Gran Turismo 7’s August 2026 Update is Coming Soon: Adds Four New Cars

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I would say the question is now is there anything else coming alongside the cars.

But I think the answer to that is an even firmer no than it usually is, because let's be honest - with the greatest of respect to them, the GTWS drivers aren't historically all that great at not leaking things; if they saw anything at the recording, I'd imagine we'd have heard rumblings by now.
 
I would say the question is now is there anything else coming alongside the cars.

But I think the answer to that is an even firmer no than it usually is, because let's be honest - with the greatest of respect to them, the GTWS drivers aren't historically all that great at not leaking things; if they saw anything at the recording, I'd imagine we'd have heard rumblings by now.
I know few gtws drivers and they never tell me anything ;d But imo we will not get any new tracks in gt7, pd focusing on gt8
 
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But I think the answer to that is an even firmer no than it usually is
high quality GIF


GT7 launch: March 2022
GT7 Spec II: November 2023 - 20 months
GT7 Spec III: December 2025 - 13 months
Time since Spec III: August 2026 - 8 months

And they did mention Spec IV back in the survey in April...


I mean, if you want to really read into that pattern, it suggests Spec V in December 2026, Spec VI in somewhere around the second week of February 2027, and then a day later a flurry of an infinite number of Specs.

1785638857152.webp


Patterns is fum.

Edit: Mmmkay, some people not getting the joke here so: it's a joke.
 
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Hi, I am trying to understand what the two Toyotas refer to.
Are they both from 96? From what I could gather on Internet, I thought that Chaser V could mean 5th generation, so the one from 92 to 96 according to wikipedia, with Mk II then referring to a facelift version of that gen? Yet, gtwiki says that the V refers to a trim, Tourer-V against another version dubbed Tourer S. Is the Mark II a returning version from GT1 and GT2? Then, the Chaser '97 would be the 6th gen? I haven't watched the video yet, does Soler explain it in detail?
2 Chasers apparently, one is a returning car with the Hyundai Ioniq 6N and the Caterham RS 500C I've heard?
MS Soler has mentioned this, and via Volt on YouTube, he's running with that information.
 
I wonder if they'll ever bring the F2007, F10, and W08 back as Generic Formula cars. On the question of a new "Spec" I can see them using the Power Pack as a sort of GT7.5 by adding features to it, Like a custom race feature.

As for updates, it seems to me they are building to make GT8 the definitive version because they are bringing back to many of the OG cars, like the Soarer (assuming). As I said earlier in this thread, I'm hoping the GTR LM makes an appearance, as do the "touring cars" from GT6.
 
As for updates, it seems to me they are building to make GT8 the definitive version because they are bringing back to many of the OG cars, like the Soarer (assuming). As I said earlier in this thread, I'm hoping the GTR LM makes an appearance, as do the "touring cars" from GT6.
I guess we'll see when that time comes around, but I'm going to keep my expectations for GT8 tempered. I do quite enjoy the content that they're bringing into the game. I for one never expected the Espace F1 to be brought back, nor was I expecting the hypercars from the last update ever making it into the game at this juncture, yet here we are.

But for all the cars & tracks that come into the game, one major issue that's holding back the potential of the series still remains that there's no proper career mode. Don't get me wrong, adding content (whether it'd be new or nostalgic) is good & all, but the big issue right now is while the content does interest me to a degree, its potential is hampered by the fact that there's barely anything there for me to be able to sink my teeth into.

The series sorely needs it back, and that's something I hope gets addressed for GT8. Not expecting it though, since it seems like things these days are being tailored more towards online multiplayer. That's just my gut feeling, hope it's proven wrong in due time.
 
I mean, if you want to really read into that pattern, it suggests Spec V in December 2026, Spec VI in somewhere around the second week of February 2026, and then a day later a flurry of an infinite number of Specs.
Now that's some advanced universe bending if Spec VI predates Spec V by about ten months. Or a good catch for roaming info harvester bots.

About the actual update, if the Chaser is indeed coming, it'll be a great thing. It's a car I've wanted to see for 25 years as the Tom's was always a bit of a letdown, I'll much rather make my own. And it won't be a drifter.
 
I wonder if they'll ever bring the F2007, F10, and W08 back as Generic Formula cars. On the question of a new "Spec" I can see them using the Power Pack as a sort of GT7.5 by adding features to it, Like a custom race feature.

