Project Motor Racing General Discussion

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Does anyone know how long you have to race before the AI makes a pit-stop?
Is it until they start to run low on 100 litres of fuel?

In a future patch I’d like to see an option added for mandatory pit stops in Race Weekend, just to make the races a little more interesting.
 
Most of that video is for people making a car mod from scratch, not to make a simple custom livery.
For that, this video is much better:


Thanks. Defintely shorter but for a very very simplistic livery IMO. Anyway just something I’ve noticed. Might have to just plug my eyes and ears about this game for a few months and then check back to see how it’s going. I think I was looking forward to it a little too much. Maybe once it goes on sale I might take the risk and buy it just because.
 
In a future patch I’d like to see an option added for mandatory pit stops in Race Weekend
That would be nice but they're going to need a little bit more than that. They're going to need to have fuel multipliers, tire wear multipliers, full course yellows with safety cars, AI mistakes, random failures, scalable damage (touching a car in front of me and having my hood bend up is a bit much), and selectable penalties. User created custom AI files would be nice too.
I was going to add custom championships but it looks like on PC we can actually add to the career path in the files by creating our own championships, however not in the UI but creating files. You can even create an icon it will use for it. A bit tedious but it exists.
This of course, if they are going to compete with the top of what's out there. PMR is nice but has a journey ahead to pull me away from AMS2.
I'm pulling for them to add as much as they can. I scoured through the files and you can see where there's notes to add or fix certain aspect of the fizziks or gameplay which is interesting to see.
 
There's a big difference between how the games do it though. Gran Turismo has a built in editor with preset shapes, logos, decals etc, PMR doesn't. Both require a degree of artistic talent but Gran Turismo allows you to get there much quicker.
What's the livery editor like compared to EA WRC?
 
al required, all intuitive and can bang out a pretty decent livery in 20 minutes and be racing with it right away not to mention it’s shared for those who want it as well.

There's a big difference between how the games do it though. Gran Turismo has a built in editor with preset shapes, logos, decals etc, PMR doesn't. Both require a degree of artistic talent but Gran Turismo allows you to get there much quicker.
PK, I will bite on this one :D

It depends on what you are used to in terms of editing liveries, those already creating liveries for every other PC title will have zero issues, and in many cases will be able to transfer over liveries from other titles (as they are to a large degree platform agnostic).

Yes, speed comes from the ease of use of the tool, but also from familiarity. Overall, live editors like GT's can be quicker to get to grips with initially, but are arguably less powerful overall than the options available with PC editing ones.
 
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Anyone else wondering why this game doesn't have Soft and Medium tires?
GT titles were pushing RH, but always had RS and RM available for TT's and custom races...
 
Anyone else wondering why this game doesn't have Soft and Medium tires?
GT titles were pushing RH, but always had RS and RM available for TT's and custom races...
It depends on the class. Some classes don't/didn't have multiple compounds in their era and the game has era specific tyre modelling through the classes. So I think up to GT1 it's basically just dry or wet tyres and then LMP or GT up to modern day you get the 3 dry compounds (hard medium and soft) plus inters (sometimes) and wets.

Nowhere in the game does it tell you this though 😂.
 
PK, I will bite on this one :D

It depends on what you are used to in terms of editing liveries, those already creating liveries for every other PC title will have zero issues, and in many cases will be able to transfer over liveries from other titles (as they are to a large degree platform agnostic).

Yes, speed comes from the ease of use of the tool, but also from familiarity. Overall, live editors like GT's can be quicker to get to grips with initially, but are arguably less powerful overall than the options available with PC editing ones.
Bite away.

So are we going to see chrome based paints, colour changing paints, metal flake paints or matte paints… with decals that can be half transparent letting through the detail of the paint below?

Gloss paint with matte decals or matte paint with gloss decals?

From the video I watched, I’m just not buying it. Yes you need to be familiar with the editing tools or software but designing on a car with no different lighting options while you’re designing, on a flattened out template that kind of resembles a car, working on that to get the stripes/decals just right, looks extremely difficult. Almost working blind in a sense. There’s definitely a learning curve there as well. First livery somebody makes that’s never made one before is going to take them a long time if it has any degree of complexity and isn’t just a different colour and a new number.

Anyway it just rubs me the wrong way when they said it’ll be very easy or just as easy. Sure maybe it will be…for those that have been doing it for a long time, are familiar with it, and have some previous liveries they can adapt to any car.

Doesn’t look like you can sit on the couch with your controller and design a very nice livery while chatting with a group of friends. And yes GT7 users have produced ridiculously nice detailed liveries.
 
Bite away. So are we going to see chrome based paints, colour changing paints, metal flake paints or matte paints… with decals that can be half transparent letting through the detail of the paint below? Gloss paint with matte decals or matte paint with gloss decals?
Yep, if it's got close to the mod control as AC then you certainly can.

From the video I watched, I’m just not buying it. Yes you need to be familiar with the editing tools or software but designing on a car with no different lighting options while you’re designing, on a flattened out template that kind of resembles a car, working on that to get the stripes/decals just right, looks extremely difficult. Almost working blind in a sense. There’s definitely a learning curve there as well. First livery somebody makes that’s never made one before is going to take them a long time if it has any degree of complexity and isn’t just a different colour and a new number. Anyway it just rubs me the wrong way when they said it’ll be very easy or just as easy. Sure maybe it will be…for those that have been doing it for a long time, are familiar with it, and have some previous liveries they can adapt to any car. Doesn’t look like you can sit on the couch with your controller and design a very nice livery while chatting with a group of friends. And yes GT7 users have produced ridiculously nice detailed liveries.
As I said...

