Project Motor Racing Update Adds Radar Feature and AI Improvements

  • Thread starter Thread starter MagpieRacer
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Have they updated the handling? As a console player I was looking forward to having a sim with and updated Hypercar roster (sideeyes Kaz), but reports were that the Hypercars were undriveable at launch. Wondering how this is now performing on PS5?
 
Have they updated the handling? As a console player I was looking forward to having a sim with and updated Hypercar roster (sideeyes Kaz), but reports were that the Hypercars were undriveable at launch. Wondering how this is now performing on PS5?
Better but not on the same level of good as other classes.
 
I've tried hyper, group c and the 917k. I find those pretty much undrivable.
To be fair, a lot of these cars are undriveable in any real sim. I think driving cars that don't have ABS will be difficult in any sim until everyone has active pedals with force feedback that is driven by the game in real-time like wheel ffb currently is.
 
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