Prize cars?

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couldn't find a general discussion thread on GT6's prize car system so posting this thread.
I still can't get over the fact that Gran Turismo 5 has a grand total of 4 cars that were exclusively prize cars (could not be simply purchased) so I hope against odds that 6 will go back to the prize system more similar to earlier games.
 
I don't see why you wouldn't be able to purchase them in the dealerships as well.
I'm not against unlockable content necessarily but why not also make them available in the dealership once you unlocked them if unlocking is such a big deal?
 
Actually, I would like a new style. I think all of the cars should be available in the dealerships in GT6, but some of them should not be buy-able nor show up in the UCD until you unlock them in a race. After unlocking them, cars that were previously 'not-for-sale' become buy-able.
 
That's my point; it's perfectly fine for a car to be purchasable in a dealership ONCE YOU UNLOCKED IT. As for it actually being viewable in the dealership, there isn't much of a problem with that but of course having "secret" unlockable cars is far more exciting.
 
Exclusive prize cars are a plague on racing games.

They should only exist if there is a separate mode where you can own them with no effort, and race them on/offline whenever you want.
 
boo hoo that f1 car is too hard for me to unlock i want it now dammit

How about not butchering the rewards for the actual challenges in a game to satisfy the idiots that want all said rewards handed to them on a plate without the satisfaction of actually working for them?
 
What challenge? Why should cars be locked away until you do specific and occasionally arbitrary things? Why shouldn't the only limited factor behind what cars you can get be your credits?


And more importantly, why are you not able to argue your point without devolving to such extremely petty insults?
 
Hope the sort of cars you win are more like those in GT4, or even one of a few (GT3). GT5 was a bit disappointing in terms of prize cars as they were often a bit rubbish and you could just buy them all anyway.
 
What challenge? Why should cars be locked away until you do specific and occasionally arbitrary things? Why shouldn't the only limited factor behind what cars you can get be your credits?


And more importantly, why are you not able to argue your point without devolving to such extremely petty insults?

Because having every single prize car purchasable kills much of the simulation mode.
 
I'm not good enough to accomplish things by driving so I want something that feigns being difficult so I can rub it in other people's faces because it makes me look better than I am.

And that's exactly what you said because it's in quotes right?

And exclusive cars are the only way to get a challenge? Racing isn't challenging? So far I've golded the X1 event and beat the FGT series, but I've been unable to win an online championship so far. I had every car eligible for the latter. Why is doing that so much more difficult? It's not because I had do boring grinding for days to be able to afford something that might only have a 5% chance at showing up in the place where I can buy it. It's because the racing is tough.

I have nothing against you for liking what you do, but to try and justify it with nonsense gets you nowhere.

Because having every single prize car purchasable kills much of the simulation mode.

And how is that? It certainly isn't the case from where I'm standing.
 
Because having every single prize car purchasable kills much of the simulation mode.
To you. Exorcet couldn't care less about GT Life mode, and I think that giving the option to buy all of the prize cars was one of the few things that GT5 without question did better than GT1-GT4.



And while you've certainly said how awful it was that people could access the cars in the game they paid for, you haven't given any real reasoning behind it. Why is your "excitement", which is completely moot in the days of Internet guides circa-2000 anyway, more valuable then the practical reasons to leave the system as it was in GT5 so people can actually buy the cars when they get the money to do so?
 
And that's exactly what you said because it's in quotes right?
The appeal of a system of prize-exclusive cars has nothing to do with showing anything off (to me at least). It just puts more focus on the simulation mode and 100% completion, and actually makes it exciting and rewarding to complete it.

And exclusive cars are the only way to get a challenge?
No. It makes the simulation mode more entertaining. There are some people that care about simulation mode.
 
To you. Exorcet couldn't care less about GT Life mode
Well some people do care about it. It has been the key part of the game four times in a row, and you can't expect people to simply forget about it and jump right into the online mode, being satisfied with any sort of rewards/unlockables being handed to them on a platter with 0% completion.


And while you've certainly said how awful it was that people could access the cars in the game they paid for, you haven't given any real reasoning behind it. Why is your "excitement", which is completely moot in the days of Internet guides circa-2000 anyway, more valuable then the practical reasons to leave the system as it was in GT5 so people can actually buy the cars when they get the money to do so?

