Possible solution for car trading?

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IGman-
I am sure that everyone is well aware of the One million credit cap on the cars that you can trade to your friends, well I think I may have come up with a possible solution that would make the cap unnecessary.
The way it was before, people could duplicate their super cars and give the copies away to friends, which brought the One Million credit cap into existence.
My idea is that, instead of just maybe fixing the duplicating glitch, you actually have to sell the car to the person. There should be some kind of option under the Community tab where you can enter a Marketplace where only you and your friends can put up cars to sell. And by 'Sell' I don't mean the seller gets to choose the price at which the car is sold, but instead the car goes up for sale at what it is worth after depreciation. The listing could look something like...

(PSN ID)
Selling- (Car) Price- (Cr. after depreciation)

Depending on how many friends you have and how many cars they are selling, there could be a whole list of car listings like that.

I know this idea probably isn't perfect, but it does make it a lot harder for people to '"Pump out" X2010s and Le Mans type cars. If somebody wants to get it, they'd have to earn the money for it.

Side note- This could also be applied to multiplayer somehow by actually having an 'Online Dealership'. There could be filters where you can search by Company, Model, Power, PP, Drivetrain, Price, etc. Just a thought.

I am open to any kind of feedback, I am dying to know what other people think about this.
 
Sounds good, but how can they introduce something so complex to an 8 month old game? Not realistic IMO.

I also have the impression PD don't give 🤬 about trading.
 
I like your idea. It would solve the biggest problem, which is the availibility of cars in the UCD. If you see a car you need or want, but don't have the money and can't get it before the UCD refreshes, you could "reserve" a car from a friend and then rack up the credits to buy it.

Two problems however:

1. That doesn't solve the problem of duping, unless something is done to the car itself. What stops people duping a car and selling it?
Solution: in addition to your marketplace, taggging all cars with a special "ID", some sort of code for instance. That way, if the system detects two cars with the same ID, it prevents the trade. I believe that solution has been discussed here somewhere.

2. Doesn't it defeat the idea of "gifting" cars, as it is called in the game? PD has put a lot of effort in this idea of a community, where people help each other out if one needs a car but can't buy it.
Solution: none. Doesn't need a solution, I could live with that. With remote racing and the big payouts (which I hope they keep!!!), everyone can realistically do the work of getting some credits together to buy cars.
 
The only way to allow such a system would be to register each car and its purchase date.
This means lots of uploading & checking each time you start the game, which on top of the other billion loading screens, is going to be a 'tad' too much.
 
I think that idea is spot on mate. It would be good to see people earn money to get decent cars. they should also incorporate some kind of auction house even if it comes on a separate disk as an expansion for them to make some cash I wouldn't mind paying for it as I trade quite . lol

Good first post keep them coming
 
Sounds good, but how can they introduce something so complex to an 8 month old game? Not realistic IMO.

I also have the impression PD don't give 🤬 about trading.

You never know, they may have been intending to include such a system, got 80% of the way through coding it, left the code on the disc and so only need the last 20% added through an update to bring the system into the game. Not that I think they were going to do such a thing nor should, but a lot of the early updates seemed to just be enabling otherwise hidden features in such a way.

Also they never intended for trading to happen in the first place, that's why it's called 'gifting'. They could have easily implemented a trading system that didn't depend on the other player being honest, but didn't because that's not what they wanted, apparently. There have been plenty of other GT games with a trading system (between memory cards, at least), so it's not like PD are unaware that people may want to trade.

Frankly, I have no idea why they bothered with the gifting system, it just left the game open to exploits and cheats. They should have either gone all the way and made a marketplace (so people had to pay for cars) or a trade system (where people had to give up one of their own at the same time, so duping would be out of the question), or left it out entirely.
 
You never know, they may have been intending to include such a system, got 80% of the way through coding it, left the code on the disc and so only need the last 20% added through an update to bring the system into the game.

Also they never intended for trading to happen in the first place, that's why it's called 'gifting'. They could have easily implemented a trading system that didn't depend on the other player being honest, but didn't because that's not what they wanted, apparently.

