Project Motor Racing General Discussion

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Nascar 25 had patches implemented almost daily after release (even during the before release period). So even though what you say is often portrayed as the truth, there has been examples of quick fixes/patches.

IRacing can patch on the fly on consoles with very very short waiting times.

Sorry I am late, I am catching up to the whole thing here:

Just watch this video and it got so much of the Project Cars 2 vibe

Is this Ian Bell's latest endeavor?
The music and soundtrack sounds so much like that of PC2



So if I get it correctly this was supposed to be GTR3 ?

And it's about to be released under lukewarm reviews....

Good luck all

That is a very sexy trailer indeed
 
People buying into Ian Bell's claims time and time again is so hilarious to watch, it's the same story and the same game everytime with the same problems. And this team doesn't have a good track record of supporting and fixing their games, they'll throw out a couple of patches and move on quickly to the next game as they always do. At least PCars was somewhat impressive for the time in it's features and graphics, this game looks like a long lost PS3 game uncovered from someones hard drive.
 
Can the player not pick the MX5 cup to start and then progressively choose to climb the ladder so to speak? And if they added karts or the skip barber trainer thing, would that not function the same way and just be an additional tier? I'm not poking to be confrontational, just wondering what the career mode is that people are dreaming up in their mind.

I can understand it from a presentation point of view. Like having some footage of the real thing with some info explaining the history of the class or type of racing. Maybe period appropriate tracks. But I'd really only expect something like that from a Gran Turismo game at this point as Kaz seems to appreciate history and showing how things came to be. These "hardcore sims" always spend all their time and effort on making some tracks and cars as realistic as possible (which I can't blame them because you see how the community reacts to anything they don't deem to be as realistic as possible) at the expense of general gameplay. Are there examples of good career modes? Is it like when TOCA had the corny cut scenes and drama? :lol:

What I mentioned earlier, with additional tiers, is something I expect the modding community could do and just add lower tier machines. And if people can really get in there and mod more core elements, maybe they can add more.. features?.. to the career mode. Whatever those are.

At least in my case, I'm kind of only interested in driving the types of cars I like, which aligns with what you touched on. And it's also why I'm not too concerned about the newer cars not driving well at launch lol But yea, I guess a career mode in that sense for me is sort've just a championship with some money involved.
Yes it's mostly a presentation thing, a level of immersion. A recent example is the Nascar game, you start at a low level in ARCA Menards and have to work your way up through the different series. You can replicate the same sort of thing in this game, just have to do it yourself and be disciplined, ie only move up from MX5 to Porsche specs or GT4 once you've won the championships at the lower levels.

As you say it's not for everyone. Some will just want to immediately drive GT3s, GTs, Hypercars and not bother with the rest. For me I'd stop my career before reaching those high speed / high downforce cars as I don't particularly like driving them. Slower is more fun.
 
I mean, they did improve Project CARS 2 massively after a dodgy launch so all is not lost at all. I’m far from a fan of Bell himself and the promises he makes vs the reality, but in terms of development teams who really care about racers and making games like this, we’re running very thin on options so I hope this does well. I’m still on the fence in terms of whether I’m actually going to buy it yet but it’s surely in everybody’s interests for this to succeed.
 
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Is some now download appearing on PS5 or the 15GB presente since sunday are all is needed to play the whole game?
There should be an update when the game officially unlocks in an hour. Let that install first.

 
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There should be an update when the game officially unlocks in an hour. Let that install first.

Need to ask my daughter to power on ps5, otherwise will spend the evening dowloading instead of playing.

Still don't get that gb difference between ps5 and others

Other than that, s4 did what they promise with day1 patch, let's hope there is quality behind it
 
I mean, they did improve Project CARS 2 massively after a dodgy launch so all is not lost at all. I’m far from a fan of Bell himself and the promises he makes vs the reality, but in terms of development teams who really care about racers and making games like this, we’re running very thin on options so I hope this does well. I’m still on the fence in terms of whether I’m actually going to buy it yet but it’s surely in everybody’s interests for this to succeed.
I 100% feel for console sim racers, as what you have said is spot on, and in that regard I agree.

Those of us fortunate to race on PC at least have a wider range of options, a good number from teams would do seem to care.
 
Can the player not pick the MX5 cup to start and then progressively choose to climb the ladder so to speak? And if they added karts or the skip barber trainer thing, would that not function the same way and just be an additional tier? I'm not poking to be confrontational, just wondering what the career mode is that people are dreaming up in their mind.

I can understand it from a presentation point of view. Like having some footage of the real thing with some info explaining the history of the class or type of racing. Maybe period appropriate tracks. But I'd really only expect something like that from a Gran Turismo game at this point as Kaz seems to appreciate history and showing how things came to be. These "hardcore sims" always spend all their time and effort on making some tracks and cars as realistic as possible (which I can't blame them because you see how the community reacts to anything they don't deem to be as realistic as possible) at the expense of general gameplay. Are there examples of good career modes? Is it like when TOCA had the corny cut scenes and drama? :lol:
Actually, many of the people behind this worked on Project Cars 2 which I always say puts GT and Forza to shame in regards to featuring historic tracks like Spa, Le Mans, Silverstone, Monza, and Hockenheimring. The latest FM has a couple of layouts, but they don't change the environment like PC 2. I hope to see them here too in time, whether officially or via mods.