Because it takes away much from the challenge, or whatever you want to call it, of getting 100% completion in the simulation mode. Consider the fact that some events offer more cash rewards than others. If you really, really want to unlock a certain vehicle that costs, for example, 4 million credits, what would you be more motivated to do, continue the quest to complete the simulation mode in its entirety or just replay the same event over and over again, farming credits until you have every single car in the game and leaving more than half the simulation events incomplete? The prize cars in the older games made the game exciting because the rewards for simulation mode events were unique. Simply receiving credits and a couple additional percents on the status screen is not unique. The prize car system is the main reason why I kept to the GT series when Forza became successful and I really don't see myself being interested in the series if PP only keep watering down simulation modes in subsequent games.
 
The appeal of a system of prize-exclusive cars has nothing to do with showing anything off (to me at least). It just puts more focus on the simulation mode and 100% completion, and actually makes it exciting and rewarding to complete it.
Just like not wanting a prize car system has nothing to do with making the game easy.


No. It makes the simulation mode more entertaining. There are some people that care about simulation mode.
You don't say.

They should only exist if there is a separate mode where you can own them with no effort, and race them on/offline whenever you want.

Replied to with.

boo hoo that f1 car is too hard for me to unlock i want it now dammit
How about not butchering the rewards for the actual challenges in a game to satisfy the idiots that want all said rewards handed to them on a plate without the satisfaction of actually working for them?
So who is losing out when you have GT Mode and a free mode that models itself after serious simulators?

Well some people do care about it. It has been the key part of the game four times in a row, and you can't expect people to simply forget about it and jump right into the online mode, being satisfied with any sort of rewards/unlockables being handed to them on a platter with 0% completion.




Because it takes away much from the challenge, or whatever you want to call it, of getting 100% completion in the simulation mode. Consider the fact that some events offer more cash rewards than others. If you really, really want to unlock a certain vehicle that costs, for example, 4 million credits, what would you be more motivated to do, continue the quest to complete the simulation mode in its entirety or just replay the same event over and over again, farming credits until you have every single car in the game and leaving more than half the simulation events incomplete? The prize cars in the older games made the game exciting because the rewards for simulation mode events were unique. Simply receiving credits and a couple additional percents on the status screen is not unique. The prize car system is the main reason why I kept to the GT series when Forza became successful and I really don't see myself being interested in the series if PP only keep watering down simulation modes in subsequent games.

The problem is? Tell me why grinding and leaving GT Mode 75% unfinished is bad when getting 100% is good.

At the same time, why not explain how prize cars are essential for difficulty.
 
The problem is? Tell me why grinding and leaving GT Mode 75% unfinished is bad when getting 100% is good.
Because some people actually want to, you know, actually complete the game. Not everyone puts progressionless online multiplayer on a pedestal when it comes to the GT series. Believe it or not, there are people that are more interested in playing the career mode.
At the same time, why not explain how prize cars are essential for difficulty.

They're not. They're essential for a rewarding and engaging simulation mode.
 
I may ruffle a few feathers by saying this but here goes: just yesterday I bought the Ferrari 330 P4 race car for 20,000,000 CR and I felt a sense of accomplishment. I've also felt a sense of accomplishment by winning cars in a race or license event. GT forces me to put in the effort for some cars and I actually like that challenge. One of the reasons I play Gran Turismo is the prize cars. I either win prize cars through licenses, races, or by earning enough credits to purchase the rare or expensive iconic race cars. Generally, I have very few issues with the GT5 method of winning/purchasing cars. I enjoy it because I have to option to purchase the car if I simply don't have the skill/talent to earn it by racing. I'll level with you. My skill is average at best in Rally and F1 and I'll be attempting those special events for a great while longer.
 
Because some people actually want to, you know, actually complete the game.
And oddly enough they need a gun to their head to do it. At least that is how it seems.

So you want to complete GT Mode, but without something forcing you to do it, you might not?

Not everyone puts progressionless online multiplayer on a pedestal when it comes to the GT series. Believe it or not, there are people that are more interested in playing the career mode.

Exorcet
So who is losing out when you have GT Mode and a free mode that models itself after serious simulators?

They're not. They're essential for a rewarding and engaging simulation mode.
Same question, why? They're completely pointless for that as far as I'm concerned. Not that it bothers me as long as I don't have to deal with them.
 
