Project Turn 1 (AI is a problem)

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I have started up a career mode and I'm using the Formula Rookies. Had to spend about an hour testing and retesting so the FFB would actually feel right (but that's another point), and eventually made it out on track at one of the GB tracks (Snetterton I think). The car is great fun to drive, and I used up 20 minutes in the pre-race practice session learning the car and track and getting good consistent lap times.

So I eventually get into the race itself, and this is where my problem lies. It literally took me 15 or more restarts to actually make it through turn 1 without being shunted, spun, pushed off track or crashing into the guy in front after he slams the brakes on mid corner for no apparent reason.

You could accuse me of just being bad at the game but I promise you it is not the case. The occasions that I did make it past turn one (or even turn two) it was considerably better although there are some instances when you are close with the AI that they do some seriously nutty moves and screw you big time. The turn itself is a fast right hander so I don't know if it's just the AI not being that good on that sort of bend, and to add to that, these little cars will spin and practically snap in half with much more than a nudge so sure that does not help but it doesn't mean it's not a big problem. It was a maybe 10 minute race (9 laps) and it probably took me over half an hour to actually get to the finish, most of that time spent on the starting grid and going through the menus to restart the race each time.

I have the AI strength on maximum and I do like that they are actually a "fairly" decent challenge if you can actually avoid crashing with them, but they need some serious aggression management and some training on racing lines, as well as being aware that you actually exist on track. Or perhaps it's the fact that it's the formula rookie, the AI drivers are actually rookies...but I highly doubt the game is that clever.

Anyone else having these kind of problems?
 
I havn't tried out the Formula Rookies yet, but i have not seen this problem before. Maybe its isolated to the Rookies? I definetly don't blame your skill; I have seen it demonstrated in your videos.
 
This was the same for Gran Turismo .Nascar the game franchise etc etc ,They are not AI but follow a script how much space they give each other ,which causes them to go really slow in the turns and its no really helped by the width of the track

The only thing you can really do is try and get a good qualifying lap so your on the front two rows of the grid or just be paitent and try and pass on the straights
 
I havn't tried out the Formula Rookies yet, but i have not seen this problem before. Maybe its isolated to the Rookies? I definetly don't blame your skill; I have seen it demonstrated in your videos.
It is entirely possible that it's the car/track combination that is accentuating the underlying issue. I can imagine on another track in say a load of small hatchbacks or something that it wouldn't cause any problems. Just bothering me because it's an awesome fun car to drive :D
This was the same for Gran Turismo .Nascar the game franchise etc etc ,They are not AI but follow a script how much space they give each other ,which causes them to go really slow in the turns and its no really helped by the width of the track

The only thing you can really do is try and get a good qualifying lap so your on the front two rows of the grid or just be paitent and try and pass on the straights

Yeh a good quali would definitely help, especially since they are pretty slow from standing start you can normally get past at least 1 or 2. But see there's the other problem, if you are mid-pack, trying to "go easy" and give lots of space to the guy in front I have got rammed hard in the back from doing that and not because I braked hard that was just easing into the turn. I've also seen it when I would let off and take an inside line thinking that was safe only to see a car litterally driving over the grass trying to pass me and just swiping me off :lol: :banghead:
 
LOL ive had that too ,but thats what i mean about script .its trying to get into the first space available to keep the order but not responding to your input if youve slowed down speeded up or gone to the inside ,i think most of the problem lies on how many cars start the race 30 is a huge problem
 
I started on Formula Rookie as well and got very frustrated by the AI stupid and overly agressive behaviour.

But, if helps, I can asure you that the damn bots get lot better further up on the career.

Now I'm in Formula C and they are far more civilized on track.
 
The only thing you can really do is try and get a good qualifying lap…
Yeap, as long as you dont skip to end of session or accelerate remaining time after getting a good quali time.
I experienced a bug that the AI can do magic times when you perform one of those options.
 
I have started up a career mode and I'm using the Formula Rookies. Had to spend about an hour testing and retesting so the FFB would actually feel right (but that's another point), and eventually made it out on track at one of the GB tracks (Snetterton I think). The car is great fun to drive, and I used up 20 minutes in the pre-race practice session learning the car and track and getting good consistent lap times.

So I eventually get into the race itself, and this is where my problem lies. It literally took me 15 or more restarts to actually make it through turn 1 without being shunted, spun, pushed off track or crashing into the guy in front after he slams the brakes on mid corner for no apparent reason.

