Project Motor Racing General Discussion

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I said this DLC wasnt really up my street, then I tried it. I'm so impressed. The cars are lovely. If anything this is the moment where PMR really came into its own - this is the kind of stuff I want, something different and interesting that both evokes nostalgia and challenges you as a gamer. I want to know all about these cars and the 60s/70s sportscar racing scene it's taken from now. Bravo.
 
I love the track, and I love the cars. I said it over on the official forum and I'll say it here- I'm a huge fan of the era and I believe with admittedly only a short time trying them all out thus far, this is the best representation of these cars in any game yet.

The physics update that went along with it seems to be a step in the right direction as well- gave the 964 and the N-GT Porsche a run while I was at it, a little more time and experimentation will be required but they both felt better and more intuitive to drive. Maybe a bit less floaty and a little more bite on the fronts? I'll have to give them some more time and report back. Sort of wish I could roll the updates back and forth.
 
I'm excited to hear more feedback on the patches.

@Fezzik I bought (preordered) it on steam so i could return it for the full price after i didnt like it in its initial version ;)

Will pick it up again when its eventually good, just because of the different cars that want to be driven with a manual gearstick and clutch

It's worth giving it another go now imho.
They've re really turned it around.
It was pretty much unplayable at launch, not any more though.
 
Have to slow down waaayyyyy early in the Corvettes. :lol:
Jaaaaaaag sounds sweet and I got the widomaker treatment in the Porsche, once. Much better to drive these classics in this game than in PC2. Haven't driven the green Lola yet. I'll jump in that tonight.
Lola is a good one. Sort of like the Jag in that it's the one in the class that seems the most willing to at least try to work with you rather than actively trying to murder you. The MKiv is great but it has that all-the-power, even more of the speed, none of the brakes thing going on. Accurate.
 
My main bugbear with the game still sticks - the career mode is just so 'bare-bones' for me....i want the in-depth elements that the F1 games bring for example...i like to have a real 'progression' in a career mode,that can last a number of seasons....form rivalies with drivers and teams etc.

For me,this has always been the case with the Pcars and AC games.

And for me, Grid Autosport really nailed it - i wished Codies had done a rework of that game.
 
My main bugbear with the game still sticks - the career mode is just so 'bare-bones' for me....i want the in-depth elements that the F1 games bring for example...i like to have a real 'progression' in a career mode,that can last a number of seasons....form rivalies with drivers and teams etc.

For me,this has always been the case with the Pcars and AC games.

And for me, Grid Autosport really nailed it - i wished Codies had done a rework of that game.
Also I feel like the immersion just isn't there. Like Pcars had the immersion factor with the visuals and progression but PMR just doesn't have that yet imo. Stuff like full course yellows, safety cars, rolling starts, proper damage, and even small stuff liking being able to adjust fuel consumption all contribute to immersion that PMR is lacking at the moment.
 
I think that stuff like a fully immersive career mode needs to come AFTER they perfect the fully immersive driving experience!

Not much point to the eye candy if the handling still needs a lot of fettling, or the AI is all over the shop, or collisions still bounce things around like rag dolls, etc..!

My favorite things from PC2 were the pre-21st century vehicles and tracks. Not really because I'm nostalgic, but more that those kinds of tracks and cars tend to lend themselves to good racing and good driving technique. I don't think it's a coincidence how popular GT3 cars are with the noobs. Yes, they're seeing the same cars they're currently seeing on TV, but they're also damn easy to drive up to close to the limit.

20th century race cars sort out the drivers from the rookies pretty early in a race!

On a different note, I sometimes wonder how good PC2 could have been if SMS had have done what S4S have done and just basically stolen and renamed all the tracks to avoid license payments? If every penny spent on licensing tracks had have gone to the development team, would it have been enough that Bandai didn't bail, and PC3 had simply been more of the same?

We'll never know, but it's comforting to think that almost everything coming in (which probably ain't a lot currently!) is at least going to the areas of the game that need it most. I don't need or want photo-realism for every billboard, but I'd sure like my cars to handle realistically and my AI to give me a balanced challenge each race! And we know getting that takes money that often gets used to pay licensing fees...
 
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I think that stuff like a fully immersive career mode needs to come AFTER they perfect the fully immersive driving experience!

Not much point to the eye candy if the handling still needs a lot of fettling, or the AI is all over the shop, or collisions still bounce things around like rag dolls, etc..!

My favorite things from PC2 were the pre-21st century vehicles and tracks. Not really because I'm nostalgic, but more that those kinds of tracks and cars tend to lend themselves to good racing and good driving technique. I don't think it's a coincidence how popular GT3 cars are with the noobs. Yes, they're seeing the same cars they're currently seeing on TV, but they're also damn easy to drive up to close to the limit.

20th century race cars sort out the drivers from the rookies pretty early in a race!

On a different note, I sometimes wonder how good PC2 could have been if SMS had have done what S4S have done and just basically stolen and renamed all the tracks to avoid license payments? If every penny spent on licensing tracks had have gone to the development team, would it have been enough that Bandai didn't bail, and PC3 had simply been more of the same?

We'll never know, but it's comforting to think that almost everything coming in (which probably ain't a lot currently!) is at least going to the areas of the game that need it most. I don't need or want photo-realism for every billboard, but I'd sure like my cars to handle realistically and my AI to give me a balanced challenge each race! And we know getting that takes money that often gets used to pay licensing fees...
Oh I 100% agree with you, they should definitely focus on the physics and driving first. They can have all the immersive features they wnat but if the core driving isn't good, then it doesn't matter. I wasn't saying that an immersive career mode should be their top priority, I was just agreeing Magdelayna and that that's another thing they should add to the game later
 
Oh I 100% agree with you, they should definitely focus on the physics and driving first. They can have all the immersive features they wnat but if the core driving isn't good, then it doesn't matter. I wasn't saying that an immersive career mode should be their top priority, I was just agreeing Magdelayna and that that's another thing they should add to the game later
Me, I'm not really that big on turning a racing game into a role playing game. Those F1 role playing sections are pretty cringeworthy. And a pre-baked progression path isn't really my cup of tea. I truly love the sandbox that was PC2. Set up any single race any damn way you want! You want a series, do five or six in a row. Doesn't honestly matter that there aren't 'rivals' from another team in the other cars. You're going to drive as hard to beat a back marker in a championship as you are the guy closest to your points!

Well, if it's a game, anyway
 
We do, it's AMS2 and it's really rather great.
But that's not SMS/S4S, is it..? Plus, PC only, so probably doesn't face the same gatekeeping that consoles do to protect Sony/Microsoft from being sued. But I can imagine the licensing fees paid for PC2 were pretty substantial. Question is, would Ian Bell have plowed the savings into more code work, or just pocketed it or plowed it into vanity projects like the vaporware console..?!

I didn't know AMS2 skirted licensing as well as PMR... good to know, as any legal issues have likely long been litigated.
 
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