It will never be as slick as GT or Forza, but it will have stuff you just won't get with those titles. Kind of like a low-budget film compared to a Hollywood blockbuster. - although their intro videos and music give GT a run for its money!
 
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Its the lies though, Bell said that all copies sent out to streamers were old ones and the actual game is not what they are testing, now we have a day 1 patch...so make of that what you will, seems like total BS and just Trump level lying from Bell. Clearly they were trying to fob off the game at launch but streamers put paid to that so we get a patch already...
 
I think it is nice so see the general excitement and while many of us are aware of the track record and other niggles, excitement still has the upperhand since 'we' believe in the good so bad. Smiles can turn in the pitchforks very rapidly but I sincerly hope this won't be the case. Gaminglandscape needs titles like PMR but execution, quality and reactivity most follow from the dev.
 
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Nascar 25 had patches implemented almost daily after release (even during the before release period). So even though what you say is often portrayed as the truth, there has been examples of quick fixes/patches.

On Steam you have a lot more freedom.

On console, it could be the case that they had planned those updates in advance and rolled them out as soon as they were ready (instead of merging everything into one big patch).

F1 for example, their updates are planned to drop every 2-4 weeks and are mapped out months in advance. When I was on WRC we were doing patches at an 8 week cadence. DiRT was 4 weeks with the 2 week interval being a server-side switch.

Forza was first-party so they get benefits and open doors that third parties don't have access to, but even so they settled on 4 week cadence for both Motorsport and Horizon.

How are then COD/BF, GTA, Gran Turismo's, Fifa's and other getting updates sometimes even two in same day...
It's about money and size of dev team.

"RapidPatch" is a thing in some circumstances and sometimes a studio can get waivers, but it tends to be for the larger games.

A lot of Battlefield's hotfixes have been server-side, as they have the ability to change many things on the fly (like turning on/off weapons, changing Challenges etc.). In terms of downloadable patches, Battlefield 6 has only had 3 since launch (1.1.1.0, 1.1.1.5, 1.1.2.0).

I don't doubt that the team want to fix all the issues as quickly as possible, but I highly doubt that this is the kind of game that will get updates any more frequently than 1 every 2 weeks (which is fine, give the support teams enough time to properly test and fix everything instead of rushing stuff out).
 
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Maybe period appropriate tracks. But I'd really only expect something like that from a Gran Turismo game at this point as Kaz seems to appreciate history and showing how things came to be.
AMS2, Project Cars 2, and Assetto Corsa all put PD to shame in that regard. Add in that any title with mods always sees a massive amount of historic tracks, and AC is a massive winner in that regard.
These "hardcore sims" always spend all their time and effort on making some tracks and cars as realistic as possible (which I can't blame them because you see how the community reacts to anything they don't deem to be as realistic as possible) at the expense of general gameplay.
Not going to lie, that sounds a lot like Gran Turismo, visuals placed above gameplay, particularly as we are now in the situation that we have a paid DLC that will be required to get raceweekends in the title!
Are there examples of good career modes? Is it like when TOCA had the corny cut scenes and drama? :lol:
The F1 series, older WRC titles, and the last GRID title (which was super cheesy in a fun way). I quite liked the career progression in both Project Cars and Project Cars 2 as well.
 
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Actually, many of the people behind this worked on Project Cars 2 which I always say puts GT and Forza to shame in regards to featuring historic tracks like Spa, Le Mans, Silverstone, Monza, and Hockenheimring. The latest FM has a couple of layouts, but they don't change the environment like PC 2. I hope to see them here too in time, whether officially or via mods.

It will never be as slick as GT or Forza, but it will have stuff you just won't get with those titles. Kind of like a low-budget film compared to a Hollywood blockbuster. - although their intro videos and music give GT a run for its money!
Sorry, I meant like the historical photos, video, or information. I know a handful of the other games have had historic track versions. That was poorly worded/sentence order there lol

To put out one of my ideas that I think would be amazingly done by PD and fit in perfectly would be to have GT League based around real world racing and Special Events (like how GT2 had stuff laid out) to be the more generic, casual events. But in GT League, they'd be sectioned by race series/time period (MX5 Cup, GT1, Trans-Am etc) and when you first pick one, it would present a short video (2-5 mins?) showing video footage and photographs of the series with voice over by Alain De Cadenet explaining the series beginnings, highlights, maybe certain famous cars or drivers associated with the series, and then it's downfall or why it changed or transitioned into a different series.



Of course, I would think it entirely reasonable to sell these as packs with the cars, some associated tracks, and the events etc.

That seems like the dream to me, but I wouldn't expect that from these hardcore sims. They never seem to have the budget for something like that. Anyway, that's off-topic here.