Frankly, I have no idea why they bothered with the gifting system, it just left the game open to exploits and cheats. They should have either gone all the way and made a marketplace (so people had to pay for cars) or a trade system (where people had to give up one of their own at the same time, so duping would be out of the question), or left it out entirely.

It seems to me they wanted to avoid the responsibility of the market place and for that changed the idea to gifting (so bad trades could not lead to PD responsibility). Some people forget it is a simulator.

They still wanted gifting, because somewhere internet activity is high on the agenda. Creating some kind of online community is important in their marketing; from what I see: Gifting, mails, remote races, online racing extensions, private lobbies, ...


On the original thread idea, seems the way to go:
1) Create contract, both sign, your imposed selling price is a good thing (at a certain stage Second Life was used for money laundering with bogus prices). Could be trade with equivalent goods.
2) Both sign that they want the trade.
3) The market place uses some kind of deposit house, when both have deposited you can receive. When the other does not deposit in time, you can take yours back and cancel the contract.
 
I think this is a solution to something that's not a problem. The cap is the cap, and I'm OK with it. Just trade or give away cars below 1M Cr and everything is fine.
 
I think this is a solution to something that's not a problem. The cap is the cap, and I'm OK with it. Just trade or give away cars below 1M Cr and everything is fine.

Well then this type of thing obviously wouldn't be for you which is fine, but I am sure other people wouldn't mind selling off unwanted cars. I have two Citroen GT Race Cars in my garage, one I bought and one that I won in a B-Spec race, and to me it seems a little bit of a waste if my only option of getting rid of one of them is to 'Remove from Garage'.
 
The only way to allow such a system would be to register each car and its purchase date.
This means lots of uploading & checking each time you start the game, which on top of the other billion loading screens, is going to be a 'tad' too much.

I don't necessarily think that it would take that many extra loading screens. In the 'private' Marketplace for you and your friends only, the loading screen would be fairly short because it only has to load up maybe a few cars that are for sale. It would be very different for the Online marketplace however, and it would probably have a long loading screen, but if you are someone who is really looking for a certain car for your collection, I think you could put up with just one more loading screen. Also, the game shouldn't have to update the marketplaces every time you start the game, only when you access them should they update.
 
Well then this type of thing obviously wouldn't be for you which is fine, but I am sure other people wouldn't mind selling off unwanted cars. I have two Citroen GT Race Cars in my garage, one I bought and one that I won in a B-Spec race, and to me it seems a little bit of a waste if my only option of getting rid of one of them is to 'Remove from Garage'.



Reply to post ... I know this is daft but why don't you set one of the citroens to online then your friends get the benefits of using it as well as yourself ?
 
Great Idea for gt6, probably too much for the game to handle right now, but who knows until it's tried.
 
Well I think something along those lines would be cool to see but I've always wanted an actual marketplace where people could sell their cars, setups, tunes and things of that nature like Forza 3.
 
I would prefer them just to make all the cars available to everyone for online play. Gt5 is supposed to be a "driving simulator" not a car buying and selling simulator.
 
I would prefer them just to make all the cars available to everyone for online play. Gt5 is supposed to be a "driving simulator" not a car buying and selling simulator.

Yeah but then there would be no fun in finding a good car or grinding up the money you need to buy one IMO.
 
Grinding shouldn't exist in the first place. I want progression, not "grind-fest."

Keep the payouts as they are now for online events.
Multiply the payouts for offline races by 2.
Decrease the XP requirements for levels 30-40.
Leave the 1M cred trade cap where it is.
Increase to 5 cars/tickets per day for gift/trade.
Close the duping glitch.

That's how I see it. I only use the duping because I don't want to have to log in every day for the next 6 years to get decent paints/cards. With the cost to payout ratio as it is now, (other than the online seasonals) you would have to spend over a year doing nothing but racing to buy all the cars.
 
Grinding shouldn't exist in the first place. I want progression, not "grind-fest."

Keep the payouts as they are now for online events.
Multiply the payouts for offline races by 2.
Decrease the XP requirements for levels 30-40.
Leave the 1M cred trade cap where it is.
Increase to 5 cars/tickets per day for gift/trade.
Close the duping glitch.

