Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
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quoting your username: ynot?
My name backwards

I don't see why anybody would pay for a service they don't use.
Then don't

I let mine run out. I don’t do Sport Mode, racing versus people in other games or online GTAV.
I only do online for all my games. Never story or campaign mode. Have never completed a video game. It's boring to me without real people to me.
 
My thoughts after a couple hours so far

  • When joining a ranked race, you can register, but then have to wait for qualy to start, what the hell? No practice, not even by myself?
  • Social races are dumb, defeats the purpose of it being social by having 10mins of qualifying. I only had time for a single race in between server restarts, and spent 10mins in the MX-5 perfecting my time, only to get yeeted in the first lap causing my engine to blow up and I was stuck in the middle of the track, getting DQ'd.
  • Social vs Ranked seems poorly thought out, they should all be ranked, but varying lengths, if someone wants to do something social, let them create a lobby, also seems like there are too many race classes going on at once, Forza made this mistake, even GT7 with it's massive fan-base knows to keep things succinct to funnel the player base into wide matchmaking pools.
  • It's basically a requirement to turn damage off in single player due to the AI being too aggressive
  • Damage from door banging is too much, it should really just be superficial, with the aggressive AI you can barely get a lap in before your car can't point straight anymore.
  • I actually quite enjoyed the physics in some of the cars that others have found bad, it feels like I can catch oversteer before it snaps, and even though the collision physics feel off, it feels like I can have a bit of door banging without getting spun, just a shame about the abovementioned damage model.
  • Default views are fine, but I would like to be able to change the position of the bonnet/roof cam's, one is too high and one is too low for my tastes.
  • Needs an option to disable the steering wheel in cockpit view
  • Graphics are an obvious mixed bag, I managed to get mine running mostly over 60fps, but the time of day cycle is really jarring, sunset feels very strange. I'd also like some more control on graphics settings, I don't particularly care for the lush grass, would rather disable it and get those render cycles back.
  • The game needs a radar, with the way the AI is I had so many instances where an AI was side by side and just rams me on straights like I don't exist, plus some of them get yeeted and you have no idea if they are still there or not.
  • telemetry looks like it doesn't have any signals for other car positions, which I guess means a 3rd party radar will be impossible.

Overall, I went in with low expectations, but as others have pointed out, it's even worse than I feared, with all the talk of the dev's on discord warning folks away from grey market key site's, plus the price increase in the last few weeks (when they obviously knew the game was not up to snuff), it makes me happy I got the game at a steep discount on cdkeys instead of the insane price on steam.

I'm going to focus a bit on the modding aspects, I'll spend my racing time elsewhere in the meantime while I wait for the MP experience to improve, which is a huge shame, I was hoping this game would provide a decent service for those in less populated timezones, but I guess back to GT7 I go until then.
Nicely written and I can agree with a lot after my first runs. You will be happy to hear that you can erase steering wheel and hands by one single Button (L3?). Where it works well I like it a lot but there are many areas that need clearly to be improved. I will go with them.
 
The graphics don’t look as bad as GT Legends from back in the day but idk, maybe more closer to GTR2 only a bit sharper? I watched somebody’s base PS5 replay and at first it looks good but the more I watch the more underwhelming it is. It all kind of looks computery and fake. Maybe there’s missing some lighting or something. I can put my finger on it.

The replays looks absolutely horrendous though haha
It's very strange because in Donington the downhill section looked very flat and lacked detail, while on the uphill section, the sun was at an angle, setting, and it looked beautiful. I'm not someone who suffers with a game that has bad graphics, especially in a racing game where you're only focused on what's happening on the track and little else. Graphically, for me, it's just adequate. I played PC2 on console relatively recently, and I get the feeling they're pretty much on par.
 
I’m massively disappointed about the game. I had all my hopes pinned on this game for console with a controller. I’m hoping someone finds some magic controller settings. I so hope a few updates make it playable on a controller.
Same as here, I struggle to keep the Car on the Road...
 
The sensations I get with the controller are unlike anything I've experienced in PC2 or GT.

In those games, the driving is more forgiving, and you don't know where the limit is. With the cars I've tested, I can feel when the car is about to lose traction or when it's skidding.
You have to keep the car on track, and when you do, it feels like it was your own doing, not some strange assist from the controller.
As you go through the laps, you notice you have more grip and that you can enter corners a little faster and push the car a bit more; it's a feeling I hadn't had in previous games.
Many cars don't have traction control or ABS, and it's a joy when you brake properly without locking up the wheels.