People making it sound like PMR will be available at 8 AM somehow so I suppose I should go check.
AMS2, Project Cars 2, and Assetto Corsa all put PD to shame in that regard. Add in that any title with mods always sees a massive amount of historic tracks, and AC is a massive winner in that regard.
Sorry, see what I said above. I know the other games have historic tracks and GT does not.
Not going to lie, that sounds a lot like Gran Turismo, visuals placed above gameplay, particularly as we are now in the situation that we have a paid DLC that will be required to get raceweekends in the title!
I mean.. That kinda comes down to more subjective stuff. I think the overall gameplay in GT7 is vastly superior to the hardcore sims, even with it's flaws. The problem I have with the hardcore sims is they might as well be a series of Windows looking drop down menus for car + track + laps + time of day + weather then drive. That's incredibly dry and boring to me. Obviously some people enjoy that type of freedom and don't care about any sort've presentation or structured gameplay.
 
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Playstation DLC prices

dlc.webp


Cant complain here. Very reasonable compared to other sims.
 
Sorry, I meant like the historical photos, video, or information. I know a handful of the other games have had historic track versions. That was poorly worded/sentence order there lol

To put out one of my ideas that I think would be amazingly done by PD and fit in perfectly would be to have GT League based around real world racing and Special Events (like how GT2 had stuff laid out) to be the more generic, casual events. But in GT League, they'd be sectioned by race series/time period (MX5 Cup, GT1, Trans-Am etc) and when you first pick one, it would present a short video (2-5 mins?) showing video footage and photographs of the series with voice over by Alain De Cadenet explaining the series beginnings, highlights, maybe certain famous cars or drivers associated with the series, and then it's downfall or why it changed or transitioned into a different series.



Of course, I would think it entirely reasonable to sell these as packs with the cars, some associated tracks, and the events etc.

That seems like the dream to me, but I wouldn't expect that from these hardcore sims. They never seem to have the budget for something like that. Anyway, that's off-topic here.

People making it sound like PMR will be available at 8 AM somehow so I suppose I should go check.

Which would be great, but without the historic, period-correct tracks (which PD do not have a track record of at all) it's not going to work. Honestly, given that the historic context is widely avaliable, I would take the tracks and cars over the photos and videos. PC2's 1971 version of Le Mans is stunning.



The closest I can think to what you are suggesting would be Seb Loeb Rally and WRC Generations, both of which put in a good effort in that regard.
 
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The Traxion team is bitterly disappointed as it stands. A multi-platform sim racing game, with an approved modding system, single-player career mode and ranked multiplayer is what the industry needs right now. Given that the vehicle dynamics are built from scratch and they are combined with a graphics engine out of its comfort zone, there is tremendous scope to polish, refine, tweak and upgrade.


Emphatically, though, PMR isn’t a complete package yet. It needs a gravel-gargling Sean Dyche-style turnaround. Once time and several updates have passed, we’ll happily revisit Project Motor Racing. But at launch, we can only give it a lowly score.


Score: 5/10​


“Ambitious, but crudely disappointing”

In the words of Martin Brundle, I haven't been this disappointed since Shrek 2. Hopefully the patch fixes some of the issues.
 
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Which would be great, but without the historic, period-correct tracks (which PD do not have a track record of at all) it's not going to work. Honestly, given that the historic context is widely avaliable, I would take the tracks and cars over the photos and videos. PC2's 1971 version of Le Mans is stunning.



The closest I can think to what you are suggesting would be Seb Loeb Rally and WRC Generations, both of which put in a good effort in that regard.

Responded a bit in the edited post before you responded lol

The video or overall presentation aspect idea is why I love GT. It just oozes quality, passion, and care. I do think they sacrifice some more of the nuanced technical or gameplay aspects in favor of the broader audience. Like, just give me a *$^#ing telemetry screen so I can see what the tires/suspension are doing.

I love PC2 but it also fell into that drop down menu type game for me. Now that I think about it, I vaguely remember there being some sort of career mode but I must've messed with it at launch until a certain point and then its been so long I forgot about it. Not to mention this Spirit of Le Mans pack. Was it like included in my PC2 somehow because of season pass cause I don't see it on Steam as DLC but maybe I have it in-game already. Weird. I will definitely fire up PC2 again, either today or once I get my new PC upgrade in.
 
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Welp, I was fortunate (I think) enough to be the first of the GTPlanet Staff to get hands on with this, and share my thoughts on the fly in the resulting review video which has just gone live!


Along with this, the three of us - @ChazDraycott, @Jordan, and I - will be getting together to compare notes in a podcast too.

Double Take Idk GIF by Laff
 
I'm in Australia and I've played it for a couple of hours... it's worse than I ever thought it could be honestly.
Are you running whatever the latest patch is? You have me worried.
I dunno if it could be worse that FM on launch
Tom Cruise What GIF

IRacing can patch on the fly on consoles
Not sure that is a thing. Unless you are talking about NASCAR?
 
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