I'm glad to see the PP system in GT now.., but it still needs some more fine tuning on PD's end.
When running Arcade Mode.., using a car (standard-as is-with no upgrades) still doesn't always translate into proper AI assignments. The PP system is a great addition.., but the numbers allocated to some vehicles don't necessarily seem to fit within the grid.
I ran the Lotus Evora today. This isn't a high end super car.., and its pushing a 6 cylinder. However., the PP system in GT matched this Evora up with V-12's and V-8's. Nearly every car on the grid was either a 12 cyl or 8 cyl. As usual the only way you really beat the AI in this situation is cornering. On the straights the Evora was no match for almost every vehicle within that race.
When running Arcade Mode.., using a car (standard-as is-with no upgrades) still doesn't always translate into proper AI assignments. The PP system is a great addition.., but the numbers allocated to some vehicles don't necessarily seem to fit within the grid.
I ran the Lotus Evora today. This isn't a high end super car.., and its pushing a 6 cylinder. However., the PP system in GT matched this Evora up with V-12's and V-8's. Nearly every car on the grid was either a 12 cyl or 8 cyl. As usual the only way you really beat the AI in this situation is cornering. On the straights the Evora was no match for almost every vehicle within that race.