Project Motor Racing Update Adds Radar Feature and AI Improvements

  • Thread starter Thread starter MagpieRacer
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Have they updated the handling? As a console player I was looking forward to having a sim with and updated Hypercar roster (sideeyes Kaz), but reports were that the Hypercars were undriveable at launch. Wondering how this is now performing on PS5?
 
Glad to see they are working on making the game better.
 
I'm glad we've got a radar but wow it's big! Had to relocate it on my screen. I'd say the car icons are all we need, like in ACC, the actual circular area is a bit OTT. I'm never happy 😄
 
I've tried hyper, group c and the 917k. I find those pretty much undrivable.
To be fair, a lot of these cars are undriveable in any real sim. I think driving cars that don't have ABS will be difficult in any sim until everyone has active pedals with force feedback that is driven by the game in real-time like wheel ffb currently is.
 
Are they still ripping console players off with the price difference compared to PC version?
Also would love to know where this understanding and goodwill was towards a game that needed fixes when Forza launched in 2023...
 
Are they still ripping console players off with the price difference compared to PC version?
Also would love to know where this understanding and goodwill was towards a game that needed fixes when Forza launched in 2023...
game is the same price on all platforms, what you're talking about is grey/black market keys
 
I remember coming a year late to PC2 and there was still another YEAR of updates before it was abandoned for PC3 development.

The way things are looking, it seems waiting a year is a wise move. Fortunately, in the meantime you can still run PC2, as online is user hosted, not dedicated servers that can be shut down by the devs or publishers.
 
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