Project Motor Racing General Discussion

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There are no European tracks PC2 doesn't have. They've been renamed, that's all. S. America has Sau Paulo, which was in PC3. N. America has the most new tracks, 4 new ones. But we lost Watkins Glen (possibly the best all round track imho) Indianapolis (road and oval) Daytona oval, Long Beach, COTA, Laguna Seca, Sonoma. Willow Springs and more, a massive hit to track count (and some of the more popular tracks to boot).

Oceania and Africa get one new track each, but Oceania loses that wonderful N. Zealand track.

For me, the thing you're actually LOOKING at while you race is the track. Variety there to me is FAR more important than the cars. I can happily play a game with a lower car count but fewer tracks quickly makes the game boring.

Excusing this by calling something 'focused' is a bit of a cop out. And honestly, with several other games VERY GT3 focused, S4S has decided to go ahead and find the most crowded and most mature motorsports segment to try and compete. Not a great idea given the historic failings of Ian Bell helmed titles.

His best products always were things that really had no competition.

Definitely planning on getting into something new soon, but short of plowing a LOT more money into a PC build capable of running the PC games well, if I stay on console I find nothing enticing me away from PC2 yet.
Indeed, and if you read my post I quite clearly state that PC2 has a far stronger track list, zero debate there from me at all 🤷.
 
There are no European tracks PC2 doesn't have. They've been renamed, that's all. S. America has Sau Paulo, which was in PC3. N. America has the most new tracks, 4 new ones. But we lost Watkins Glen (possibly the best all round track imho) Indianapolis (road and oval) Daytona oval, Long Beach, COTA, Laguna Seca, Sonoma. Willow Springs and more, a massive hit to track count (and some of the more popular tracks to boot).

Oceania and Africa get one new track each, but Oceania loses that wonderful N. Zealand track.

For me, the thing you're actually LOOKING at while you race is the track. Variety there to me is FAR more important than the cars. I can happily play a game with a lower car count but fewer tracks quickly makes the game boring.

Excusing this by calling something 'focused' is a bit of a cop out. And honestly, with several other games VERY GT3 focused, S4S has decided to go ahead and find the most crowded and most mature motorsports segment to try and compete. Not a great idea given the historic failings of Ian Bell helmed titles.

His best products always were things that really had no competition.

Definitely planning on getting into something new soon, but short of plowing a LOT more money into a PC build capable of running the PC games well, if I stay on console I find nothing enticing me away from PC2 yet.
You're a real fun sponge.
If you have so many complaints why are you still playing it?
 
Some more pics since I'm now allowed to share them

PMR-AussieRivals-03_en.webp
PMR-AussieRivals-10_en.webp
PMR-AussieRivals-07_en.webp
PMR-AussieRivals-01_en.webp
 
I think it's finally time to buy the game.

They keep changing the handling for GT3 and GT4, isn't this the fourth or fifth change they made?
At least. To me peak GT3 handling was around 1.4 or so. After that it's just been change after change and not for good either.
 
Okay, just ran a 10 minute race in the V8s at TI Aida/Tamika. On controller it’s awesome!

Now, the authenticness of the locked diff, no TCS and no ABS are way better than before the update. The rear doesn’t swing around during threshold braking, the brakes are easy to modulate with the left trigger and wheel spin is easy to control.

AI(set to 60) were very much aware of my proximity. I was attacked when braking on the racing line and if I left the door open in corners and exiting corners. A few minutes to go and I messed up after moving up to 10/16, by not letting my tyres cool a bit. Overheated them and the rear end came around. Dropped to 16/16 and I wasn’t mad. Good stuff!

Only negative is the Hide HUD button isn’t functional when watching replays.
 
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