Poll: are the money / XP exploits detrimental to the GT5 community?

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Are the credit / XP exploit rooms detrimental?

  • Yes; the credit / XP exploit rooms are detrimental to the GT5 community.

    Votes: 36 36.7%
  • No; the credit / XP exploits aren't any different than grinding on Indy.

    Votes: 62 63.3%

  • Total voters
    98
Messages
743
United States
Los Angeles area, CA
Just playing devil's advocate here.

For the record: I've never used any of the credit / XP exploits, but I'm not 100% convinced yet that they're detrimental to the overall GT community.

If it can be reasonably demonstrated that people using these exploits are putting unnecessary strain on the network / server load, I'd be against it. Otherwise, functionally, I don't see it as being much different than rubber-band grinding on Indy.


Now, most of my GT5 experience is offline; typically, the only time network connectivity comes into play is if I'm gifting a car / paint to a friend, or otherwise trading. My network / server use is minimal, though I understand there's a great many GT5 players who race / drift / etc. online with other players all over.

So: are the exploit rooms much different than a regular racing room? Do you think there's enough such rooms being created that the GT5 servers are being unreasonably taxed?
 
This will only end in flames. There were already threads full of people arguing about the pros and cons of glitching.
 
This will only end in flames. There were already threads full of people arguing about the pros and cons of glitching.
I'd like to believe that the majority of the GTP community can discuss the topic, without it immediately devolving into a flame-fest.

S'pose we'll see. ;)
 
I don't think this glitch is as popular as the SS7 was, when was online the other other night, I only saw about two maybe three rooms for the glitch, now compared to the SS7 glitch, and it seem like every other room was SS7.

For me, I don't give a rats butt how people play the game, If they want to glitch then let them.

I think if every one was doing the glitch's then yes maybe, but right now I dont think it is detrimental to community , for the main reason is what they (glitcher's) are doing does not effect how the rest of us play the game(unless online in the room with the glitch) .

So in tell the time comes that it starts effecting online play then , no I dont think it is.
 
I just don't like it when i'm looking for a room that changes pp/tracks and it takes me 20 minutes just to find one. SSR7 was way worse than this Nurburgring one for that though.
 
This glitch won't be noticed (much) in online lobbies. Since it demands for serious team work, it'll be mostly done in private lounges, among selected groups of friends.

About it being detrimental to the GT5 community, I don't see how. My online racing and the events I enter don't change. Neither do my friends.
 
If you join a glitch room expecting a proper race, you're going to be bummed out, especially since dropping a room ejects you right back to the 'life' menu. Other than that, let 'em get on with it.

How do you feel about the B spec 'widget'?
 
If it can be reasonably demonstrated that people using these exploits are putting unnecessary strain on the network / server load, I'd be against it. Otherwise, functionally, I don't see it as being much different than rubber-band grinding on Indy.

This. People will say that it puts strain on the programming team to put patches out and that people's races get interrupted by said patches, but if so many people didn't complain about it, they'd find their gaming lives would be almost completely unaffected by the glitch rooms other than having to avoid said rooms that are labeled as such. People using private lobbies more than public rooms would alleviate this, too. There's no additional strain on the game servers due to the glitch, short of possibly a few more people actually online racing to do them.

My full virtual garage has no affect on your personal gameplay.
 
The difference between A-Spec and O-Spec grinding are... one is offline and one is online, both can be avoided and none are obligatory.

O-Spec is my way of saying online.
 
The money glitch is open to everyone easily, so whether you use it or not is your choice. If you want to grind out at Indy do it, If you want to do donughts on the Nurb do it, it doesn't affect anyone else.
 
"No; the credit / XP exploits aren't any different than grinding on Indy" :odd:
 
Funny how poorly worded all these poll questions are.
 
"No; the credit / XP exploits aren't any different than grinding on Indy" :odd:

By "grinding", he means attaching rubber bands or toothpicks to your controller and going to watch something else, or for the lucky ones here making out with a girl.
 
By "grinding", he means attaching rubber bands or toothpicks to your controller and going to watch something else, or for the lucky ones here making out with a girl.

Then it is the same, more or less

Edit: I changed my opinion, no. Those things are supossed everyone are able to do, but "hack" (notice "") is not "allowed" (notice "").
 
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No matter what PD will patch these glitches so there's nothing against people who do them, take advantage whilst you can, for the rest who don't there's no ramifications, the servers don't seem slow. It all boils down to what we have to do to earn whatever you want in the game.
 
