Pro physics on the limit of grip. How often does this happen to you?

  • Thread starter Thread starter tsuchiya
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Drifting is not easy but it is not also unrealisticly hard what it was in academy demo.

This topic has been beaten to death already.

Stock, racing and drifting setups are very different. In the GT5 TT demo you had a car with stock settings and another with racing settings, both of which are obviously not made for drifting. I'm glad drifting seemed impossible in the TT. There would be something really wrong with the physics otherwise.
 
This topic has been beaten to death already.

Stock, racing and drifting setups are very different. In the GT5 TT demo you had a car with stock settings and another with racing settings, both of which are obviously not made for drifting. I'm glad drifting seemed impossible in the TT. There would be something really wrong with the physics otherwise.
Drifting in the TT was easy using the Dual shock and very hard with the driving force pro, making it all the most apparent that there is a problem with the feedback provided by the wheel.
 
Drifting in the TT was easy using the Dual shock and very hard with the driving force pro, making it all the most apparent that there is a problem with the feedback provided by the wheel.

That's actually because the TT had a 1:1 modulation between the car wheel and the analog stick, allowing you to go from lock to lock in a split second. What you obviously can't do with a wheel.

Also what you imply doesn't make much sense. Unless you mean the feedback is so bad it's better to drive without any, you should be worse with the controller since it gives you no feedback at all. Unless you consider some random rumble to be feedback.
 
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Some stock cars are easy to drift and 350Z is one of those. Testers also say that 370Z is very similar and not snappy at all. Feedback was not the problem with academy demo.
 
Some stock cars are easy to drift and 350Z is one of those. Testers also say that 370Z is very similar and not snappy at all. Feedback was not the problem with academy demo.

Are you one of those testers? If not, have one of those testers tried to drift the stock 370z in the GT5 TT Demo? If not and you are to be believed, all we know is that professional drifters should be able to drift it in the TT. They might as well be since we don't know one who tried and failed, or do we?
 
When driving with the pad, the steering is assisted (that´s the same for any other game in consoles) so the amount of countersteering is exactly what you need to keep the car under control during a drift. When you are using a wheel (DFP or DFGT), it is very difficult and unintuitive to keep the drift balanced or to know when the amount of countersteering applied is more, the same, or less than needed. This indicates that, given that the physics engine is the same while using a pad or a wheel, controlling a grip loss would be possible but the wheel feedback is not giving the information needed to do it.

The speed of wheel turning isn´t the issue, because that would imply that you couldnt turn as fast as needed but what happens in the video in the op is exactly the opposite, the guy countersteers too much.

And deactivating the feedback would not be a solution either.
 
GT5 TT Demo's pad steering isn't assisted. Apparently they didn't want to give pad users that advantage. What created another advantage: allowing you to turn the wheel too fast. That's why it's almost impossible to spin out with the pad. I'm quite sure other pad users can confirm this.
 
Are you one of those testers? If not, have one of those testers tried to drift the stock 370z in the GT5 TT Demo? If not and you are to be believed, all we know is that professional drifters should be able to drift it in the TT. They might as well be since we don't know one who tried and failed, or do we?

I know a "professional" drifter and he' hasn't been able to drift in 97% of games, the way he and his drifter friends drift in real life. They had weekly get-togethers whenever a game would come out, forza, gt5p, grid, cockpits and everything. They said none of the games did it right.
 
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I know a "professional" drifter and he' hasn't been able to drift in 97% of games, the way he and his drifter friends drift in real life. They had weekly get-togethers whenever a game would come out, forza, gt5p, grid, cockpits and everything. They said none of the games did it right.

I think this is because drifting, even maybe more so than racing, involves a lot of feedback. I know even in my daily driver (rwd), when its wet and the rear end tends to get sideways easier, I can feel oversteer coming on and save it relatively early. Compare this to GT, I find it very hard to counter an oversteer, especially using real world tactics - by the time you "sense" oversteer, it's usually too late.
 

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