- 129

- United States
PC2 was imho the best console racing sim ever made. That its numbers lagged to GT or Forza is unsurprising, they were designed SPECIFICALLY for gamepads and casual racers. PC2 never even TRIED to go after that market, but the game sold well enough that it financed SMS to go chasing after a bunch of utterly stupid distractions (making their own f-ing CONSOLE for Pete's sake!🙄) instead of polishing what they had.
PC2 had full night/day and all year round weather which GT STILL doesn't have. Full pit behavior and animation, very good tire heating and wear behavior, pretty decent AI (after the first lap), and still imho the best track and car selection of any un-modded game on ANY platform.
Feature for feature, it completely destroyed its contemporaries. Where it got let down was its dev team and owner's ability to FINISH ANYTHING. It only needed a few things to be tweaked, and some stuff like yellow flag restarts to be added and just attention paid to overall balance across the events and cars (at its best it was sublime, at its worst it was a pig!), and better lobby control (that got added to PC3) and you had pretty much a PC level sim.
Thing is, on console the casual racer numbers are astronomical compared to PC sim numbers. So, rather than being content with being the #1 console sim, SMS decided to take on PD & Turn10, with massive entrenched player bases. To enter a field they had no real liking for (or Project CARS would have been a simcade casual racer from the start) and no experience designing for.
SMS should have remained content being the #1 console sim and continued building that segment, but got greedy AND stupid. They killed the franchise trying to be Project Gran Turismo and failing spectacularly!
There's a lesson to be learned here. PMR seems to indicate they didn't learn it.
PC2 had full night/day and all year round weather which GT STILL doesn't have. Full pit behavior and animation, very good tire heating and wear behavior, pretty decent AI (after the first lap), and still imho the best track and car selection of any un-modded game on ANY platform.
Feature for feature, it completely destroyed its contemporaries. Where it got let down was its dev team and owner's ability to FINISH ANYTHING. It only needed a few things to be tweaked, and some stuff like yellow flag restarts to be added and just attention paid to overall balance across the events and cars (at its best it was sublime, at its worst it was a pig!), and better lobby control (that got added to PC3) and you had pretty much a PC level sim.
Thing is, on console the casual racer numbers are astronomical compared to PC sim numbers. So, rather than being content with being the #1 console sim, SMS decided to take on PD & Turn10, with massive entrenched player bases. To enter a field they had no real liking for (or Project CARS would have been a simcade casual racer from the start) and no experience designing for.
SMS should have remained content being the #1 console sim and continued building that segment, but got greedy AND stupid. They killed the franchise trying to be Project Gran Turismo and failing spectacularly!
There's a lesson to be learned here. PMR seems to indicate they didn't learn it.