No matter what PD will patch these glitches so there's nothing against people who do them, take advantage whilst you can, for the rest who don't there's no ramifications, the servers don't seem slow. It all boils down to what we have to do to earn whatever you want in the game.

People who play the game fairly care about because what they get with effort other can attain it in... (I do not know how much it takes long). Personally they can do what they want...
 
I don't mind if they do it in private lounges so it doesn't make finding real races harder.

But,
I do not like the idea that PD will spend some time patching such glitches instead of spending time on more important things like: allowing us to paints our racing stripes or paint multi-tone cars two chosen colors.

I also did wonder about network connectivity: when SS7 got really popular I did notice a significant increase in error messages when connecting to rooms and immediately after the patch I no longer experienced any of the connection issues (BUT it could have had to do with the PSN server maintenance that happened at the same time as the patch). Anyways since I don't know that it doesn't strain the network I would prefer if those wanting money and XP would rubberband A-spec offline where it certainly doesn't affect anyone. Also I'm sure that PD does know about the rubberbanding and doesn't care; wheras they do seem to care about the online shenanigans.
 
I don't mind people doing it anymore, they paid money for the game, so it's their choice. I don't blame them either, grinding Indy gets incredibly boring. If I was able to do the glitch, trust me I would, but sadly my internet isn't fast enough. I'm currently Level 28 and I'm having to grind to reach Level 30, just so that I can drive the X1. If someone is bothered by others doing it, then they should just remember that games are meant to be fun and grinding Indy is not fun. That's why I'm trying to save my credits now, just so that I don't have to grind Indy for more.
 
I think that the glitchers are doing PD a favour by pointing out the soft spots that they didn't find before. :)

I don't do a lot of glitch races but did do SS7 a few times to earn me about 15 million, bought me a few nice cars don't you know.

Now I'm going to try and get a few more million, why don't you try it, it's easy?

You can still do the proper races too, you're not restricted at all you know. You can do whatever you like. You can even go on forums and try and stop people from doing these glitch races if you really want to.

But you never will stop them. Ever, So it's pointless trying really I reckon.

Nurb Glitch here we go!
 
I do not like the idea that PD will spend some time patching such glitches instead of spending time on more important things like: allowing us to paints our racing stripes or paint multi-tone cars two chosen colors.

Another way to look at it is that it's just delayed time that had to be spent, anyway. If they'd fully tested the product and released it without the glitches, it would have actually been more time on their end to get the game out and in the long run. In essence, we're beta testers for them.
 
Another way to look at it is that it's just delayed time that had to be spent, anyway. If they'd fully tested the product and released it without the glitches, it would have actually been more time on their end to get the game out and in the long run. In essence, we're beta testers for them.

I think you are wrong here. PD is relatively new to dynamic online gaming (they took forever to get here!). How much time do you think they needed to spend looking for soft spots in the track barriers? Sure they could have made each track 100% fullproof, but do you really want them to spend time protecting their tracks against glitchers instead of working on premiums, physics, etc. Checking for such soft spots: especially where one car has to bash another just right at an angle that is not even remotely close to a driving line, is just down right unpredictable. The job they have done is relatively amazing given there aren't that many holes that have been advantageous rather than just minor parlor tricks. Could they have predicted the SS7 glitch? I doubt it. Could they have foreseen the hole at the Ring: NEVER. Also I am now starting to wonder if such glitches is what caused them to reduce the number of tracks in the game: they simply do not have the resources to make sure that every polygon is impenetrable with every combination of car, angle, and circumstance. The next glicth will require three people: 2 X1s to simulataneously ram a car down underneath the track. If they didn't have to worry about glitchers using every out of track experience to gain an advantage, they might have given us several more unfinished tracks (i.e. 99.9% glitcher proof) where the road was perfectly fine for racing. GT5 is not a crash into the wall simulator it is a driving simulator. If they spent more time testing the actual road than the barriers I for one appreciate it because I spend as much time as I can on the road!
 
I think PD have done a good job with the game, or I wouldn't still be playing it. But I'm playing it from all angles, A spec B spec, collecting cars and glitch races. Once I've done the Vettel challenge, which is next on my list after I've topped back up to 20 million I'll do some proper online racing too! How cool is this game, very cool thats how much 👍
 
This new one hasn't completely plugged up the online portion so far.
I'm okay with it.

I still think it's detrimental though.
 
