Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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PC2 was imho the best console racing sim ever made. That its numbers lagged to GT or Forza is unsurprising, they were designed SPECIFICALLY for gamepads and casual racers. PC2 never even TRIED to go after that market, but the game sold well enough that it financed SMS to go chasing after a bunch of utterly stupid distractions (making their own f-ing CONSOLE for Pete's sake!🙄) instead of polishing what they had.

PC2 had full night/day and all year round weather which GT STILL doesn't have. Full pit behavior and animation, very good tire heating and wear behavior, pretty decent AI (after the first lap), and still imho the best track and car selection of any un-modded game on ANY platform.

Feature for feature, it completely destroyed its contemporaries. Where it got let down was its dev team and owner's ability to FINISH ANYTHING. It only needed a few things to be tweaked, and some stuff like yellow flag restarts to be added and just attention paid to overall balance across the events and cars (at its best it was sublime, at its worst it was a pig!), and better lobby control (that got added to PC3) and you had pretty much a PC level sim.

Thing is, on console the casual racer numbers are astronomical compared to PC sim numbers. So, rather than being content with being the #1 console sim, SMS decided to take on PD & Turn10, with massive entrenched player bases. To enter a field they had no real liking for (or Project CARS would have been a simcade casual racer from the start) and no experience designing for.

SMS should have remained content being the #1 console sim and continued building that segment, but got greedy AND stupid. They killed the franchise trying to be Project Gran Turismo and failing spectacularly!

There's a lesson to be learned here. PMR seems to indicate they didn't learn it.
 
The late added scottish stages are a real delight, I like how its substantially different the gameplay is compared to the other WRC titles.

Just having the best time on on PC3 setting up 1 vs 1 duals on legendary difficulty blasting round Sugo, can get some nice close battles with the right cars in the mix (thankfully I know all the cars quite well at this late stage). Who needs new games when there's such a rich history driving games to delve into!
Now, that's a mode I didn't even know was in the game if I'm being honest.
I must check it out.
 
Now, that's a mode I didn't even know was in the game if I'm being honest.
I must check it out.
Custom event just in race settings / difficulty settings, hitting square on car select in custom event gives access to all vehicles in vanilla form. Quite engrossed with it, I like night races with rain, keeping the number of cars low to avoid the PC3 scrum effect lol.
 
PC2 was imho the best console racing sim ever made. That its numbers lagged to GT or Forza is unsurprising, they were designed SPECIFICALLY for gamepads and casual racers. PC2 never even TRIED to go after that market, but the game sold well enough that it financed SMS to go chasing after a bunch of utterly stupid distractions (making their own f-ing CONSOLE for Pete's sake!🙄) instead of polishing what they had.

PC2 had full night/day and all year round weather which GT STILL doesn't have. Full pit behavior and animation, very good tire heating and wear behavior, pretty decent AI (after the first lap), and still imho the best track and car selection of any un-modded game on ANY platform.

Feature for feature, it completely destroyed its contemporaries. Where it got let down was its dev team and owner's ability to FINISH ANYTHING. It only needed a few things to be tweaked, and some stuff like yellow flag restarts to be added and just attention paid to overall balance across the events and cars (at its best it was sublime, at its worst it was a pig!), and better lobby control (that got added to PC3) and you had pretty much a PC level sim.

Thing is, on console the casual racer numbers are astronomical compared to PC sim numbers. So, rather than being content with being the #1 console sim, SMS decided to take on PD & Turn10, with massive entrenched player bases. To enter a field they had no real liking for (or Project CARS would have been a simcade casual racer from the start) and no experience designing for.

SMS should have remained content being the #1 console sim and continued building that segment, but got greedy AND stupid. They killed the franchise trying to be Project Gran Turismo and failing spectacularly!

There's a lesson to be learned here. PMR seems to indicate they didn't learn it.
EA killed it, corporate greed is the issue. Ian Bell and co. always shoot for the sun and get a bit singed, but we got some fun from that team, why not be grateful instead? No matter which title you like the most, they covered Sim / Arcade (labels for the pretentious), for both crowds thats fair to all. The business side of things has been the issue really, not so much the game. If capitalism didn't exist, collaborative efforts to make games could be a possibility, and the high order ambitions could be reached. There really should be no arbitrarily set limits on development. Clipping the wings of creativity will ultimately cause stagnation, the greed heads are blind to this. You have to praise the game creators working in this climate, its difficulty has increased with complexity, and the capitalism pressure on top of it too. It must be rough not having job security, because some oligarch wants more and more for themselves...


Quick note: Thought I was lucky yesterday in the daily deal showroom with a 95% discount on a car... same again today! What a pure bit of coding to have that baked into the final version! Can refill my garage quickly and just use cash for upgrades now brilliant!
 
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EA killed it, corporate greed is the issue. Ian Bell and co. always shoot for the sun and get a bit singed, but we got some fun from that team, why not be grateful instead? No matter which title you like the most, they covered Sim / Arcade (labels for the pretentious), for both crowds thats fair to all. The business side of things has been the issue really, not so much the game. If capitalism didn't exist, collaborative efforts to make games could be a possibility, and the high order ambitions could be reached. There really should be no arbitrarily set limits on development. Clipping the wings of creativity will ultimately cause stagnation, the greed heads are blind to this. You have to praise the game creators working in this climate, its difficulty has increased with complexity, and the capitalism pressure on top of it too. It must be rough not having job security, because some oligarch wants more and more for themselves...