Tornado
What challenge? Why should cars be locked away until you do specific and occasionally arbitrary things? Why shouldn't the only limited factor behind what cars you can get be your credits?

Arbitrary is the very meaning of Gran Turismo!

Sure, in real-life amateur/professional racing, you don't really win cars (spare me the pink slip nonsense). Maybe it gets you a priority spot on Ferrari's latest/future offering, but usually the promise of a race seat (better team?). And that's kind of the fun I've always thought made the game interesting...sure, there's some nice cars for sale, but you've got to prove your worth (or just buy a ton of upgrades) to earn others. Seeing that car in the showroom without a price tag kind of makes you wonder how you'd acquire it.

Just a part of Gran Turismo tradition, I suppose. I'd welcome the GT3 style of prize cars, although somehow, one in four cars would be a terrific dud (or the same damn thing you just raced with). In GT3's prize car system, whereas roughly half the cars could be bought or won. You tried to win the dealership cars in special colors, or to avoid buying JGTC/SuperGT cars because money was typically lean in the early-goings of the game. You could conceivably win every race/series in GT3 after buying just 3-4 cars, as I recall.

GT2 was kind of predictable, but championships offered some variety, unlike GT4, which was predictable, save some color choices. GT1 just had a limited palette of cars, but a limited number of events.

I've always thought that should be race cars you don't really get to own in your "garage" you have to win enough races to drive for their team, and then you can drive their cars. If you can't keep up with what the team expects of you, you're "demoted" or traded elsewhere...now that's realistic!

Just my two credits.
 
And oddly enough they need a gun to their head to do it. At least that is how it seems.

There's a difference between a gun to the head and a reward system that gives you motivation to complete the game. Unique rewards in the form of prize cars are just as essential to the GT series as progression to a unique new level, or acquisition of a unique item in a platformer.
 
There's a difference between a gun to the head and a reward system that gives you motivation to complete the game. Unique rewards in the form of prize cars are just as essential to the GT series as progression to a unique new level, or acquisition of a unique item in a platformer.

Which would be completely unnecessary. And that's objective. Common does not mean required.
 
Actually, I would like a new style. I think all of the cars should be available in the dealerships in GT6, but some of them should not be buy-able nor show up in the UCD until you unlock them in a race. After unlocking them, cars that were previously 'not-for-sale' become buy-able.

That's my point; it's perfectly fine for a car to be purchasable in a dealership ONCE YOU UNLOCKED IT. As for it actually being viewable in the dealership, there isn't much of a problem with that but of course having "secret" unlockable cars is far more exciting.

There's a difference between a gun to the head and a reward system that gives you motivation to complete the game. Unique rewards in the form of prize cars are just as essential to the GT series as progression to a unique new level, or acquisition of a unique item in a platformer.

I like the prize car reward system and like you guys I think it is important to the game. Having the car available for purchase once having won it is fine and a good way to go. One thing that always bothers me in a game is when you have prize cars that can be purchased before the event. It really is disappointing when you save your credits to buy a sweet ride and then get that car as a prize on the next race. Much better when that car is not available to purchase before hand allowing you to spend your cash on other cars without worry of getting a dupe and loosing your cash.

The prize system like this also provides incentive to run the races and makes you look forward to what you will get at the end of the race. Forza had a similar system in Forza 2 and it worked well. In Forza 3 they changed it to give reward cars without running any career events and all cars were available for purchase from the beginning. This meant that there really was no incentive to run any of the career races beyond the measly game achievement points and there was a very good chance that you would spend your hard earned cash on a car that would later be offered as a reward car.

I remember playing GT4 I did not go looking for the prize car list. I really liked the idea of getting a car at the end but not knowing what that car would be. I also like d the fact that GT4 let you reset the event and win another car if you won the event again. This made it much easier to gain the credits required to build your car collection.

On Forza 2 I ran all the races to get the cars, then ran them all again to improve my ranking on the career leader boards. On Forza 3 I ran maybe 1/2 of the races just to get the achievements. On Forza 4 I ran almost none of the career races they were just boring with no reward and there were so many of them. In short the old system was much better than the new. I hope GT stays with the reward system of the past rather than taking an approach like Forza has in the last 2 releases.
 