I've always been a believer that people are going to play the game how they want to play the game. If they want to glitch, let them glitch. So far it hasn't interfered with the community so no big deal I guess.
 
I think you are wrong here. PD is relatively new to dynamic online gaming (they took forever to get here!). How much time do you think they needed to spend looking for soft spots in the track barriers? Sure they could have made each track 100% fullproof, but do you really want them to spend time protecting their tracks against glitchers instead of working on premiums, physics, etc. Checking for such soft spots: especially where one car has to bash another just right at an angle that is not even remotely close to a driving line, is just down right unpredictable. The job they have done is relatively amazing given there aren't that many holes that have been advantageous rather than just minor parlor tricks. Could they have predicted the SS7 glitch? I doubt it. Could they have foreseen the hole at the Ring: NEVER. Also I am now starting to wonder if such glitches is what caused them to reduce the number of tracks in the game: they simply do not have the resources to make sure that every polygon is impenetrable with every combination of car, angle, and circumstance. The next glicth will require three people: 2 X1s to simulataneously ram a car down underneath the track. If they didn't have to worry about glitchers using every out of track experience to gain an advantage, they might have given us several more unfinished tracks (i.e. 99.9% glitcher proof) where the road was perfectly fine for racing. GT5 is not a crash into the wall simulator it is a driving simulator. If they spent more time testing the actual road than the barriers I for one appreciate it because I spend as much time as I can on the road!

I think they've done a pretty good job thus far, too. They went about fixing/preventing the glitches and problems the wrong way, though. I'm a developer myself so I get paid to make design decisions such as these. Instead of the whole "find a geometry hole/plug it up" loop, they should have simply figured out the threshold of impossible times on each course (i.e. best gold X2010 times), then taken another 20 seconds or so off of that time just in case someone is incredibly god-like with the car somehow, and programmed the game to simply invalidated any lap finished under that impossible time. The code is already there to invalidate laps (time turns red). Then it wouldn't matter if they missed another hole or two down the road. There'd be no reason to use them other than fun exploration rather than xp or credit gain.

As far as the duping or huge credit car trades goes, they could simply assign each car a VIN. Actually, each car already does have a unique identifier already because of another glitch I know about regarding duping with a single account that still exists. Instead of blocking cars over $1M and only allowing 1 trade per day per console, what should be done is that the server keeps track of the VIN/receiver combination of each trade. Then if the same VIN is seen again being traded, if it comes from a person other than the already known receiver, the trade is disallowed. This won't prevent a single duplicate of being made by the original owner if they decide to restore from backup, but it will prevent mass duping of cars on Ebay and the such, as the car will need to be bought again for another trade to take place. Also, since all the cars have a credit value, even if hidden, they could have the trade system require a vehicle in return that is within a certain percentage difference of the value of the car being received, say at least 70%. This will prevent $20M cars simply being handed out, as you'd need a ~$14M car to trade for it. There could also be the stipulation that you must be of level to buy the car in order to be able to receive it in a trade. Will this extra stored data take more space than is currently being used with the trade system? Sure, but it bandwidth overhead will reduce exponentially versus a completely unmoderated trade system with so many duped cars passing through.

That's how I would have designed things from the beginning. I laughed when I started seeing all these glitches and problems, and how easily they could have been prevented.
 
Instead of fixing duplication problems and other unimportant glitches they should spend their time fixing glitches like starting a race at daytona superspeedway with alot of racers.
 
I'd say somewhat...but don't have an option for that, so no.

Why? Because, like said in poll, it's no different than grinding.


If PD make event rewards in A-spec/B-spec larger, we wouldn't have grinding/glitch issues, now would we?
 
To be honest if money / XP exploits detract or mess with your game play or online gaming then you are way to bothered about a video game. Each to there own... I see no affect on the community.
 
I think it hurts the community simply because it draws such a deep resentment between the people who use it and the people who are against it. Personally I've never liked cheating (and I will take no argument, it's cheating), even if it is used for one person to gain cars for themselves, just because it ruins the fun of the game. I think the community would be much stronger if there were more things like Bspec Remote Races that force us to work together to reap rewards, rather than use each other to help add to rewards in exploit grinding. I don't think my argument is anything new or particularly unexpected, so I'll let the battle rage on between the two sides and continue to play fair.

EDIT before this is brought up: I do believe that PD should fix the lack of events/good ways to get credits. It's truly ridiculous that the best way to gain money is to race around Indianapolis 10 times to gain a million credits.
 
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