Time for a poll.
Had my first public lobby race in about 2 weeks with TL on. Wow. I've got so used to league racing with track limits off I had forgotten how horrible the current system is. I've seen a few leagues now that run with TL off, which says it all. You never got that in PC1.
I was trying a car I had almost no experience in with 15 mins quali to learn it and find a setup...
In the race I made a mistake at turn 4, ran a bit wide putting a wheel on the grass, lost some time, then got a penalty for "gaining and advantage". Then whilst slowing down for the penalty, someone barged me onto the grass, I lost more time, then got another penalty for "gaining an advantage". Whilst fighting to get back on the track and slowing down for the penalty, I got another penalty for fishtailing around entering and leaving the track again... Now at the back I lost interest. What a gobsmacklingly pants experience that was. To cap it all my licence rating went up from a C to a B for being such a naughty boy.
lol
It needs redoing completely because it's too simplistic, strict and dare I say... brainless. The old PC1 track limits were better because at least you could actually ride some kerbs and could even lose some time by a small mistake but not get further penalised for it.
There are better systems to employ.
1) Use the previous lap/best lap HUD system to work out if you actually gained an advantage in that section compared to the previous lap, to decide to invoke a penalty. This is not a major change because the data for this already exists. For the first lap of a session full TL could be on to avoid anyone taking a massive cut in the first place.
2) More like real life - first 2 or 3 off track "cheats" get noted by the RD with a message to say so, any more and you get a warning not to go off again at the same point of the track. Any more and it's an immediate 5 sec penalty.
3) Only have TL's checked at points on a track where cutting gains an advantage like at chicanes, but have it off on straight sections where running on grass/gravel/into a wall is a disadvantage anyway. Use a zone map system that gets instant big penalty if running way way off the track, e.g. like cutting entire sections between turns 11 and 13 at Indy road course (seen it online before)
4) Have lobby options that allow you to turn TL from off to authentic (like system #2) to strict (as PC2 current) to harsh (like PC1) etc.
Should anyone think running with TL off makes for bad racing, we do it at 10tenths and it produces racing like this (particularly the fight for 2nd from lap 7 where a couple of minor misdemeanours would've resulted in a slow down or time penalty that would've ruined the entire battle):-
(14:00mins onwards)
Anyone able to offer better ideas?
Had my first public lobby race in about 2 weeks with TL on. Wow. I've got so used to league racing with track limits off I had forgotten how horrible the current system is. I've seen a few leagues now that run with TL off, which says it all. You never got that in PC1.
I was trying a car I had almost no experience in with 15 mins quali to learn it and find a setup...
In the race I made a mistake at turn 4, ran a bit wide putting a wheel on the grass, lost some time, then got a penalty for "gaining and advantage". Then whilst slowing down for the penalty, someone barged me onto the grass, I lost more time, then got another penalty for "gaining an advantage". Whilst fighting to get back on the track and slowing down for the penalty, I got another penalty for fishtailing around entering and leaving the track again... Now at the back I lost interest. What a gobsmacklingly pants experience that was. To cap it all my licence rating went up from a C to a B for being such a naughty boy.
lol
It needs redoing completely because it's too simplistic, strict and dare I say... brainless. The old PC1 track limits were better because at least you could actually ride some kerbs and could even lose some time by a small mistake but not get further penalised for it.
There are better systems to employ.
1) Use the previous lap/best lap HUD system to work out if you actually gained an advantage in that section compared to the previous lap, to decide to invoke a penalty. This is not a major change because the data for this already exists. For the first lap of a session full TL could be on to avoid anyone taking a massive cut in the first place.
2) More like real life - first 2 or 3 off track "cheats" get noted by the RD with a message to say so, any more and you get a warning not to go off again at the same point of the track. Any more and it's an immediate 5 sec penalty.
3) Only have TL's checked at points on a track where cutting gains an advantage like at chicanes, but have it off on straight sections where running on grass/gravel/into a wall is a disadvantage anyway. Use a zone map system that gets instant big penalty if running way way off the track, e.g. like cutting entire sections between turns 11 and 13 at Indy road course (seen it online before)
4) Have lobby options that allow you to turn TL from off to authentic (like system #2) to strict (as PC2 current) to harsh (like PC1) etc.
Should anyone think running with TL off makes for bad racing, we do it at 10tenths and it produces racing like this (particularly the fight for 2nd from lap 7 where a couple of minor misdemeanours would've resulted in a slow down or time penalty that would've ruined the entire battle):-
(14:00mins onwards)
Anyone able to offer better ideas?