I like the prize car reward system and like you guys I think it is important to the game. Having the car available for purchase once having won it is fine and a good way to go. One thing that always bothers me in a game is when you have prize cars that can be purchased before the event. It really is disappointing when you save your credits to buy a sweet ride and then get that car as a prize on the next race. Much better when that car is not available to purchase before hand allowing you to spend your cash on other cars without worry of getting a dupe and loosing your cash.
Countless ways around this
1. Allow you to sell prize cars for full price.
2. Show prizes beforehand
3. Allow selection of prizecars
4. Game automatically picks a prize car from a list of the cars you don't own

The prize system like this also provides incentive to run the races and makes you look forward to what you will get at the end of the race. Forza had a similar system in Forza 2 and it worked well. In Forza 3 they changed it to give reward cars without running any career events and all cars were available for purchase from the beginning. This meant that there really was no incentive to run any of the career races beyond the measly game achievement points and there was a very good chance that you would spend your hard earned cash on a car that would later be offered as a reward car.
I never bought a car that was a prize. Ever. Unless it was intentional. And if removing prize cars removes all the incentive to run career mode, I'd have to ask why you'd even want to race at all.

I remember playing GT4 I did not go looking for the prize car list. I really liked the idea of getting a car at the end but not knowing what that car would be.
This as it turns out is exactly like Forza, except Forza gives you more cars and gives you a choice so it's less likely you'll ever waste money of get a dupe. Also, in Forza you can sell anything for a profit.
 
This as it turns out is exactly like Forza, except Forza gives you more cars and gives you a choice so it's less likely you'll ever waste money of get a dupe. Also, in Forza you can sell anything for a profit.

Not true. Forza has no prize car reward system for career races. The prizes are based on your driver level which you can gain much more rapidly and have much more fun by racing online or in the rivals events. The career races are short especially in the beginning, take a long time to load and move from one to the next and offer a much smaller reward that a single lap around the Nurburgring in online mode.

And no you can not sell anything for a profit in Forza. You can try and you may have success but you will often fail especially on cars that are offered as a prize car and are not top contenders on the leaderboards or online lobbies.

As for why I want to race the answer is to have fun. I find that once the prize car reward and career leaderboard is removed that the races in Forza are not fun, The AI is pretty quick but they also drive like idots ramming and forcing your off track and such until you manage to get to the front and then on the longer races I find I still lap them on most tracks so there really is not much challenge, no reward, no fun and a lot of aggravation. Perhaps that is why they changed the system so that you would not need to play career mode at all.
 
I like the prize car reward system and like you guys I think it is important to the game. Having the car available for purchase once having won it is fine and a good way to go. One thing that always bothers me in a game is when you have prize cars that can be purchased before the event. It really is disappointing when you save your credits to buy a sweet ride and then get that car as a prize on the next race. Much better when that car is not available to purchase before hand allowing you to spend your cash on other cars without worry of getting a dupe and loosing your cash.

The prize system like this also provides incentive to run the races and makes you look forward to what you will get at the end of the race. Forza had a similar system in Forza 2 and it worked well. In Forza 3 they changed it to give reward cars without running any career events and all cars were available for purchase from the beginning. This meant that there really was no incentive to run any of the career races beyond the measly game achievement points and there was a very good chance that you would spend your hard earned cash on a car that would later be offered as a reward car.

I remember playing GT4 I did not go looking for the prize car list. I really liked the idea of getting a car at the end but not knowing what that car would be. I also like d the fact that GT4 let you reset the event and win another car if you won the event again. This made it much easier to gain the credits required to build your car collection.

On Forza 2 I ran all the races to get the cars, then ran them all again to improve my ranking on the career leader boards. On Forza 3 I ran maybe 1/2 of the races just to get the achievements. On Forza 4 I ran almost none of the career races they were just boring with no reward and there were so many of them. In short the old system was much better than the new. I hope GT stays with the reward system of the past rather than taking an approach like Forza has in the last 2 releases.

I agree with a lot of your points here. Especially about Forza's prize system in FM3 and 4. Yeah, the way winning cars is setup in Forza 3 & 4 is one the reasons why I lost interest in playing either game's career mode. Having to unlock the cars slowing by winning races often in forza 2 or just by career progression kept me motivated to play through career mode.