"Yes, speed comes from the ease of use of the tool, but also from familiarity. Overall, live editors like GT's can be quicker to get to grips with initially, but are arguably less powerful overall than the options available with PC editing ones."

...in most cases you are effectively working in the same way the devs for the title do in creating skins.
 
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Short term roadmap revealed.


Ongoing Improvements
Continued handling refinements across all vehicle classes.
UI and UX improvements throughout the game.
A complete overhaul of the penalty system.
Continued upgrades to online stability and functionality.
Rendering and visual enhancements.
Performance and engine optimisation.
Audio improvements.
Visual upgrades to vehicles and environments.
Input and haptics updates.
Pit lane and pit stop improvements.
AI opponents optimisation.

New Features in Development
Radar system.
Spotter support.
Rolling starts.
VR support for PC.
New online modes.
Native triple-screen support.
Frontend and menu overhaul.
Career Mode restructuring and expansion.
 
Yep, if it's got close to the mod control as AC then you certainly can.


As I said...

"Yes, speed comes from the ease of use of the tool, but also from familiarity. Overall, live editors like GT's can be quicker to get to grips with initially, but are arguably less powerful overall than the options available with PC editing ones."

...in most cases you are effectively working in the same way the devs for the title do in creating skins.
Which may explain why a lot of the time the devs liveries aren’t all that elaborate.

Interesting to know they can still make this glossy and matte and chrome and metallic.

Speed is subjective in my opinion. It doesn’t appear that way but who knows. Anyway doesn’t matter I guess. I’ve seen enough to know I won’t be getting the game until there’s a considerable discount and even then I might pass.
 
Not a huge surprise that is going to take that long, but I think it would be too late even if they can implement all that in 4 months, which I doubt.

This could have been such a different story if they released it as EA. Because that's what it is at best, and this roadmap basically confirms what people have been saying about the game.
 
Not a huge surprise that is going to take that long, but I think it would be too late even if they can implement all that in 4 months, which I doubt.

This could have been such a different story if they released it as EA. Because that's what it is at best, and this roadmap basically confirms what people have been saying about the game.
I think 4 months is bordering on too ambitious personally. I don't think it's long at all, I think it's almost too quick. Given the recent cuts.
 
I think 4 months is bordering on too ambitious personally. I don't think it's long at all, I think it's almost too quick. Given the recent cuts.
I agree that it is too ambitious. I'm saying it's too long, or too late, to salvage the game. The game will be dead long before that if some of those fixes don't come much sooner, like the online stability/reliability, penalty system and optimisation.
 
I agree that it is too ambitious. I'm saying it's too long, or too late, to salvage the game. The game will be dead long before that if some of those fixes don't come much sooner, like the online stability/reliability, penalty system and optimisation.
I don't agree with that at all. Dead by April? No chance. Many poorly launched games have come back stringers, over longer periods of time.

Edit: Could I ask a favour of someone who owns the game on PC? Could someone who does please pull out a championship XML file from the game? I want to create my own but I'd like to see how a championship looks in the XML so I can do it properly. Thanks in advance.
 
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I don't agree with that at all. Dead by April? No chance. Many poorly launched games have come back stringers, over longer periods of time.

Edit: Could I ask a favour of someone who owns the game on PC? Could someone who does please pull out a championship XML file from the game? I want to create my own but I'd like to see how a championship looks in the XML so I can do it properly. Thanks in advance.
And many haven't.
 
I see it on 3 dimensions

on the development side is probably ambitious given where it is now and the layoffs
on the timeframe side, 3-4 months are ok, if we see intermediate activities, like they seem to be willing to do if they follow some sort of bi-weekly or so update
on the desirable side, 3-4 months are a long timespan. going back to the update frequency it may feel quicker or longer depending on how it will unfold

Finally I do think that we are still riding the wave of the early negative (and rightfully so) reations. It's no more the bulk of it, but I think we are still in its tail.
If they keep improving with consistency maybe content creators can start to look back at it keep the life support triggered long enough to help revitalizing it. Otherwise it will live in its small bubble.

I hope it will resourge, both because my money is in it, and because I'm enjoing driving it, with all its limits
 
The roadmap now says "Over the next few weeks and months, you can expect the following:"

They changed it in a matter of hours. This team is so amateurish. They instill zero confidence.
It’s nothing like I had expected. Which is unfortunate. Good luck to them and living up to their claims.
 
One of the Championships.
Thank you 🙏

The roadmap now says "Over the next few weeks and months, you can expect the following:"

They changed it in a matter of hours. This team is so amateurish. They instill zero confidence.
Which more or less means what it originally said, 3/4 months. Nothing amateurish about it, all people did on the Discord was ask when stuff was coming and what the time frame was.
 
Here is my video of two classes:



I failed in second race, I lost concentration bcs I raced and before streaming.

With Dualsense is unforgiving.

I have AI on 40. I should put them to 50-60
 
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Thank you 🙏


Which more or less means what it originally said, 3/4 months. Nothing amateurish about it, all people did on the Discord was ask when stuff was coming and what the time frame was.
They changed it because they realised they can't commit to 3/4 months, most likely.
 
If that's your interpretation of it.
It is. Why change it if not to make it less definitive?

It was also the only thing giving this letter of intentions any sort of resemblance to a road map. I get why they did it like this. It's a small studio and it just became even smaller.
 
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