POLL: do you prefer PP or HP/Kg ??

  • Thread starter Thread starter Silver_MK
  • 31 comments
  • 2,738 views
Messages
53
Hi,
do you prefer a PP Race or HP/Kg Race??

Personally I prefer HP/Kg Race and It'll be perfect to add MORE FILTER IN SETTING.
For example: https://www.gtplanet.net/forum/showthread.php?t=167568

new PP system are poor, for to find the most quickly car in a PP range, you must test RANDOM all cars(near the range).
Every car is particularly, for example the Elise is light, the Nissan R35 has a good chassis, ecc ecc... why make everything the same??
PP structure is not good.


what do you think about??


ps: sorry for english
pss: votate for draft level manage: :dopey:
http://feedback.gtplanet.net/forums...gestions/1522467-draft-level-manage?ref=title

bye

Silver
 
I prefer the performance points system. You should be able to make up your own mind about if a lightweight, low power vehicle is more appropriate for a track than a high powered heavier car. The PP system helps you gauge how generally equal things are but still require you to use your own judgement as a driver about what is best.
 
HP/Kg would only ever take straight-line accelerative performance in to consideration - it wouldn't account for cornering or braking capabilities.
 
The point is PP like anything else is not gonna be precise enough to chose the fastest car. It is like it was in prologue, you had to test several cars and chose the fastest one for the event (usually I figured it by seeing the car that finishes fist), and after you find the fastest car in a range if you want to get first place you really got to drive the car and nothing else.
 
I organize a weekly endurance race and in my experience the PP system is keeping the racing much tighter than horsepower and weight restrictions. The PP system is relatively new and we've only used it in 1 race so far, but it was a multi-make race where you had to pick from about 10-15 different cars and the racing was much closer than some of the 1-make races we've organized previously using HP/Weight restrictions.

I can't say if it makes racing any closer in public lobbies where you're forced to pick new cars after every 2 lap race.
 
HP/Kg would only ever take straight-line accelerative performance in to consideration - it wouldn't account for cornering or braking capabilities.

and not even entirely, since torque play a huge part as well, so PP is the way to go.
 
pp definately the way to go, keeps everything balanced even if the HP/KG are way different.

You can have a SL65 AMG VS a Suzuki GSXR-4 around Nurb as they are relatively close and the Suzuki is gonna come out on top.

Makes everything a lot better.
 
PP Hands down. It's not perfect. There are some glaring irregularities. But it's infinitely better than hp/weight alone. I'm sure PD will continue to refine and tweak it.

Ideally, a truly sophisticated and comprehensive PP system would also take the track itself into account but this is probably asking too much.
 
pp was much better before they decided to remove tires from it. it meant you could go so far as having high grip but less power or more power and less grip. now its just more power and racing soft spam again.
 
I was setting up for 2P Battle with friends when they come over. I made hp/kg classes: 2.5, 3.5 and 4.5. Recognizing that you can still have different performance even with the same p/w(ex: Challenger SRT-8 and S2000 will be very different @ 3.5hp/kg), each of my friends would get to have a car or two for each class.

The PP for the cars seems to vary, but not too much. I think maybe it's taking into account whether a car is more power-biased or weight-biased. Tires wouldn't be a consideration for us, since we're running on sport softs only.

Obviously, this was getting expensive for me since I'm paying for all the cars. I'm glad I have a couple accounts to do Bonus races on to raise money.hehe
 
Where's the poll???

PP > HP/KG

You can't set hp/kg in the game anyway. You can only set hp and kg seperately.

But PP takes many factors into account and seems to give very comparable performance for a wide range of cars.
 
pp was much better before they decided to remove tires from it. it meant you could go so far as having high grip but less power or more power and less grip. now its just more power and racing soft spam again.

not really, you can easily put a tire restriction in.

this way its fair, everyone runs the same tires but with different cars/tuning set ups.
 
not really, you can easily put a tire restriction in.

this way its fair, everyone runs the same tires but with different cars/tuning set ups.

Yes, I agree with this. I initially thought like HJLamont immediately after the 1.07 update but after playing with it, I realize that it makes more sense to take tires out of the equation because (a) it's something that can easily be changed and regulated separately and (b) because it tends to give a false picture when looking at the list of cars in your garage by PP.
 
You forgot the poll. I would vote for PP anyway. Makes races fairer.
 