You could accuse me of just being bad at the game but I promise you it is not the case. The occasions that I did make it past turn one (or even turn two) it was considerably better although there are some instances when you are close with the AI that they do some seriously nutty moves and screw you big time. The turn itself is a fast right hander so I don't know if it's just the AI not being that good on that sort of bend, and to add to that, these little cars will spin and practically snap in half with much more than a nudge so sure that does not help but it doesn't mean it's not a big problem. It was a maybe 10 minute race (9 laps) and it probably took me over half an hour to actually get to the finish, most of that time spent on the starting grid and going through the menus to restart the race each time.

I have the AI strength on maximum and I do like that they are actually a "fairly" decent challenge if you can actually avoid crashing with them, but they need some serious aggression management and some training on racing lines, as well as being aware that you actually exist on track. Or perhaps it's the fact that it's the formula rookie, the AI drivers are actually rookies...but I highly doubt the game is that clever.

Anyone else having these kind of problems?
Wait untill you get to the escort races.You will be rolling constantly.
 
Wait untill you get to the escort races.You will be rolling constantly.

Yeah i noticed that - i had to quit in the Escort racee as i just couldnt get through the first couple of corners at Silverstone without someone slightly nudging and i went rolling! Is that a bug with the actual physics? Your car seems to be a paperweight compared to the AI...
 
Some track/car combos are better than others, for sure. For example a 36 car grid on Azure Circuit (Monaco) with the Renault or the Ford hatchbacks is a huge gridlock in the first lap. :lol: But do the same with a Caterham for instance and it's not really a problem (still busy, but hardly any standstills). Reducing grid size also works there of course. AI seems to handle it fairly decent though.
 
it took me multiple restarts to even get through a couple of laps in a Formula B car because the AI are crazy in open wheelers. I think they need to have a bit more self-preservation programmed into them as contact is hard to avoid in these types of cars. once the pack spreads out it's better, but it's unrealistic how often they bump into you with a car so fragile.
 
Yeah i noticed that - i had to quit in the Escort racee as i just couldnt get through the first couple of corners at Silverstone without someone slightly nudging and i went rolling! Is that a bug with the actual physics? Your car seems to be a paperweight compared to the AI...
That was the reason i quit shift 2.In tight tracks i was pushed aside all the time.Even when i was ramming A.I. it was like hitting a wall.It seems that they brought this to Pcars too.
 
I started on Formula Rookie as well and got very frustrated by the AI stupid and overly agressive behaviour.

But, if helps, I can asure you that the damn bots get lot better further up on the career.

Now I'm in Formula C and they are far more civilized on track.

Almost true, they are overly aggressive in Formula B.
 
Well i hope the patch sorts some AI issues out - thats one thing Codemasters got right in their F1 series...the AI behaved pretty realistically,never had a problem with them and had good clean races - even on the opening laps.

But you do see very good examples of excellent AI in Pcars aswell - was racing at Silverstone last night in the 320 Turbo and pulled off one of my best ever overtakes - on the inside of an AI car at full tilt,he gave me room & respect and we were inches from touching - looked great on the replay. I just wish the AI behaviour wasnt so mixed.
 
Think the AI's behaviour in Open-Wheelers is due to their increased level of grip, means they can do some less-than-kosher things when things get a bit intense.
 
Yeah i noticed that - i had to quit in the Escort racee as i just couldnt get through the first couple of corners at Silverstone without someone slightly nudging and i went rolling! Is that a bug with the actual physics? Your car seems to be a paperweight compared to the AI...

Yes, its known and already fixed. The collision shape of the Escort was modified, solved the problem according to the devs. Should be part of the first patch.
 
I don't think there is a racing game with perfect AI. It seems like a problem that's tough to solve.

What I don't understand is why can't the AI brake just enough to not hit you? But the biggest issue I have with Project Cars AI is that they will drive off the track to try and pass you. They will go inside the curb on an apex and shove you to the side.

T1 is usually tough because tires are cold and after a standing start it's hard to judge how fast to take the turn. If you take the normal racing line in a crowd the AI may be surprised as you move out of your lane. You really need a lot of laps so you can afford not to be overly aggressive on the first two laps.
 
As someone in Formula Rookie I can say that the AI sometime will behave erratically in the series like diving through the grass to try to pass or running wide in mass in corners
 
I tested AI today with ultimate test Formula A and Monaco ... first I made setup for Formula A which can do safe race tempo around 1:17 -1:18 and then run quick race with AI at 80% ... they were slow but at least they were on racing line, then I tried 100% ... what a carnage, they were aggressive, all over the place, moved around somewhat unrealistic and they were slow again. Maybe race with slower cars will be better.
 