As for updates, it seems to me they are building to make GT8 the definitive version because they are bringing back to many of the OG cars, like the Soarer (assuming). As I said earlier in this thread, I'm hoping the GTR LM makes an appearance, as do the "touring cars" from GT6.
Yeah, seems like a gentle push to get people to buy a PS5/PS5P to experience added content. It’s kind of backfired in Sport Mode where players didn’t like having split fields when they placed the Mustang American Racer ‘15(:scared:) as a choice.
 
I would say the question is now is there anything else coming alongside the cars.

But I think the answer to that is an even firmer no than it usually is, because let's be honest - with the greatest of respect to them, the GTWS drivers aren't historically all that great at not leaking things; if they saw anything at the recording, I'd imagine we'd have heard rumblings by now.
I was thinking they might pull an August 2024 type of update, with the trailer for Eiger included, as a way to gather people to watch the stream on YT, however, I recalled that they announced part of Jan2025 content in the Finals of 2024, and no track was shown there, so my little evidence for a track coming (big huff of hopium) was countered by counter-evidence of previous (and more recent) pattern
 
So anyway, japes aside, you can probably be safe in predicting no track - no way that wouldn't have also "leaked" out and there's not one in the schedule for the GTWS event itself.

PD uses event builds even at its offices, so I'd imagine nothing from single-player would be in the build to leak. Even so, I'd not expect anything major.
 
IF the Caterham 7 is really coming to GT7, I hope predict that it will get a 13B Rotary swap :cool:

 
But for all the cars & tracks that come into the game, one major issue that's holding back the potential of the series still remains that there's no proper career mode. Don't get me wrong, adding content (whether it'd be new or nostalgic) is good & all, but the big issue right now is while the content does interest me to a degree, its potential is hampered by the fact that there's barely anything there for me to be able to sink my teeth into.
Well, I built my own with Claude. It's one that suits me.

The part that is frustrating for me is that there has been nothing added to Sophy. The power pack is ok, but once you do the races, there's nothing to go back for. There's many more cars with Sophy support than the game provides. For instance, the F3500B works great, but you have to use the Sophy work around.

We need more tracks to support Sophy as well. Waiting for the next game for official support, when it's obvious the support exists now, is a crappy move IMHO.

But ya, back to career mode, Claude will spit out an HTML career mode for you.
 
The teaser trailer seemed so much better/exciting to me. The music and seeing the jet setting atmosphere and night time home screen.
 
I guess we'll see when that time comes around, but I'm going to keep my expectations for GT8 tempered. I do quite enjoy the content that they're bringing into the game. I for one never expected the Espace F1 to be brought back, nor was I expecting the hypercars from the last update ever making it into the game at this juncture, yet here we are.

But for all the cars & tracks that come into the game, one major issue that's holding back the potential of the series still remains that there's no proper career mode. Don't get me wrong, adding content (whether it'd be new or nostalgic) is good & all, but the big issue right now is while the content does interest me to a degree, its potential is hampered by the fact that there's barely anything there for me to be able to sink my teeth into.

The series sorely needs it back, and that's something I hope gets addressed for GT8. Not expecting it though, since it seems like things these days are being tailored more towards online multiplayer. That's just my gut feeling, hope it's proven wrong in due time.
With the Performance Pack there's kinda or mostly a proper career mode, but it needs to be expanded even more, and kinda similar to GT3/GT4/GT5 etc. Even if PDI doesn't want us to make custom career mode, they should let us make custom championship and share it on the GT7 servers with all the other stuff that gamers made.
 
With the Performance Pack there's kinda or mostly a proper career mode, but it needs to be expanded even more, and kinda similar to GT3/GT4/GT5 etc. Even if PDI doesn't want us to make custom career mode, they should let us make custom championship and share it on the GT7 servers with all the other stuff that gamers made.
I'm telling ya, use Claude and make your own championship tracker. PD won't do a career or custom championships. 30 years without a "proper" career mode, and too many people want too many different things.

I made my own, and I'm happy. Sure, it requires some manual input, but I can do anything. I can make a one make championship for every car in the catalogue (that supports Sophy). It's less fun with the regular AI, but still pretty good.

It's a few prompt lines and you'll be ready to go. No waiting.

EDIT - For those 💩 on this post, I'll repeat this franchise is nearly 30 years old. Next year is 30. It's older than some of the people on this forum. If they have not introduced a career yet, it simply is not part of the game DNA and it will never happen. It's the same as asking for an open world. You can wait for nothing, or you can take matters into your own hands.
 
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Before the Toyota twins was rumoured, I was typing up a feeling we’d see a saloon from a Japan racing series, but not manufactured in Japan. The ex-Peter Brock VK SS that raced in the 1987 INTERTEC endurance race at Fuji Speedway.
IMG_8630.webp


It was a long shot, but was feeling like time for another four door saloon. If the rumour/leak is right on the money, as has been mentioned, we’re getting not one, but three four door saloons.

If one of the Toyotas gets a 3UZ V8 swap, even though the cars would be from the late 1990s, I could make it work in a Group A grid. :)
 
Tbh I'd consider Kaz taking a dump on my front lawn to be a better result than the hypercar update. This news of some new saloons has vastly exceeded my expectations, tainted only somewhat by the presence of another squatting dog design hyundai. Didn't they learn anything from the Chysler Crossfire?

(Also hyundai being lowercase is intentional disrespect, don't bother correcting me)
 
I'm telling ya, use Claude and make your own championship tracker. PD won't do a career or custom championships. 30 years without a "proper" career mode, and too many people want too many different things.

I made my own, and I'm happy. Sure, it requires some manual input, but I can do anything. I can make a one make championship for every car in the catalogue (that supports Sophy). It's less fun with the regular AI, but still pretty good.

It's a few prompt lines and you'll be ready to go. No waiting.

EDIT - For those 💩 on this post, I'll repeat this franchise is nearly 30 years old. Next year is 30. It's older than some of the people on this forum. If they have not introduced a career yet, it simply is not part of the game DNA and it will never happen. It's the same as asking for an open world. You can wait for nothing, or you can take matters into your own hands.
Before the online multiplayer aspect took over, we had a single player career in the form of Simulation Mode though. If not proper for everyone's standards, it's was the closest thing to one.

There used to be various events & leagues for players to choose from. We had leagues based on difficulty (beginner-extreme), we had rally events, we had the endurance events, regional events, manufacturer's events, missions, etc...

That's no longer part of the series, sadly. Sure, they brought in some events via the Power Pack, but that's not something that should have to be added in through paid DLC, especially not when it was once the bread & butter of the series. It's something that should be part of the overall experience from day one, period. Without it, it feels like Gran Turismo has lost part of its identity, you know.

I'll repeat the same sentiments I echoed in another thread, I have no issue with improvements made on the multiplayer side of things, but it's not right when the eggs get thrown into that basket while another equally important element which helped made the series what it is today gets neglected as a consequence. There's no reason both aspects of gameplay cannot co-exist. There will always be a playerbase who are more old-school like myself, who prefer the traditional Gran Turismo Simulation Mode, just like there are people who love playing online multiplayer. You can absolutely have both, and the series would be in a better spot for it imo.
 
Before the online multiplayer aspect took over, we had a single player career in the form of Simulation Mode though. If not proper for everyone's standards, it's was the closest thing to one.

There used to be various events & leagues for players to choose from. We had leagues based on difficulty (beginner-extreme), we had rally events, we had the endurance events, regional events, manufacturer's events, missions, etc...

That's no longer part of the series, sadly. Sure, they brought in some events via the Power Pack, but that's not something that should have to be added in through paid DLC, especially not when it was once the bread & butter of the series. It's something that should be part of the overall experience from day one, period. Without it, it feels like Gran Turismo has lost part of its identity, you know.

I'll repeat the same sentiments I echoed in another thread, I have no issue with improvements made on the multiplayer side of things, but it's not right when the eggs get thrown into that basket while another equally important element which helped made the series what it is today gets neglected as a consequence. There's no reason both aspects of gameplay cannot co-exist. There will always be a playerbase who are more old-school like myself, who prefer the traditional Gran Turismo Simulation Mode, just like there are people who love playing online multiplayer. You can absolutely have both, and the series would be in a better spot for it imo.
I'm a broken record on this, but a fix already existed for the main pre-Power Pack single player. If they really wanted to just be lazy, port the GT League from Sport, give some gift cars for the classic feel, set PP limits (or not), and do custom event cars. That they already did this for Sport (the GT League), and did the Power Pack which was focused on better racing, tells me they actively chose to not do a classic GT career.

The good thing I can say about the café campaign, is that they tried something new. It was underbaked, but they didn't retread old ground. However, I think if you're billing the game as a return to the classic days (AFAIK, they even said Simulation Mode is back), go ahead and retread old ground, and if you really want to mix things up, put a twist on the formula that doesn't change the formula itself, but makes the experience a bit different/fresh.

The Power Pack is a good reassurance that they can still do it, at least. That being, good single player racing and a career-like structure.
 
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I'm a broken record on this, but a fix already existed. If they really wanted to just be lazy, port the GT League from Sport, give some gift cars for the classic feel, set PP limits (or not), and do custom event cars. That they already did this for Sport (the GT League), and did the Power Pack which was focused on better racing, tells me they actively chose to not do a classic GT career.

The good thing I can say about it, is that they tried something new. It was underbaked, but they didn't retread old ground. However, I think if you're billing the game as a return to the classic days (AFAIK, they even said Simulation Mode is back), go ahead and retread old ground, and if you really want to mix things up, put a twist on the formula that doesn't change the formula itself, but makes the experience a bit different/fresh.

The Power Pack is a good reassurance that they can still do it, at least. That being, good single player racing and a career-like structure.
I’ll add the best thing being we can use all our garage cars where applicable. Makes replayability very high.
 
I’ll add the best thing being we can use all our garage cars where applicable. Makes replayability very high.
For sure, I like that they added that.

EDIT: Also I should say that I'm saying the main menu book/cafe campaign is underbaked, not the Power Pack.
 
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For sure, I like that they added that.

EDIT: Also I should say that I'm saying the main menu book/cafe campaign is underbaked, not the Power Pack.
The Main single player "progression" campaign aka Cafe Menu is terrible because lack of options, and being too different from GT3-GT4-GT5 single player progression campaign, like start from standstill or max 5 seconds behind, almost all options [except tires in GT4] & [tire wear in GT3&GT5] which we had in earlier games but not GT7!! When it takes 10-15 coding hours for PDI to fix it.
Also possible; the Cafe Menu Books in GT7 might be semi-decent for players who never played earlier GT games or are aged 7-17 unlike me but [unimportant] worth mentioning, I've only 1 gold in OTT & less than 50% silver.
But the credit grinding is a minor issue, lack of options & worse AI than GT3-GT5 is what makes the Performance Pack my favorite even if I only lack the endurance races, which I suspect won't be fun.
 
I'm a broken record on this, but a fix already existed for the main pre-Power Pack single player. If they really wanted to just be lazy, port the GT League from Sport, give some gift cars for the classic feel, set PP limits (or not), and do custom event cars. That they already did this for Sport (the GT League), and did the Power Pack which was focused on better racing, tells me they actively chose to not do a classic GT career.
I never bothered with GT Sport. It wasn't for me, so I can't really say anything since I have no experience with the game myself. Do agree though that PD could've went down this route if they wanted to do the bare minimum.

The good thing I can say about the café campaign, is that they tried something new. It was underbaked, but they didn't retread old ground. However, I think if you're billing the game as a return to the classic days (AFAIK, they even said Simulation Mode is back), go ahead and retread old ground, and if you really want to mix things up, put a twist on the formula that doesn't change the formula itself, but makes the experience a bit different/fresh.
What gets me is that there wasn't anything inherently wrong with the way the old structure was. I'd totally be down with spicing up the formula, mixing things up whilst doing it in a way that compliments progression within the game.

There was no need to stray away from a formula that was already working though. The first 4 games in the series nailed that down to a tee. GT4 was the peak for it, and it's why it (along with its predecessors imo) still remains to this day as a game that can withstand the test of time, one that you could find yourself picking up to play again. Hard to argue with a formula that worked wonders to get you hooked on the series! ^^

The Power Pack is a good reassurance that they can still do it, at least. That being, good single player racing and a career-like structure.
This is true, but also frustrating because it proves that they're still capable of doing it, just that they chose not to. Over 3 years after the game's release to boot.

If the overall tone from that didn't leave a bitter taste, I'd be more in support of the Power Pack.

I’ll add the best thing being we can use all our garage cars where applicable. Makes replayability very high.
Indeed it does, and we can't forget being able to name the drivers ourselves. Now all we need is the framework to lay out custom championships and we're all set!

It would be so nice being able to have everything done within the game itself and not having rely on a separate application to keep track of things.
 
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