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Did I say I care? I know it looks crap, so I know wherever it's sited it'll still look crap.Then why do you care whether they fix the virtual mirror?
Did I say I care? I know it looks crap, so I know wherever it's sited it'll still look crap.Then why do you care whether they fix the virtual mirror?
P2P. Which isn't ideal for public ranked racing.Then why do you care whether they fix the virtual mirror?
Also why I'm here if anybody knows, is the online portion of this game P2P/dedicated or both?
Because that's something to think about if it has a short lifespan, don't want the servers being shut off.
If it is P2P why do console users need Xbox live and Ps+? It's rhetorical question and understand why that is so.P2P. Which isn't ideal for public ranked racing.
Initial thoughts on PMR
I believe the racing itself is P2P and the matchmaking is done by their server(s), so no more matchmaking when that's turned off eventually.Then why do you care whether they fix the virtual mirror?
Also why I'm here if anybody knows, is the online portion of this game P2P/dedicated or both?
Because that's something to think about if it has a short lifespan, don't want the servers being shut off.
Yes. At the moment it's completely devoid of a scrub effect when the fronts (or rears) lose traction and start sliding.They’re warm and grip and I can turn ok just don’t feel anything but some center force
There are some files in data\vehicles\_shared\physics\hadron\Chassis that resemble the Lisp-like custom FFB files used in PC and AMS2. The filenames all start with 'ffb.' and ends with '.eval'. I haven't experimented with it myself, though.Yes. At the moment it's completely devoid of a scrub effect when the fronts (or rears) lose traction and start sliding.
Was going to dive into the files if I get enough time tonight. Not sure if there's FFB tweakers files.
Try playing on the SX with lots of slowdown during races, never mind some artifacts, before talking about people making unwarranted 'claims'. FM and Test Drive has shown us, this is a disaster. It will never recover, only hopefully improve for us who bought it or those who take a punt in a sale.I think that's a fair overview of the game, Scaff. It's not quite the disaster that some people claim it is,
While playing I've noticed some very brief (it lasts for a frame or two) animation artifacts occurring when in cockpit view and it also happened in your video from where this screenshot is from:
View attachment 1499119
Hopefully they can fix that glitch.
Methinks you need to read that back to yourself and spot the rather obvious flaw in your post.I'm having ping issues between Steam and Xbox. Even though we're in the same region, the ping is very high. This problem doesn't happen between Steam and Xbox.
Did the GTO class last night. The AI was significantly faster then other classes at the same AI setting. One thing I noticed about lowering the AI skill, at least before this update, is that the AI still drive faster than I can in a straight line, but the lower you turn the AI skill, they only get slower in corners. I did a test of AI on 100 and then down to 65. In both instances I wasn't able to match the speed of the AI on straights, but in corners the AI slowed significantly in corners on 65.Would someone be able to do a GTO race on Monza with the Mercury Cougar against an AI at 70 and tell me how hard/easy you find it. The combination seems sheer impossible for me 🤷
Weather static, clear
Spring at 16h00
Tirewarmers on
Race only
Optimal conditions
Kind of along those same lines about the AI strength. 3 races at Monza. AI strength 78. First with the Nissan GT1.Did the GTO class last night. The AI was significantly faster then other classes at the same AI setting. One thing I noticed about lowering the AI skill, at least before this update, is that the AI still drive faster than I can in a straight line, but the lower you turn the AI skill, they only get slower in corners. I did a test of AI on 100 and then down to 65. In both instances I wasn't able to match the speed of the AI on straights, but in corners the AI slowed significantly in corners on 65.
I haven't done enough races in different classes yet after this update, but it seemed as though they may have addressed this some.
I find that if the car class is fast or difficult to drive, I need to knock the AI down, slower classes keep it back up. GTO class I have to turn down.
I thought that tooMethinks you need to read that back to yourself and spot the rather obvious flaw in your post.
Yep, same hereAlso for anyone on PC, my cursor stays on screen the entire time. I have to make sure to move it to the far side of the screen every time. It's quite annoying. Anybody else seeing this?
Also for anyone on PC, my cursor stays on screen the entire time. I have to make sure to move it to the far side of the screen every time. It's quite annoying. Anybody else seeing this?
Ping between Xbox and Steam is terrible; this problem doesn't occur between Steam playersMethinks you need to read that back to yourself and spot the rather obvious flaw in your post.
WOW! I just watched the video for surface material aka making a livery. 32 minutes to teach people how to make a livery and it’s clear you’d have to take some notes and rewatch the video a few times before you could remember all of that and maybe even do a few liveries just to lock it into memory.First unofficial car mod has been added on the mod hub, a v8 MX-5.
View attachment 1499602
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Mazda Mx5 V8 | ModHub - Project Motor Racing
Watch the latest videos on motor racing, including race highlights, behind-the-scenes footage, and exclusive interviews. Stay tuned for exciting action and in-depth analysis.projectmotorracing.com
Also quite a few liveries has been added.
There's a big difference between how the games do it though. Gran Turismo has a built in editor with preset shapes, logos, decals etc, PMR doesn't. Both require a degree of artistic talent but Gran Turismo allows you to get there much quicker.WOW! I just watched the video for surface material aka making a livery. 32 minutes to teach people how to make a livery and it’s clear you’d have to take some notes and rewatch the video a few times before you could remember all of that and maybe even do a few liveries just to lock it into memory.
GT7’s livery editor is one powerful tool. No training or tutorial required, all intuitive and can bang out a pretty decent livery in 20 minutes and be racing with it right away not to mention it’s shared for those who want it as well.
And PMR graphic quality isn’t quite there either. I find it funny the devs said don’t worry it’ll be easy to make your own livery. Sure doesn’t look like it.
Nah, GT7 doesn’t really require talent IMO. I had my mom make one one time and she doesn’t even play video games and it looked pretty decent.There's a big difference between how the games do it though. Gran Turismo has a built in editor with preset shapes, logos, decals etc, PMR doesn't. Both require a degree of artistic talent but Gran Turismo allows you to get there much quicker.
Most of that video is for people making a car mod from scratch, not to make a simple custom livery.WOW! I just watched the video for surface material aka making a livery. 32 minutes to teach people how to make a livery and it’s clear you’d have to take some notes and rewatch the video a few times before you could remember all of that and maybe even do a few liveries just to lock it into memory.
GT7’s livery editor is one powerful tool. No training or tutorial required, all intuitive and can bang out a pretty decent livery in 20 minutes and be racing with it right away not to mention it’s shared for those who want it as well.
And PMR graphic quality isn’t quite there either. I find it funny the devs said don’t worry it’ll be easy to make your own livery. Sure doesn’t look like it.