PP racing is much more exciting but you can't expect to be competitive unless you have a properly tuned vehicle (LSD and fully adjustable suspension are a must). In a lighter car you could carry more speed through a twisty section and pass someone, only to be passed on the straight. Running a defensive line is much more important because each car will be quicker on a different part of the track.

The only issue I see with PP is that it hasn't equalized street cars with racing cars. The racing cars are still a few seconds faster per lap than a perfectly tuned street car. Perhaps the PP rating for downforce needs to be greater.

As for HP/Kg racing. I gave up on it a while ago. It always benefits the lobby leader who sets the hp and weight to perfectly match the car they want to run. To race your car, you often have to add weight to a lighter car (disturbing your tune behavior) or run a heavier car...which inevitably is slower. PP racing allows for a wider variety of cars.
 
I ran a 485-585pp no rc/rm room last night and, other than the odd fukko who got kicked for running people off the track or ignoring the no rc/rm rule, it was great fun. The races were very close with a variety of cars participating. If I recall correctly, we had a race at Rome where the gap from 1st to 10th was 9 seconds after 5 laps.
 
pp was much better before they decided to remove tires from it. it meant you could go so far as having high grip but less power or more power and less grip. now its just more power and racing soft spam again.

How hard is it for room hosts to set a tire restriction?

It is for this reason that I only race in rooms I'm hosting so I can restrict the tires to those appropriate for the cars being raced (usually sport hard or medium).
 
PP Hands down. It's not perfect. There are some glaring irregularities. But it's infinitely better than hp/weight alone. I'm sure PD will continue to refine and tweak it.

Ideally, a truly sophisticated and comprehensive PP system would also take the track itself into account but this is probably asking too much.
Yep, that's pretty much my post already well said. 👍

A refined PP system will be simply brilliant, and what we have now does work pretty well. Tweak it more? Sure, but it's already a useful tool to allow decent competitive variety in a race.
 
I think that PP lets a great variety of cars to race evenly. I always enjoyed the Low HP lotus against the High HP Corvette. Also it can force you to choose(sometimes) between things like Down force, HP and Racing tires.

That being said it seems that HP/KG rooms seem to have more even racing. Maybe it will all even out in time.
 
I'm voting for the PP system. It is a lot more precise in determining what cars can go in the game and it makes racing a lot more fun and fair.
 
The PP system is great, but can understand how some may not like it due to not knowing that dividing up your performance correctly is very important. Like you can't just devote all your performance to HP and think that you'll do well because you won't- you'll be left in the dust.

Different performance characteristics are more/less important due to what track you're on and what the PP is set at. For example: At lower PPs aerodynamics aren't that important so using PP for downforce is not smart.

I think the PP system is fine but if you want to take more things into account, they could look at height and width. Wider cars generally have more grip and a lower height usually means less frontal area which will improve top speeds.

Does anybody know if adding front and rear diffusers affects PP?
 
I prefer the HP/kg system. I hate the PP system. I disagree with it on many occasions and it's harder to get around PP limits (which is of course one of the points of the PP system).
 
I prefer the performance points system. You should be able to make up your own mind about if a lightweight, low power vehicle is more appropriate for a track than a high powered heavier car. The PP system helps you gauge how generally equal things are but still require you to use your own judgement as a driver about what is best.

PP Hands down. It's not perfect. There are some glaring irregularities. But it's infinitely better than hp/weight alone. I'm sure PD will continue to refine and tweak it.

Ideally, a truly sophisticated and comprehensive PP system would also take the track itself into account but this is probably asking too much.

👍 No system, or number is going to tell you exactly how two cars match up. The PP system in GT5 is much better than any other single value in the game though.
There are obviously exceptions and problems with it, but the same can be said for power:weight.


Does anybody know if adding front and rear diffusers affects PP?
They don't do anything at all, they're just cosmetic.
 
I think the HP and weight system is a much better system. I've found a far greater discrepancy in PP races compared to HP. The PP system rewards those who can get the best setup, and most of the time there just isn't the chance to get a proper setup before the race starts. I get closer racing with HP.
 
I still think HP/weight and PP should be merged. I have no idea why PD kept them separated. We should also have other options such as allowing downforce producing components, race clutches, etc. This isn't exactly ground breaking, though it would require some coding. But honestly, it's surprising that these things aren't included in a game that took so long to make.
 
Back