Project Motor Racing General Discussion

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I see promise in this game and since the Hypercars were added to GT7 I enjoy trying them out in both games, seeing the things they do differently, there's definitely a level of depth in way it's simulated that I enjoy if we're comparing say a Porsche 963 at the Nordschleife in PMR vs GT7. Especially doing the races against the AI, there's potential for the PMR version of that experience to maybe be the more challenging, intense version.

But as the sun sets over the trees in the beautiful forest as the course undulates and zips past at a silky 60fps with satisfying feedback from the controller and rock solid physics, I think as an overall experience let's not pretend GT7 isnt miles and miles ahead.
 
I see promise in this game and since the Hypercars were added to GT7 I enjoy trying them out in both games, seeing the things they do differently, there's definitely a level of depth in way it's simulated that I enjoy if we're comparing say a Porsche 963 at the Nordschleife in PMR vs GT7. Especially doing the races against the AI, there's potential for the PMR version of that experience to maybe be the more challenging, intense version.

But as the sun sets over the trees in the beautiful forest as the course undulates and zips past at a silky 60fps with satisfying feedback from the controller and rock solid physics, I think as an overall experience let's not pretend GT7 isnt miles and miles ahead.
I've never played GT7 so I can't comment on anything about it. But I think what PMR is good at is the peripherals, the things that should be toppings to the main game play. The way the cars sound, the sounds from the track like the curbs and such is very good. Even the way the cars look is pretty good now after several updates. But they can't seem to get the core game play right. Like @Fossilized said this thing with the inconsistent AI from track to track and class to class is probably one of the things that bothers me the most about the game. Then would be the handling of the cars.
 
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