ExorcetA more complicated way to factor in transmission performance would be to compare the engine powerband to the RPM spread for each gear, and theoretical transmission top speed to power and drag. But I don't see that happening because it sounds complicated.
That, and the fact that in most cases those theoretical top speeds are wrong.
There's also an issue of whether or not the actual top speed can be reached. I understand that a Citroen C4 WRC Car can have a top speed setting of 200+ MPH but there is no way that the car is built to attain that speed (therefore making the transmission setting relatively useless).What do you mean? Are you referring to the cars inability to get to the transmission speed, even with enough power? That's just an issue with the rev limiter, which for some reason is not considered in the top speed read out in the gearing menu.
I think that the number should be changed to reflect the highest speed at redline.
ExorcetWhat do you mean? Are you referring to the cars inability to get to the transmission speed, even with enough power? That's just an issue with the rev limiter, which for some reason is not considered in the top speed read out in the gearing menu.
I think that the number should be changed to reflect the highest speed at redline.
Which is exactly why it's wrong. If the car can't actually reach that speed then it is incorrect, regardless of what causes it.
Transmissions cannot be included in PP by their inherent subjectivity, and there is no real reason to put tires back into the calculations now that you can limit them separately.
There is no reason to do this, because you can already restrict tires, and it will cause all of the problems that tires being included in PP originally cause.Tires being included would make car building a lot more interesting, truly having to balance power and grip.
Racing transmissions by themselves do nothing for shift times, and for cars with correctly modeled automatic transmissions actually make them worse.Transmissions wouldn't have to take up a lot of PP (1 or 2 points), because it is a upgrade over stock and at the very least offers faster shift times *in game*.
I do agree tires aren't needed, but in a perfect world it could add to the mix very nicely. More of a wish that won't come true anytime soon then actually unnecessary.There is no reason to do this, because you can already restrict tires, and it will cause all of the problems that tires being included in PP originally cause.
I assume you mean in the game here. (otherwise it's missing very critical details)Racing transmissions by themselves do nothing for shift times, and for cars with correctly modeled automatic transmissions actually make them worse.
Because people ban them?Limiting engine power is the biggest misconception I've seen regarding the PP system. Ask yourself why you don't see LMP cars winning races at 600pp.
I do agree tires aren't needed, but in a perfect world it could add to the mix very nicely. More of a wish that won't come true anytime soon then actually unnecessary.
I would only want tires included in PP if there were two conditions:
1 - Real tires (as in individual tires from tire manufacturers) were simulated
2 - You had the option to restrict tires in online room to one or more classes (ie, all season, summer, R compound DOT, Race tire, etc).
But the main complaint I have for the PP system is that no street car can ever have a chance against a race car at the same PP, with even remotely close drivers.
This is proven regularly with high downforce cars dominating every PP they're allowed in.
Downforce, and weight bias are the current PP plagues.
Just because the race cars lose doesn't mean they're slower, have you even considered that?Oh well I dont know where you're racing but in the lobbys Im in, We often have some road cars going up against some race cars and more often then not, the racecars will lose to the road cars.
The PP system, IMO, Is better than hp/kg as it factors alot more in. There are, as with all systems, flaws where you will get that standout car that will win no matter what (LFA, S2000, M3 GTR) but the rest of the cars will be quite close.
In problem I can see with the PP system is It doesnt seem to take into account the drivetrain choic all that much. In a 580pp race between FR road cars vs 4WD road cars, the 4WD's will dominate.
Okay, I'll ask then.
Why would we "need" all of that to include tires into PP?
Surely the different compounds we have now share many a similarity to real life, and the compounds we already have can have a "PP" value placed on them.
So why do I "need" the name Pirelli P Zero to place a PP value on them again? (See Comfort Soft or Sports Hard)
A fair point I guess, but I think you're overestimating the grip levels available in real life.GT5's tire system is extremely simple. Grip is almost 100% dependent on the tire type alone, and the performance gap between each grade of tire is pretty big. It's for those reasons that I don't like mixed tire racing.
However if the gaps between tires wasn't so big, you could run a bunch of tires of similar spec without much issue. Also, if things like lateral grip were dependent on car and tire, instead of just tire, it would also help balance tire performance differences when those tires were used over a wide range of vehicles. In other words, putting sports tires on a stock VW Beetle wouldn't magically give it twice the cornering grip of a Beetle on road tires. I don't care if PD gets the rights to call the tires by their real names or not, what I want is a better tire model with more subtle difference between tires. Right now tires are basically just a way to determine the cornering speeds of the race you're hosting. It's a bit more complex in reality.
In concept I agree.PP seems alot more fun cause you can have a heavy but powerful in a straight line type car against a nimble but less on power car. Just the difference on cars and what not is what I like seeing when we get in a race.
ewww. Why do people do that?I hate how majority of low PP rooms allow racing softs... Makes no sense.
Online the weight of a full fuel tank (~75 Kg) is not taken into account in PP calculation with tire and fuel depletion enabled, so lighter cars are in disadvantage on low PP races.
But the main complaint I have for the PP system is that no street car can ever have a chance against a race car at the same PP, with even remotely close drivers.
This is proven regularly with high downforce cars dominating every PP they're allowed in.
.
ewww. Why do people do that?
In concept I agree.
Unfortunately in GT5, the lighter car (up to 1000KG) is almost always faster around 90% of tracks.
Of course, super light cars like the Lotus get screwed because they're too light, and you have to add ballast of 200KG to get best PP range performance.