As for GT4, I loved the mystery of what car I would win too from what race I've done. It was the same case for the previous GT games, winning a race without knowing the car; it almost felt more rewarding in that perspective.

EDIT: I do have a couple complaints though about the prize car system in GT; not being able to sell some cars that I win and only remove from the garage. I hope GT6 changes that and allows me to sell a car that I win for a decent price.
 
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Not true. Forza has no prize car reward system for career races. The prizes are based on your driver level which you can gain much more rapidly and have much more fun by racing online or in the rivals events.
Or you can just career. If you want prizes for doing career races, just do career races. You won't know what car you're getting until you get it. It's the same as what you described before.

The career races are short especially in the beginning, take a long time to load and move from one to the next and offer a much smaller reward that a single lap around the Nurburgring in online mode.
Online mode isn't anywhere near as good as offline for payout. Just like in GT. GT races are also pitifully short.

And no you can not sell anything for a profit in Forza. You can try and you may have success but you will often fail especially on cars that are offered as a prize car and are not top contenders on the leaderboards or online lobbies.
You don't have to try to get 10 times the worth of the car. A profit is a profit. I've had plenty of success selling things, even without liveries. Maybe something like a 15/20 success ratio.

As for why I want to race the answer is to have fun. I find that once the prize car reward and career leaderboard is removed that the races in Forza are not fun, The AI is pretty quick but they also drive like idots ramming and forcing your off track and such until you manage to get to the front and then on the longer races I find I still lap them on most tracks so there really is not much challenge, no reward, no fun and a lot of aggravation. Perhaps that is why they changed the system so that you would not need to play career mode at all.

The AI would be the same with or without prize cars. It almost sounds like you'd be OK with removing the racing, but leaving prizes.


But anyway, whatever anyone wants is fine so long as PD doesn't force you on one path or the other. We need options.
 
EDIT: I do have a couple complaints though about the prize car system in GT; not being able to sell some cars that I win and only remove from the garage. I hope GT6 changes that and allows me to sell a I car that I win, but don't want for a decent price.
I agree with that as well should be able to get 50% or so of the dealership price anyway.

Or you can just career. If you want prizes for doing career races, just do career races. You won't know what car you're getting until you get it. It's the same as what you described before.
No, it is not even close. Lets see I can run 3 boring laps around Ladera then 3 boring laps around Iberian and then 3 boring laps around Tsukuba or whatever in a slow car with a delay between each race to get me up to level 1 and pick from one of three prize cars and earn 15k or so credits or I can hook up with my buddies and start a private online race 3 laps around Nurburgring in GT cars selected from the Arcade. Have a blast racing against real people earn 5 times or more in credits and get 3 - 5 prize cars in about the same amount of time.

It is a no brainer. Or I can run a rival race 1 lap around the ring get 10 times the credits as those 3 boring races and get at least 1 prize car in the early stages possibly 2.

Not to mention that as of Forza 4 you have to listen to that narration between each event which just makes it slower and slower.

There really is no incentive to run any of those races beyond the gamer achievement points offered and those are a small reward for all the effort and boredom required to earn them.

Online mode isn't anywhere near as good as offline for payout. Just like in GT. GT races are also pitifully short.
Wrong again, In Forza online mode is much better payout overall and more fun. Rivals mode is much better payout and also more fun. In GT5career and especially the seasonal races are where the money is.
You don't have to try to get 10 times the worth of the car. A profit is a profit. I've had plenty of success selling things, even without liveries. Maybe something like a 15/20 success ratio.
Well actually you can sell it back to the game for a profit. You get it free and they pay 100 credits for it which is a profit. Personally I do not care much for the auction house anyway though I did use it a lot in Forza 2.

The AI would be the same with or without prize cars. It almost sounds like you'd be OK with removing the racing, but leaving prizes.
If there were prizes that were granted for the races that you could not get without running them then that would be incentive to run them and I would do it, may even enjoy some of them. If they also still had the career leaderboards that would be incentive to do really well on them but they decided to remove both of these incentives and we are left with only the gamer achievement points


But anyway, whatever anyone wants is fine so long as PD doesn't force you on one path or the other. We need options.
The prize car system should stay
 
Well some people do care about it. It has been the key part of the game four times in a row, and you can't expect people to simply forget about it and jump right into the online mode, being satisfied with any sort of rewards/unlockables being handed to them on a platter with 0% completion.

