Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
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I'll gladly sacrifice grass quality for a more consistent frame rate, and the LMdH updates sound encouraging. I hope this is finally the moment where I start enjoying this without caveats because the potential is there, as is the effort to improve it.
 
So apparently VR is working already. They are showcasing it on the Sim expo this weekend.

Not that I care. Who needs a stupid pc and a VR set anyway. 😮‍💨
 


Those are some nice cars.


Not sure about the track to be honest.


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Traxion points out that it looks very similar to Road America. We'll have to see how close the actual layout is.

Some really nice american classics here.
Shelby Daytona Cobra, Chaparral and MK IV are great add.
And yes, having a guy like Aris It's huge news for the game, Hope for other good steps on right direction for PMR.
 
It is very drivable on controller now, however it seems that they've just dialed in loads of understeer to make it happen. I'm sure it can be fixed with setups. I'm fine with it like this as I don't have have to worry as much about spinning but I think most may not be.
I tried the Roots challenge and the car didn't want to kill me as I'd expect (maybe I wasn't pushing it hard enough) and I was having to wait so long on exits so that the car wouldn't drift wide
I managed a 2:02.9 which is still apparently over 10s off but would need someone to try it on this update to have a better idea of how far off I am.
 
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