Fair enough, there would be extra work if the port team has to keep up with monthly updates as well.No, I meant in relation to a finalized game like The Last of Us or Killzone. Would just need some compatibility updates for a third party port team and they move on.
But if we believe Kaz that Polyphony is barely at the stage of thinking about it right now, I think we'd be lucky to see a PC port released while it was still getting monthly patches. Realistically I think it probably ends up being like God of War/HZD where a port is released a year-ish ahead of the next installment to build hype and try and rope new players into the franchise. Which is both a decent idea and an easy way of selling the idea of the project to higher ups - it's functionally marketing for the next iteration of the franchise and so it's probably easy to just pull funds from their ridiculous marketing budgets.
If we were to expect GT8 around 2026/27, I wouldn't expect a PC port of GT7 before about 2025. By which point I think GT7 should have ended major support and full development effort should be on GT8. This will probably all be wrong because Polyphony be Polyphonying, but hey.
And one would hope either way that GT8 was built with a PC release in mind from the very beginning, and so would avoid most of the difficulties in needing to port the game altogether. It wouldn't surprise me if Sony first party games are being built like that now, Gran Turismo is one of a handful of big Sony games that haven't had a port to PC which sort of suggests that it's becoming standard procedure.