r0llinlacs
(Banned)
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- r0llinlacs
Ok, so basically there are 3 physics modes in GT5. Why? I have no idea.
Offline: Best experience, drafting, roll-overs, catching air, but no tire wear or fuel consumption (unless endurance)
Online free-run: No drafting, hard to catch air, cars just slide instead of flipping, tire wear and fuel consumption selectable
Online race: Drafting, hard to catch air, cars just slide instead of flipping, tire wear and fuel consumption selectable
Why? What is the point?
I Believe this is a big reason online races get so "dirty". There is no consistency between modes what-so-ever. You practice, practice, practice in free run with others, only to have the race start, drafting enabled, and boom; you hit every corner exceptionally faster, resulting in late breaking and getting rear ended off the track; and the whole race is ruined (for you).
Why is there no drafting in free-run? And why is there a Star Wars-like force keeping my car from flipping/rolling over??
To see what I'm talking about:
https://www.gtplanet.net/forum/showthread.php?t=193689
Watch the video. That has got to be the most entertaining setup I've come across. Yet, it is IMPOSSIBLE online, because of the mystery force keeping me glued to the ground. WHY do we need this mystery force??? Why aren't all modes EXACTLY the same?? Seems to me that would be the logical decision for a game that is all about physics.
Offline: Best experience, drafting, roll-overs, catching air, but no tire wear or fuel consumption (unless endurance)
Online free-run: No drafting, hard to catch air, cars just slide instead of flipping, tire wear and fuel consumption selectable
Online race: Drafting, hard to catch air, cars just slide instead of flipping, tire wear and fuel consumption selectable
Why? What is the point?
I Believe this is a big reason online races get so "dirty". There is no consistency between modes what-so-ever. You practice, practice, practice in free run with others, only to have the race start, drafting enabled, and boom; you hit every corner exceptionally faster, resulting in late breaking and getting rear ended off the track; and the whole race is ruined (for you).
Why is there no drafting in free-run? And why is there a Star Wars-like force keeping my car from flipping/rolling over??
To see what I'm talking about:
https://www.gtplanet.net/forum/showthread.php?t=193689
Watch the video. That has got to be the most entertaining setup I've come across. Yet, it is IMPOSSIBLE online, because of the mystery force keeping me glued to the ground. WHY do we need this mystery force??? Why aren't all modes EXACTLY the same?? Seems to me that would be the logical decision for a game that is all about physics.