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I want to address probably the most controversial topic and that is still talked about daily: The cars that Gran Turismo is adding to the roster.
It's well known that there is a debate between "They should add racing cars" and "Daily cars are what Gran Turismo is all about" and I don't wanna profundize on that. I wanna theorize:
I think Gran Turismo is experimenting with their car construction mechanical wise.
What I mean by that? In previous Gran Turismo games (and in the older automotive industry), was all about petrol cars (with some exceptions ofc). "Normal", petrol, manual or automatic transmissions but with "normal" gears and whatsoever. However, lately, the industry has changed: we have more types of drivetrains, software systems and engines in cars. These types of cars aren't classic to GT, so, Polyphony doesn't have the know-how for these, compared to all the years they have been improving and learning about classic gearbox engines.
So they're learning. They're trying. They're using the final stages of GT7 to try whatever they're coming up with.
I'm gonna adress the latest updates to let know what I meant:
Update 1.61: In the last update they added the Nissan Qashqai Tekna 190 2wd e-Power '22. This car is the first of the Gran Turismo Saga to be electric and use a petrol engine to increase the range (REEV). This is something "new" to the industry, being the first mass production car with this technology the Chevrolet Volt (2010) (that's what I found online).
Update 1.60: In the previous one they didn't add a car that could be defined as "new", but they add a change that wasn't requested nor necessary: they "fixed" the Nissan GT-R LM NISMO '15' hybrid system. Why would they work on that if it weren't because they're testing their mechanical models? I think that's the biggest clue to suspect they're working on this.
Update 1.59: Again, they added a controversial and "useless" car (no event) with an interesting drivetrain system: the Honda CR-V e:HEV EX・Black Edition '21. This car uses Honda’s e‑CVT (intelligent fixed‑gear electrical CVT) that uses the electric motor at low speed and the petrol one at the "high" ones. The first car to use this was indeed the Toyota Prius (already in the game), but what if they are learning about the implementation in a 4WD context?
Update 1.57: They fixed the "vehicle height adjustment range of suspension" of the Mercedes-Benz Unimog Type 411 '62. I'll explain that below:
Update 1.56: They added the Mercedes-Benz Unimog Type 411 '62, an unexpected car that has an interesting and curious quirk: Portal Axles. For those who didn't know (that includes me), some trucks use these axles to manage off-road or other situations where height matters. This should be the first GT car to have this characteristic. Also, with the fix of 1.57 we can theorize about PD caring about the results of their "experiment" with this system.
Update 1.55: They added the Hyundai IONIQ 5 N '24 and the Toyota C-HR S '18, but I want to focus on the other improvements they announced:
- The performance of the following cars has been adjusted:
・Toyota Aqua S '11
・Toyota Prius G '09
Could this mean they're actively working on the hybrid systems and their performance? This makes sense considering both use Toyota’s HSD system, which is an e-CVT similar to that in the Honda CR-V.
Finally, i want to address the Xiaomi x Gran Turismo partnership. They have made very clear the slogan of this: "Exploring the vast potentials of EVs together". That clearly means they're interested in understanding the engineering behind these vehicles, and could mean they want to improve the mechanical models of the Electric Vehicles in the game.
That is my theory: They're facing a change in the automotive industry and they're trying to keep up with, using part of their game (because they add more things) to test and adapt.
Sorry for the grammar mistakes, not a native english speaker. I want to see ur opinions and maybe notice something I did not / correct me if necessary.
It's well known that there is a debate between "They should add racing cars" and "Daily cars are what Gran Turismo is all about" and I don't wanna profundize on that. I wanna theorize:
I think Gran Turismo is experimenting with their car construction mechanical wise.
What I mean by that? In previous Gran Turismo games (and in the older automotive industry), was all about petrol cars (with some exceptions ofc). "Normal", petrol, manual or automatic transmissions but with "normal" gears and whatsoever. However, lately, the industry has changed: we have more types of drivetrains, software systems and engines in cars. These types of cars aren't classic to GT, so, Polyphony doesn't have the know-how for these, compared to all the years they have been improving and learning about classic gearbox engines.
So they're learning. They're trying. They're using the final stages of GT7 to try whatever they're coming up with.
I'm gonna adress the latest updates to let know what I meant:
Update 1.61: In the last update they added the Nissan Qashqai Tekna 190 2wd e-Power '22. This car is the first of the Gran Turismo Saga to be electric and use a petrol engine to increase the range (REEV). This is something "new" to the industry, being the first mass production car with this technology the Chevrolet Volt (2010) (that's what I found online).
Update 1.60: In the previous one they didn't add a car that could be defined as "new", but they add a change that wasn't requested nor necessary: they "fixed" the Nissan GT-R LM NISMO '15' hybrid system. Why would they work on that if it weren't because they're testing their mechanical models? I think that's the biggest clue to suspect they're working on this.
Update 1.59: Again, they added a controversial and "useless" car (no event) with an interesting drivetrain system: the Honda CR-V e:HEV EX・Black Edition '21. This car uses Honda’s e‑CVT (intelligent fixed‑gear electrical CVT) that uses the electric motor at low speed and the petrol one at the "high" ones. The first car to use this was indeed the Toyota Prius (already in the game), but what if they are learning about the implementation in a 4WD context?
Update 1.57: They fixed the "vehicle height adjustment range of suspension" of the Mercedes-Benz Unimog Type 411 '62. I'll explain that below:
Update 1.56: They added the Mercedes-Benz Unimog Type 411 '62, an unexpected car that has an interesting and curious quirk: Portal Axles. For those who didn't know (that includes me), some trucks use these axles to manage off-road or other situations where height matters. This should be the first GT car to have this characteristic. Also, with the fix of 1.57 we can theorize about PD caring about the results of their "experiment" with this system.
Update 1.55: They added the Hyundai IONIQ 5 N '24 and the Toyota C-HR S '18, but I want to focus on the other improvements they announced:
- The performance of the following cars has been adjusted:
・Toyota Aqua S '11
・Toyota Prius G '09
Could this mean they're actively working on the hybrid systems and their performance? This makes sense considering both use Toyota’s HSD system, which is an e-CVT similar to that in the Honda CR-V.
Finally, i want to address the Xiaomi x Gran Turismo partnership. They have made very clear the slogan of this: "Exploring the vast potentials of EVs together". That clearly means they're interested in understanding the engineering behind these vehicles, and could mean they want to improve the mechanical models of the Electric Vehicles in the game.
That is my theory: They're facing a change in the automotive industry and they're trying to keep up with, using part of their game (because they add more things) to test and adapt.
Sorry for the grammar mistakes, not a native english speaker. I want to see ur opinions and maybe notice something I did not / correct me if necessary.