a wide range of cars. I also improved my laptime with the majority of cars. Thanks to the better precision and lower inputlag than my T500RS. For example, I shaved 2 seconds with the Lotus Exige Cup on the Nordschleife which is incredible for just a Sim Racing Wheel swap.
Laptime was 7:45.5 with the T500 RS. Down to 7:43.35 with the podium.
But, this game on PS4 has some weird physics area. Firstly, cars are always sliding on the tarmac, even when they should be fully planted. Secondly, tyres gave the feeling they are made of some bouncing balls materials. Setting the Podium DD wasn't a pleasuring experience on this game on PS4.
I'm not really satisfied with the FFB in this game. But, at the opposite of Fanatec's recommanded settings (try the 918 spyder on the Nordschleife), the game is "playable" with those ones.
I would have prefer to stay neutral about how GTSPORT provides his driving experience VS Assetto Corsa. But there is absolutely no match between them on PS4 with the podium DD. Last week, I went to a track day with very wet conditions. So instead of trying to improve my laptimes, I decided to practice "drift" with the Renault Megane. I could easily and naturally replicate in GTS what is required to slide with a FWD. In Assetto? I can guarantee you, if real life was like this game. I would have ended in a wall. End of story.
If some real drivers could help to improve those settings, that would be great.
Best regards.
Have fun!
Last edited: