Predictions for the August 2026 update (1.71)?

  • Thread starter Thread starter GBalao888
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You can't violate an NDA if you haven't signed one.
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Just remember: Do not go Full Band (AC7 players know what I mean)
 
Tbh I'd consider Kaz taking a dump on my front lawn to be a better result than the hypercar update. This news of some new saloons has vastly exceeded my expectations, tainted only somewhat by the presence of another squatting dog design hyundai. Didn't they learn anything from the Chysler Crossfire?

(Also hyundai being lowercase is intentional disrespect, don't bother correcting me)
 
I'm telling ya, use Claude and make your own championship tracker. PD won't do a career or custom championships. 30 years without a "proper" career mode, and too many people want too many different things.

I made my own, and I'm happy. Sure, it requires some manual input, but I can do anything. I can make a one make championship for every car in the catalogue (that supports Sophy). It's less fun with the regular AI, but still pretty good.

It's a few prompt lines and you'll be ready to go. No waiting.

EDIT - For those 💩 on this post, I'll repeat this franchise is nearly 30 years old. Next year is 30. It's older than some of the people on this forum. If they have not introduced a career yet, it simply is not part of the game DNA and it will never happen. It's the same as asking for an open world. You can wait for nothing, or you can take matters into your own hands.
Before the online multiplayer aspect took over, we had a single player career in the form of Simulation Mode though. If not proper for everyone's standards, it's was the closest thing to one.

There used to be various events & leagues for players to choose from. We had leagues based on difficulty (beginner-extreme), we had rally events, we had the endurance events, regional events, manufacturer's events, missions, etc...

That's no longer part of the series, sadly. Sure, they brought in some events via the Power Pack, but that's not something that should have to be added in through paid DLC, especially not when it was once the bread & butter of the series. It's something that should be part of the overall experience from day one, period. Without it, it feels like Gran Turismo has lost part of its identity, you know.

I'll repeat the same sentiments I echoed in another thread, I have no issue with improvements made on the multiplayer side of things, but it's not right when the eggs get thrown into that basket while another equally important element which helped made the series what it is today gets neglected as a consequence. There's no reason both aspects of gameplay cannot co-exist. There will always be a playerbase who are more old-school like myself, who prefer the traditional Gran Turismo Simulation Mode, just like there are people who love playing online multiplayer. You can absolutely have both, and the series would be in a better spot for it imo.
 
Before the online multiplayer aspect took over, we had a single player career in the form of Simulation Mode though. If not proper for everyone's standards, it's was the closest thing to one.

There used to be various events & leagues for players to choose from. We had leagues based on difficulty (beginner-extreme), we had rally events, we had the endurance events, regional events, manufacturer's events, missions, etc...

That's no longer part of the series, sadly. Sure, they brought in some events via the Power Pack, but that's not something that should have to be added in through paid DLC, especially not when it was once the bread & butter of the series. It's something that should be part of the overall experience from day one, period. Without it, it feels like Gran Turismo has lost part of its identity, you know.

I'll repeat the same sentiments I echoed in another thread, I have no issue with improvements made on the multiplayer side of things, but it's not right when the eggs get thrown into that basket while another equally important element which helped made the series what it is today gets neglected as a consequence. There's no reason both aspects of gameplay cannot co-exist. There will always be a playerbase who are more old-school like myself, who prefer the traditional Gran Turismo Simulation Mode, just like there are people who love playing online multiplayer. You can absolutely have both, and the series would be in a better spot for it imo.
I'm a broken record on this, but a fix already existed for the main pre-Power Pack single player. If they really wanted to just be lazy, port the GT League from Sport, give some gift cars for the classic feel, set PP limits (or not), and do custom event cars. That they already did this for Sport (the GT League), and did the Power Pack which was focused on better racing, tells me they actively chose to not do a classic GT career.

The good thing I can say about the café campaign, is that they tried something new. It was underbaked, but they didn't retread old ground. However, I think if you're billing the game as a return to the classic days (AFAIK, they even said Simulation Mode is back), go ahead and retread old ground, and if you really want to mix things up, put a twist on the formula that doesn't change the formula itself, but makes the experience a bit different/fresh.

The Power Pack is a good reassurance that they can still do it, at least. That being, good single player racing and a career-like structure.
 
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I'm a broken record on this, but a fix already existed. If they really wanted to just be lazy, port the GT League from Sport, give some gift cars for the classic feel, set PP limits (or not), and do custom event cars. That they already did this for Sport (the GT League), and did the Power Pack which was focused on better racing, tells me they actively chose to not do a classic GT career.

The good thing I can say about it, is that they tried something new. It was underbaked, but they didn't retread old ground. However, I think if you're billing the game as a return to the classic days (AFAIK, they even said Simulation Mode is back), go ahead and retread old ground, and if you really want to mix things up, put a twist on the formula that doesn't change the formula itself, but makes the experience a bit different/fresh.

The Power Pack is a good reassurance that they can still do it, at least. That being, good single player racing and a career-like structure.
I’ll add the best thing being we can use all our garage cars where applicable. Makes replayability very high.
 
I’ll add the best thing being we can use all our garage cars where applicable. Makes replayability very high.
For sure, I like that they added that.

EDIT: Also I should say that I'm saying the main menu book/cafe campaign is underbaked, not the Power Pack.
 
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For sure, I like that they added that.

EDIT: Also I should say that I'm saying the main menu book/cafe campaign is underbaked, not the Power Pack.
The Main single player "progression" campaign aka Cafe Menu is terrible because lack of options, and being too different from GT3-GT4-GT5 single player progression campaign, like start from standstill or max 5 seconds behind, almost all options [except tires in GT4] & [tire wear in GT3&GT5] which we had in earlier games but not GT7!! When it takes 10-15 coding hours for PDI to fix it.
Also possible; the Cafe Menu Books in GT7 might be semi-decent for players who never played earlier GT games or are aged 7-17 unlike me but [unimportant] worth mentioning, I've only 1 gold in OTT & less than 50% silver.
But the credit grinding is a minor issue, lack of options & worse AI than GT3-GT5 is what makes the Performance Pack my favorite even if I only lack the endurance races, which I suspect won't be fun.
 
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