Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
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This is because they eliminate soft and médium tires. The hard tires are very dificulty to heat up. Very bad update to me.
And the multiplayer ranked races are worst tem ever. .
 
This is because they eliminate soft and médium tires. The hard tires are very dificulty to heat up. Very bad update to me.
And the multiplayer ranked races are worst tem ever. .
A tip for warm up de temp of hard tires is lower de pressure. For each track and climatic state theres a sweet spot.

zjn
For those of you racing offline...
Do you use the same ai strenght in each class or differentiate it?
Theres no consistence on aí in diferent classes. I use diferent strenght for each of them. Its depend the level of skill of the player. 75 to 90 is a sweet spot for me.
 
zjn
For those of you racing offline...
Do you use the same ai strenght in each class or differentiate it?
For me it's wildly different depending on class and car within that class. GT3 and GT4 are fairly consistent but some others have to be adjusted way down to try and get a competitive race.

@zjn EDIT I did try the game again tonight after this last patch. I don't know what they've done but the game is not very different than before and not in a good way. First it seems AI strength is much higher than before. I ran two races in two different classes (GT3 & Porsche 992 Cup) at my old number. Here I used to win but I had to work for it. I would qualify at the top or very near the top. But tonight I was dead last in Porsche Cup and 10th I think in GT3. I never got close in the races. I then ran them again at 10 points lower AI than before but the AI were still running the same lap times as at the higher number. So I'm going to have to totally redo all of my AI strength numbers

GT3 doesn't feel very good now. Certainly not like before the patch. The steering is very stiff. Cutting stiffness in half doesn't affect it at all. It's still very stiff.

Track limits have went backwards. Now we're back to the two wheels over a curb gets track limit warnings. Don't know why this game can't understand the difference between two wheels and four wheels over a curb. The astro turf on the right hand curb at the Veedol Chicane is not track limits. It's the preferred line through that turn.
 
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So how is the new update? Is it going in right direction? Anyone on base PS5 with T598? How is force feedback and performance?
 
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