Project Motor Racing General Discussion

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Yes and that’s entirely my point.
PMR was marketed as a full on sim, if they were to pivot to a more simcade type of game it would be pc3 all over again.

PC3 was developed that way though, it was bad marketing that killed it. PMR was marketed and released as a sim, to change it during the life cycle of the game would be unprecedented in the context of other games and hurt it even more most likely.
 
Aswell as fixing this, they ought to give everyone who's tried it a free model for the inconvenience
I find it crazy they could even think this game is ready for online competition. I don't even care about the model I just want to compete on a level playing field. Slightly MADD
 
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I think I got rather misconstrued, I have never said that sim racing isn't a game. But it's a game based on a sport, and I think the majority that play online (which is, of course, a tiny minority!) come to it because they love the SPORT.

As some have commented, they don't like playing online. Too many griefers, too competitive, too time consuming, whatever...

But for those that love the real sport, it's all too obvious right from the first race that the AI don't provide an even remotely realistic experience. Where in real life have you ever see someone able to pick up at least ten places from the back of the grid because NOT ONE SINGLE CAR defended the inside?

And it's this that really sorts the lovers of the real sport from those that just want to play a game. Or, if you will, 'gamers'. Feel free to raise your hackles again, but, as pointed out earlier, the numbers for participation in online have consistently shown (on consoles at least) that most people just want to play a game. Not 'simulate' the sport the game's based on.

For me, single player is a last resort. Some games need it because of the fake 'economy' and I simply won't play them. It's one of the best features of PC2. Any car, any track, Day One...

For those that skip online because of the griefers, look to games with lockable lobbies. If the room host can kick griefers and they can't immediately re-enter (PC2's WORST 'feature'!) that's the problem solved.

But it's a numbers game. PMR rushed out the game, online looks like it hasn't enough numbers to reach critical mass. So it's all a bit moot...

If anyone's still upset about my critique of the difference between racers and gamers, try to remove yourself from the equation and simply explain why VERY FEW play online even when many games allow easy removal of griefers...
 
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That game wouldn’t have succeeded even with a “good” marketing strategy, I’m afraid.
If PC3 was the FIRST game of the series, I have a feeling, as an alternative to GT7 it might have done quite well. But what had been dropped, nerfed and simplified was overwhelming the impression of the basic game.

For pad players (the majority of GT7's player base) it was pretty good, as long as you'd never SEEN PC1 & PC2, it had quite a few things GT players had been asking for. If it had come along as say a long awaited Shift 3, or a totally different new name, and hadn't carried the expectations of a fairly robust Project Cars community, perhaps it could have gained traction.

Obviously, calling it PC3 was the kiss of death. But I really think that if it hadn't come out in the shadow of PC2, it might have found its niche...
 
I think I got rather misconstrued, I have never said that sim racing isn't a game. But it's a game based on a sport, and I think the majority that play online (which is, of course, a tiny minority!) come to it because they love the SPORT.

As some have commented, they don't like playing online. Too many griefers, too competitive, too time consuming, whatever...

But for those that love the real sport, it's all too obvious right from the first race that the AI don't provide an even remotely realistic experience. Where in real life have you ever see someone able to pick up at least ten places from the back of the grid because NOT ONE SINGLE CAR defended the inside?

And it's this that really sorts the lovers of the real sport from those that just want to play a game. Or, if you will, 'gamers'. Feel free to raise your hackles again, but, as pointed out earlier, the numbers for participation in online have consistently shown (on consoles at least) that most people just want to play a game. Not 'simulate' the sport the game's based on.

For me, single player is a last resort. Some games need it because of the fake 'economy' and I simply won't play them. It's one of the best features of PC2. Any car, any track, Day One...

For those that skip online because of the griefers, look to games with lockable lobbies. If the room host can kick griefers and they can't immediately re-enter (PC2's WORST 'feature'!) that's the problem solved.

But it's a numbers game. PMR rushed out the game, online looks like it hasn't enough numbers to reach critical mass. So it's all a bit moot...

If anyone's still upset about my critique of the difference between racers and gamers, try to remove yourself from the equation and simply explain why VERY FEW play online even when many games allow easy removal of griefers...
I’d like to add, playing online doesn’t have to mean competitive. We have perfectly good fun races with friends. Really no competition there. I don’t care to win, it’s nice sometimes but I’m there to enjoy the game and the company. I don’t race sport mode in GT7 at all. Rarely participate in anything that ranks me amongst others. You can chase high score all day long and still not be the fastest.
 

Point system doesn't work, pit bug hasn't been fixed, massive DQs, track running slow mo and warp speed, mad glitches at the start of the race! Can anyone add to this?
But yeah let's run a online competition!
Slightly MADD

PMR x Spark Challenge by Slightly MADD
 
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I think the rot set in on online when PD started Quick Race. Was that GT6? Prior to that, there was no auto-ranking. You HAD to join lobbies run by a host, who had the power to kick. You quickly learned which hosts ran clean rooms, adhered to the basic GT Planet OLR, and everybody in there stewarded themselves and others.

Some of the cleanest, funnest and most competitive rooms I ever played.

But then PD brought out Quick Race, which had no host. And driving standards were whatever the auto-stewarding allowed, which was basically damn near ANYTHING. And here we are, 13 odd years later and contact stewarding has barely improved in the slightest.

I think fair stewarding will always remain beyond the scope of consoles' capabilities.

PC2 when first released had most of the pieces to allow a similar system. But SMS, rather than just let the community figure out who were good hosts, decided to fix a bug where a host could start a race then kick EVERYONE to get an easy win and pick up the points and safety rating... by making the host need EVERYONE in the room to vote for it before they could kick anyone...

For starters, this had to be done verbally, which left whoever couldn't speak English (or whatever language the majority spoke) confused about the vote, and quite honestly getting a full room to do it was rarely successful. Plus many mute chat in game, so often had no idea a vote was being called.

Add to that, idiotic SMS didn't put the code in (unlike PD) where someone kicked couldn't immediately rejoin. So it was virtually impossible to kick griefers and have them STAY out. PD's system wouldn't let them back in that room. But would let them in a new room... it was workable.

SMS refused to listen to widespread community complaints about it, and made finding clean casual rooms very difficult (they DID have password protected rooms, but that doesn't work for pickup racing) but actually DID fix it in PC3.

SMS also didn't allow room titles in the lobby on console (but did on PC) which made it tough to know what you were joining.

Has PMR fixed all that?
 
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