Quick note: Thought I was lucky yesterday in the daily deal showroom with a 95% discount on a car... same again today! What a pure bit of coding to have that baked into the final version! Can refill my garage quickly and just use cash for upgrades now brilliant!
I've logged in everyday since I heard they were shutting the servers down for it.
I've scooped up some great deals over the last few weeks.
 
delusion /dɪˈluːʒn/
noun
a false belief or judgement about external reality, held despite incontrovertible evidence to the contrary

Project CARS was good, but it did not “destroy its contemporaries”

Name a CONSOLE sim that came close? Gran Turismo, still trailing in pit realism, full 24/365 weather effects, very rudimentary tire heating effects, and mired in a grindfest to obtain cars available on Day 1 on PC2. No voice chat.

Forza, fully arcade.

ACC, 2 years late, VERY restricted car and track selection.

Got anything to back YOUR delusion?

EA killed it, corporate greed is the issue. Ian Bell and co. always shoot for the sun and get a bit singed, but we got some fun from that team, why not be grateful instead? No matter which title you like the most, they covered Sim / Arcade (labels for the pretentious), for both crowds thats fair to all. The business side of things has been the issue really, not so much the game. If capitalism didn't exist, collaborative efforts to make games could be a possibility, and the high order ambitions could be reached. There really should be no arbitrarily set limits on development. Clipping the wings of creativity will ultimately cause stagnation, the greed heads are blind to this. You have to praise the game creators working in this climate, its difficulty has increased with complexity, and the capitalism pressure on top of it too. It must be rough not having job security, because some oligarch wants more and more for themselves...


Quick note: Thought I was lucky yesterday in the daily deal showroom with a 95% discount on a car... same again today! What a pure bit of coding to have that baked into the final version! Can refill my garage quickly and just use cash for upgrades now brilliant!
Long before EA even eyed it, Bell was off tilting at windmills instead of fixing the flaws. Capitalism is not the issue, unless you consider it a system where everybody aims at being #1 and is willing to ensure they go broke trying...

Being the #1 console SIM is a worthy enough goal, especially if you consider that there was no friggin' WAY Bell was ever going to beat PD at simcade. Plenty of room for all genres. Capitalism isn't about being the RICHEST. It's about being RICH while offering the best product you can to your customers.

SMS's customers weren't PD's customers. They were people who DIDN'T want a casual simcade grindfest.
 
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Name a CONSOLE sim that came close? Gran Turismo, still trailing in pit realism, full 24/365 weather effects, very rudimentary tire heating effects, and mired in a grindfest to obtain cars available on Day 1 on PC2.

Forza, fully arcade.

ACC, 2 years late, VERY restricted car and track selection.

Got anything to back YOUR delusion?
Can't argue with any of that tbh.
It was way ahead of it's time and punched way above it's weight.
I must download it again and give it another go with my newer set up.
 
Long before EA even eyed it, Bell was off tilting at windmills instead of fixing the flaws. Capitalism is not the issue, unless you consider it a system where everybody aims at being #1 and is willing to ensure they go broke trying...

Being the #1 console SIM is a worthy enough goal, especially if you consider that there was no friggin' WAY Bell was ever going to beat PD at simcade. Plenty of room for all genres. Capitalism isn't about being the RICHEST. It's about being RICH while offering the best product you can to your customers.

SMS's customers weren't PD's customers. They were people who DIDN'T want a casual simcade grindfest.
Classic trope of the thread im off, no reasoning all rant... yawn.
 
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Classic trope of the thread im off, no reasoning all rant... yawn.
I agree with his reasoning. And yes there's reasoning there for sure. The only thing he didn't mention was the astronomical amount of bait and switch we went through with PC3. Us, the loyal PC1 and PC2 users were expecting them to fix what wasn't great in PC2 and continue the process in PC3 while having additional tracks and cars added. What we got was child fodder with pinball sounds and enough crap popping up on the screen during a race to satisfy anyone completely riddled with ADD.
I'm not saying that PC3 was the worst thing ever created, it's far from that. It however was nowhere close to being a successor in the Project Cars family.
 
I was playing PC3 last night and bought the Viper that was on sale. I was a little disappointed that they didn't have any race liveries for it. At least not until I did the race conversion. I wish they would let you do full race conversions I. GT7. I digress though loved the race liveries they had for the Viper though
 
kjb
I was playing PC3 last night and bought the Viper that was on sale. I was a little disappointed that they didn't have any race liveries for it. At least not until I did the race conversion. I wish they would let you do full race conversions I. GT7. I digress though loved the race liveries they had for the Viper though
I grabbed it myself, but haven't tried it yet.
The daily deals are fantastic imho.
 
And it's gone.
No more daily cars or online racing.
Damn shame.
Weirdly, I had left my game on standby and not closed it on Wednesday, when I booted it up on Thursday morning, it was still showing a new daily and weekly rival and a showroom discount (but a car I already had).

But when I closed the game fully and restarted it, they were gone...
(sorry - I should have taken photos but didn't think to do so).

Without the daily discounted cars, the game economy doesn't work so well as the race rewards are too low...

EDIT I've just seen the XP and credits farming method thread which will make it easier to buy the most expensive cars with less grinding.
 
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