And you can't expect the people who want to do that to be satisfied with being forced back to the "you can only get this car for completing this specific event" system.

Because it takes away much from the challenge, or whatever you want to call it, of getting 100% completion in the simulation mode. Consider the fact that some events offer more cash rewards than others. If you really, really want to unlock a certain vehicle that costs, for example, 4 million credits, what would you be more motivated to do, continue the quest to complete the simulation mode in its entirety or just replay the same event over and over again, farming credits until you have every single car in the game and leaving more than half the simulation events incomplete?
None of this has to do with challenge; and credit farming was very much a thing in GT2 and even moreso in GT4 since they basically gave you an entire game mode to do it with.

The prize cars in the older games made the game exciting because the rewards for simulation mode events were unique. Simply receiving credits and a couple additional percents on the status screen is not unique. The prize car system is the main reason why I kept to the GT series when Forza became successful and I really don't see myself being interested in the series if PP only keep watering down simulation modes in subsequent games.
Why does uniqueness matter over functionality? How is allowing you the chance to buy cars in the game watering the game down?

Because some people actually want to, you know, actually complete the game. Not everyone puts progressionless online multiplayer on a pedestal when it comes to the GT series. Believe it or not, there are people that are more interested in playing the career mode.


They're not. They're essential for a rewarding and engaging simulation mode.

Then those people can, you know, actually complete the game. If you need to have content held hostage to derive any value from playing the game, there is something much more seriously wrong with the game in question than what the rewards are for doing things.


It really is disappointing when you save your credits to buy a sweet ride and then get that car as a prize on the next race. Much better when that car is not available to purchase before hand allowing you to spend your cash on other cars without worry of getting a dupe and loosing your cash.

Much better would be just looking up what prize cars are.
 
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I liked the feeling of anticipation for prize cars in previous games. Seeing that car in the dealership you were basically salivating over but couldn't obtain...then finally after a series of races the lights turn on and it appears. I felt a sense of victory, and immediate sentimentality to the car. To me, having cars that were special in the game made it more fun. Being able to buy all cars from the beginning is nice, but it makes it seem like the vehicles are only tools.

Plus these days with the seasonal events you can buy a formula car in less than an hour of gameplay.
 
Much better would be just looking up what prize cars are.
No, that takes away from the game. The not knowing part is part of the appeal.

In many games there are cheats or other methods of finding out things about the game before you should or getting credits or making the game easier but all of these things lessen the game for most of us.
 
Then those people can, you know, actually complete the game.
It's been proven in tests that you're more likely to do something if you have an incentive. If you don't believe me then I'll happily research a source on that.

Giving people a prize car for game completion definitely provides a reason to finish the game further, and I see nothing wrong with that.

Those who would finish the game regardless will only get more prizes as a result. And those who don't want to deal with it just for some unique cars don't sound like people who would enjoy the gameplay much.

If you need to have content held hostage to derive any value from playing the game, there is something much more seriously wrong with the game in question than what the rewards are for doing things.

:rolleyes: Please tell me this is a joke, Tornado!

Because the same could be reversed.

If you have to have everything available to you to enjoy the game then there is something seriously wrong with the gameplay to start out with.

People not liking the game as much when there are no mystery cars to be won for completion has no direct correlation between how the actual gameplay is.

It simply means that they like the aspect of the challenge of having to finish more of the game for those unique cars, such as Senna's Williams in GT3.

And to those who feel that this is ridiculous to make you complete the game to get these rewards, that's fine. But it seems as though you don't like the game much or else you would probably feel more entitled to the challenge.

I completed GT3 and GT4 for the special F1 cars because the gameplay was good and it wasnt really an issue. In GT5 I find the gameplay to be poor in comparison for some reason and therefore see no need to finish the game as I feel it would be too much trouble.

Whether you like it or not though, one (but definitely not the only) reason people play these games is to complete them, at least partially.

If they didn't care, and if the developers didn't care, then there would be no prize cars and there would be no progress bars for game completion.

Just because you don't like the idea doesn't make it a ridiculous idea. It just means that you don't find any joy in completing the game to unlock certain things which unfortunately is how quite a few games work in these days.

A difference in personal preferences does not deem something good or bad as a whole, especially when many people like the idea.
 
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