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Most of this was been seen before in different articles, I thought people might be interested to see that some parts have been 're-confirmed' in this article. Although it is dated April 1st its probably real
Interesting they mention Porsche again, although yet again they could mean RUF.
GRAN TURISMO 4: NEW DETAILS
Producer Taku Imasaki lets us know a little more about the latest edition of the GT series
16:07 There's some new information floating round the 'Net today on Polyphony Digital's eagerly awaited Gran Turismo 4. One of the producers of the title, Taku Imasaki, has mentioned that the development team was working towards a game where everything you can see when you're playing in the single-player mode should be the same when you take the title online.
A noble idea, but sadly this has proved technically impossible, and so we're told that "some things" - presumably track detail - will be missing from the online component.
As previously reported, it's been confirmed that the online game will allow up to six players to race against each other. Players will be able to set up their own tournaments, and Sony will also run regular online contests.
Other useful if scarcely ground-breaking additions include a multiplayer ranking list and a virtual Showroom where you can gaze upon the cars on display in frankly unhealthy fashion. There will also be chat areas, which in some cases will be partitioned by vehicle model.
There will be morre European cars, such as Porsches, and some quirky numbers like the Model T Ford ("you can have any colour you like as long as it's black!") will also make an appearance, and we're promised that all the cars from previous Turismo titles will be represented here too, with used cars also making a re-appearance.
Polyphony also mentioned that it was trying to ensure the most popular cars from Europe will appear alongside Japanese and US motors, but that if this is not possible, the cars that didn't make the cut will appear in future GT titles.
There are more tuning possibilities available to you this time; the driving licence tests of previous games remain, but this time there's also a driving school. The driving physics have been completely revised to make for a more realistic approach; you'll apparently have to brake much harder when taking a sharp corner than in the past.
There's also an interesting handicapping feature; apparently if you attempt gain an advantage by ramming your competitors, a punishment system kicks in which forces you car to go at a very slow speed for the next ten seconds or so.
Oh, and just in case you were getting cocky, we hear the difficulty level has also been raised substantially from the previous games (which were hardly walks in the park). Precision braking is the name of the game this time round...
Discounting the possibility that Sony is going to push back Gran Turismo 4 once again just because it really likes to piss us off, GT4 is set for release in the Autumn, exclusively on PS2.
Source (mm yes please
) : http://www.computerandvideogames.com/news/news_story.php?id=102990
Interesting they mention Porsche again, although yet again they could mean RUF.
GRAN TURISMO 4: NEW DETAILS
Producer Taku Imasaki lets us know a little more about the latest edition of the GT series
16:07 There's some new information floating round the 'Net today on Polyphony Digital's eagerly awaited Gran Turismo 4. One of the producers of the title, Taku Imasaki, has mentioned that the development team was working towards a game where everything you can see when you're playing in the single-player mode should be the same when you take the title online.
A noble idea, but sadly this has proved technically impossible, and so we're told that "some things" - presumably track detail - will be missing from the online component.
As previously reported, it's been confirmed that the online game will allow up to six players to race against each other. Players will be able to set up their own tournaments, and Sony will also run regular online contests.
Other useful if scarcely ground-breaking additions include a multiplayer ranking list and a virtual Showroom where you can gaze upon the cars on display in frankly unhealthy fashion. There will also be chat areas, which in some cases will be partitioned by vehicle model.
There will be morre European cars, such as Porsches, and some quirky numbers like the Model T Ford ("you can have any colour you like as long as it's black!") will also make an appearance, and we're promised that all the cars from previous Turismo titles will be represented here too, with used cars also making a re-appearance.
Polyphony also mentioned that it was trying to ensure the most popular cars from Europe will appear alongside Japanese and US motors, but that if this is not possible, the cars that didn't make the cut will appear in future GT titles.
There are more tuning possibilities available to you this time; the driving licence tests of previous games remain, but this time there's also a driving school. The driving physics have been completely revised to make for a more realistic approach; you'll apparently have to brake much harder when taking a sharp corner than in the past.
There's also an interesting handicapping feature; apparently if you attempt gain an advantage by ramming your competitors, a punishment system kicks in which forces you car to go at a very slow speed for the next ten seconds or so.
Oh, and just in case you were getting cocky, we hear the difficulty level has also been raised substantially from the previous games (which were hardly walks in the park). Precision braking is the name of the game this time round...
Discounting the possibility that Sony is going to push back Gran Turismo 4 once again just because it really likes to piss us off, GT4 is set for release in the Autumn, exclusively on PS2.
Source (mm yes please