I have started up a career mode and I'm using the Formula Rookies. Had to spend about an hour testing and retesting so the FFB would actually feel right (but that's another point), and eventually made it out on track at one of the GB tracks (Snetterton I think). The car is great fun to drive, and I used up 20 minutes in the pre-race practice session learning the car and track and getting good consistent lap times.

So I eventually get into the race itself, and this is where my problem lies. It literally took me 15 or more restarts to actually make it through turn 1 without being shunted, spun, pushed off track or crashing into the guy in front after he slams the brakes on mid corner for no apparent reason.

You could accuse me of just being bad at the game but I promise you it is not the case. The occasions that I did make it past turn one (or even turn two) it was considerably better although there are some instances when you are close with the AI that they do some seriously nutty moves and screw you big time. The turn itself is a fast right hander so I don't know if it's just the AI not being that good on that sort of bend, and to add to that, these little cars will spin and practically snap in half with much more than a nudge so sure that does not help but it doesn't mean it's not a big problem. It was a maybe 10 minute race (9 laps) and it probably took me over half an hour to actually get to the finish, most of that time spent on the starting grid and going through the menus to restart the race each time.

I have the AI strength on maximum and I do like that they are actually a "fairly" decent challenge if you can actually avoid crashing with them, but they need some serious aggression management and some training on racing lines, as well as being aware that you actually exist on track. Or perhaps it's the fact that it's the formula rookie, the AI drivers are actually rookies...but I highly doubt the game is that clever.

Anyone else having these kind of problems?
You think that's bad? Back when the game was in alpha, they were so stupid that they would get in huge pile-ups on Watkins Glen's main straight at the start, and these pileups would sometimes result in cars going OVER THE CATCH FENCE AND OUT OF THE TRACK. AI is one of the many reasons I haven't played the game for more than a few minutes since release. We always knew that the AI needed working on, so hopefully Slightly Mad will figure out a way to improve it in a patch.
 
They seem to suffer the same problem as codie's games too, that being their physics are entirely different to the player's. It can get quite frustrating watching them hopping over the kerbs in superkarts like they have suspension out of a Rolls-Royce, when if you even get a sniff of the same kerbs, you get so out of shape it's a mission just to keep from spinning, and you end up losing places. F1 games were frustrating because the AI's physics would make their tyres last forever, meaning they would lap with perfect consistency throughout a race.

So far I've found the AI to be pretty good apart from some strange aggression issues that people have already pointed out. I have seen them go for the inside, when there is no inside left, so they fly over the grass lol. I've also had them rear end me when I've gone deep under brakes to prevent them out braking me, and they try anyway, and I end up being Grosjean to their Verstappen as they plow pieces off the back of my car. It can be quite frustrating, but they don't seem that bad all the time. I'd say 60 - 70% of the time I've found the AI quite good.
 
Ever tried to stop in the middle of the turn in a tight corner, and see the whole pack AI drive around the player ? I think this should be fun to watch :P Not many racing games can code some intelligence into the AI and realistic response to changing track condition like pile up, other cars sliding or slowing down suddenly due to damage ( engine blow up etc )

Does anyone ever tried to see how the AI drive in replay ? Do they drive smoothly or jerky ? or are they just bricks with different physics that rolls on the track with extreme control ability ? Just curiosity :D

GTA V traffic AI was hilarious but fun to watch when one of them causes pile ups :lol:
 
Something that really annoyed me tonight while doing a 6hr WEC race. I was sharing stints with my AI driver (bob), and he kept cutting corners while passing backmarkers. Eventually he did it again, and I got disqualified!
 
Something that really annoyed me tonight while doing a 6hr WEC race. I was sharing stints with my AI driver (bob), and he kept cutting corners while passing backmarkers. Eventually he did it again, and I got disqualified!

That's a pretty big issue there. basically makes bob useless for the longer enduros
 
In fairness to Bob, I've run lots of endure races, and this only happened once, at the 6hr Bathurst WEC race in a LMP1. I think it's because in this race you lap the slower cars a lot.
 
In fairness to Bob, I've run lots of endure races, and this only happened once, at the 6hr Bathurst WEC race in a LMP1. I think it's because in this race you lap the slower cars a lot.

Good to know it doesn't happen a lot, but I still see it being an issue. Do the other AIs get any penalties? I've seen them cutting corners a bit, so it'd be a bit **** if Bob gets discriminated against as the only AI to receive penalties lol
 
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