- 743

- Los Angeles area, CA
Just playing devil's advocate here.
For the record: I've never used any of the credit / XP exploits, but I'm not 100% convinced yet that they're detrimental to the overall GT community.
If it can be reasonably demonstrated that people using these exploits are putting unnecessary strain on the network / server load, I'd be against it. Otherwise, functionally, I don't see it as being much different than rubber-band grinding on Indy.
Now, most of my GT5 experience is offline; typically, the only time network connectivity comes into play is if I'm gifting a car / paint to a friend, or otherwise trading. My network / server use is minimal, though I understand there's a great many GT5 players who race / drift / etc. online with other players all over.
So: are the exploit rooms much different than a regular racing room? Do you think there's enough such rooms being created that the GT5 servers are being unreasonably taxed?
For the record: I've never used any of the credit / XP exploits, but I'm not 100% convinced yet that they're detrimental to the overall GT community.
If it can be reasonably demonstrated that people using these exploits are putting unnecessary strain on the network / server load, I'd be against it. Otherwise, functionally, I don't see it as being much different than rubber-band grinding on Indy.
Now, most of my GT5 experience is offline; typically, the only time network connectivity comes into play is if I'm gifting a car / paint to a friend, or otherwise trading. My network / server use is minimal, though I understand there's a great many GT5 players who race / drift / etc. online with other players all over.
So: are the exploit rooms much different than a regular racing room? Do you think there's enough such rooms being created that the GT5 servers are being unreasonably taxed?