In PC2 or GT, you can downshift aggressively at any speed while braking, and nothing happens. Here, if you don't downshift at the right speed, the rear end will slide out, which means you have to be constantly focused. I'm not one for solo racing, but I'm loving it here. Each car feels very different from the last, and you have to learn how to handle it.

As for the graphics, well, it's just barely passable, and that's about it. iRacing looks awful, and I don't see people complaining about it. The AI is a real disaster. I've only raced online in created lobbies because I get error 44 when trying to join ranked matches, and the game ran quite smoothly. The rival cars didn't do anything weird due to connection issues or anything like that.

Honestly, this game is more engaging for me than the ones I mentioned before in terms of driving. In the others, I can just cruise lap after lap on autopilot without making any mistakes, but here I have to be fully focused on the track and downshift at the right time to avoid messing things up. I hope they fix the bugs and polish it so you can all enjoy it.
 
I own an A110. The engine and gear changes sound nothing like that. Not even close. I can't pinpoint the exact car but I swear they recycled a random 4 banger from the pcars days for this.
I don't think it's far off the GT4 version, but too much transmission whine but not 'not even close'.

 
I have no Haptic Feed Back on my PS5 Dualsense...How can I Adjust it...?
that's strange, by default it should be enabled with a setting of 60.

Go to Settings > Input Device Settings and make sure it's on. Note: the haptic setting also affects the amount of rumble in the controller.

If it's showing as 60, make sure you have haptic feedback enabled in your PS5 settings.

The post on the Project Motor Racing website was reassuring to see, particularly that they referenced the AI.
It must be quite soul destroying as a developer to work hard on a game, expecting and hoping that people love it, and then for it to be so poorly reviewed by all the Youtubers etc, they were probably hoping for the opposite so are coming to terms with it.
 
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make sure you have haptic feedback enabled in your PS5 settings.

When I turn off the Game and go back to the PS5 UI the Feedback is right there. I guess I have adjust it in the Game.
 
Well, one thing I got wrong before, telemetry seems like it does support a radar, anyone on PC you should be able to use simhub to add a dashboard or overlay with the standard simhub radar on it, might even be possible to do it on a phone for console if telemetry is supported
 
After watching Broadbents and SuperGTs videos, yikes. With this and Rennsport, why do developers think it's OK to release games when they clearly aren't ready? This will be a buy for me in a years time maybe.
Consumers have been conditioned for years to accept broken releases while getting scammed out of their money
 
In PC2 or GT, you can downshift aggressively at any speed while braking, and nothing happens. Here, if you don't downshift at the right speed, the rear end will slide out, which means you have to be constantly focused. I'm not one for solo racing, but I'm loving it here. Each car feels very different from the last, and you have to learn how to handle it.
I haven't played the game and I could be way off here but don't most racing cars have ECU's programmed to match wheel and engine speed to stop the rear stepping out when downshifting too early?
 
Hot take… I saw opinions about both Rennsport and PMR, and somewhat I feel Rennsport at least seems to have good and stable physics. It will be funny if this one will be better after some fixing.
 
I haven't played the game and I could be way off here but don't most racing cars have ECU's programmed to match wheel and engine speed to stop the rear stepping out when downshifting too early?
Yes they do, it feels at some point they have pivoted to "Realistic is when hard" when the real cars dont behave like this.
 
After watching Broadbents and SuperGTs videos, yikes. With this and Rennsport, why do developers think it's OK to release games when they clearly aren't ready? This will be a buy for me in a years time maybe.
Sometimes it's because their publishers and/or corporate overlords tell them to push it out the door as is because they don't want to provide more time or money for developing it, sometimes it's because they self-publish and need the cash from early adopter sales to continue working on it, and sometimes it's to meet crowdfunding deadlines they set and were too optimistic on. No developer actually wants to put out a game that's unfinished, but more often than not they have to because the gaming industry is just broken like that.
 
Yes they do, it feels at some point they have pivoted to "Realistic is when hard" when the real cars dont behave like this.
I wouldn't say that's necessarily intentional. If the goal is arcade its easy to program the driving physics to be very forgiving, but if the aim is simulation it's a lot harder to get a realistic balance. GT7 is more on the simcade side of things but even that has had multiple updates which changed the driving physics. How it handles now is nothing like how it handled on launch.
EA WRC got a good balance IMO, however RBR fanboys will maintain that it's arcade and RBR is more realistic because it's harder.
 
Yes they do, it feels at some point they have pivoted to "Realistic is when hard" when the real cars dont behave like this.
I thought that was the case. Probably just an unfinished handling/physics model.

Either way hopefully they can patch this game into a good game. I will consider it then.
 
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