That's how I see it. I only use the duping because I don't want to have to log in every day for the next 6 years to get decent paints/cards. With the cost to payout ratio as it is now, (other than the online seasonals) you would have to spend over a year doing nothing but racing to buy all the cars.


That surely won't be happening any time soon and we all have opinions bud. 👍

Edit: Oh and you want progression but you want it to be quick and easy with the high money payouts in the seasonal events, doubling the offline payouts by two, and decreasing the XP to go from level to level? There would be hardly no "progression" as you say if those things were to come into play, which they won't.
 
CynicalDriver
Grinding shouldn't exist in the first place. I want progression, not "grind-fest."

Keep the payouts as they are now for online events.
Multiply the payouts for offline races by 2.
Decrease the XP requirements for levels 30-40.
Leave the 1M cred trade cap where it is.
Increase to 5 cars/tickets per day for gift/trade.
Close the duping glitch.

That's how I see it. I only use the duping because I don't want to have to log in every day for the next 6 years to get decent paints/cards. With the cost to payout ratio as it is now, (other than the online seasonals) you would have to spend over a year doing nothing but racing to buy all the cars.

I'm completely agreeing with crazedcoupe. That is so contradictory it's rediculous. I suggest you not play ANY game with a leveling system because it always gets harder the father you go up. If you make it as easy to get everything you want and complete the game then the game loses depth and replayability and all that is left is online.
 
Cauchy
I would prefer them just to make all the cars available to everyone for online play. Gt5 is supposed to be a "driving simulator" not a car buying and selling simulator.

But then everyone would be driving the same 5 cars.
This is exactly what happens in other games were each character is different in stats; people just go for the one with the highest numbers, simply because they don't want to have a handicap.

Plus you're allowed to choose the same car (or selection of cars) with the Garage feauture in Online games; giving you quick access to about 50-100 cars (don't know exact number) from the Arcade Only list.

CynicalDriver
Grinding shouldn't exist in the first place. I want progression, not "grind-fest."

With the addition of Seasonal Events, it's unfair to say it's a grind fest. You have so many places to race: A-Spec, Special Events, License Tests, Online, Seasonal Events.
The only places there is grinding is in B-Spec, as you only have those races to do, and will have to repeat too many (especially if you're going for the 500 races trophy).

Other than that, it's your own choice. No one told you that you must buy all the cars. And if you were able to do that fairly easy, as others have previously said, you wouldn't value any of your buys, it would just be "another car" in your garage.
Look at all the MX-5s and so on, because you can buy them all in one go, you don't value them unless it was specificaly what you were after.

Having to invest so much time in obtaining the money for that car you plan on buying, builds tension and anticipation, which gives some sort of joy once you do buy it.

This is GranTurismo. The formula didn 't change. It's number 5 (though it's their 10th GT game) so you knew these things prior to buying tbe game.

It's like Pokemon. You know there's no reward for catching 'em all, buy you certainly do your darn best to achieve that!
 
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Gt5 is supposed to be a "driving simulator" not a car buying and selling simulator.

Do not agree:

1) Go to Arcade / online, take a recommended/favorite car = Driving Simulator.

2) Go to "Career" mode: A or B Spec and the whole world of car racing opens a bit more.

3) When I look at the real races it is all about: Sponsorship, technical teams, getting cars, strategy (including race choice), set up of the cars ... the driving is actually a very small part. In GT5 it is still easy to get into a race, in real life this is a challenge.


to bring this to the topic: Getting the cars and managing the funds is an essential part of racing, so the car trading discussion is very relevant.

P.S.: Please stop the duping topic, it has been discussed in length, the thread should be on car trading (also quite discussed already though).
 
Please stop the duping topic, it has been discussed in length, the thread should be on car trading (also quite discussed already though).

Well I am sorry, I did not know that I was "duping topics", since I only very recently started my GTP account. Also, why should this be moved to the GT5 Marketplace? I am not trying to buy or sell any cars and I am not trying to start a thread where people can do so. To me it seems like it would be an even worse fit there than it already is here.
 
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