project vs gt3/gt4

well im lucky enougth to have ps2 and xbox, and have both games PGR2 is very good but i personally dont think graphics upto ps2, dont get me wrong the lighting effects are very nice but just seems to be lacking that ps2 touch
 
PGR2 matches GT3 in lighting effects/shadows and it looks just as good if not better. See, it seems that nobody is pushing the Xbox to its absolute limits like PD is doing with GT4. Now if someone would push the Xbox to its absolute limits, then everything would look much, much better on Xbox than on PS2.

For example: I was reading through one of my Game Informer magazines, and the person that was writing the review for Need For Speed: Underground (PS2 version) said that he was asked several times if he was playing the Xbox version.

Now, you would think that since the Xbox is more powerful than the PS2 that the game would look better. Apparently not.
 
Originally posted by Integra Type R
PGR2 matches GT3 in lighting effects/shadows and it looks just as good if not better. See, it seems that nobody is pushing the Xbox to its absolute limits like PD is doing with GT4. Now if someone would push the Xbox to its absolute limits, then everything would look much, much better on Xbox than on PS2.

For example: I was reading through one of my Game Informer magazines, and the person that was writing the review for Need For Speed: Underground (PS2 version) said that he was asked several times if he was playing the Xbox version.

Now, you would think that since the Xbox is more powerful than the PS2 that the game would look better. Apparently not.

If it's not pushing the xbox then why does it only run at 30fps? :confused:
 
I too, have Xbox and ps2, I'm dont know much about this stuff, but after playing games such as Splinter Cell, NFS Underground, I lean towards the xbox, Xbox and PS2 are just about equally matched, but I just prefer the xbox graphics, that and my ps2 is running like crap. and nintendo, well, there kinda lost out there somewhere...
 
Originally posted by atracht
If it's not pushing the xbox then why does it only run at 30fps? :confused:

Something I read a while back said something to the extent that Bizarre chose to go with the 30 fps standard versus the 60 fps due to the online element of the game. Lag supposedly was much much more noticeable at 60 frames / sec vs. the 30 frames / sec its locked in at right now.

I'm not going to say something stupid like i wouldn't prefer a racing game to run at 60 frames, but I'm not going to say PGR2 should be nocked for not having it. The game is still amazing only at 30 fps.
 
what nobody seems to bring up is that the 30 fps is a small (tiny, really) sacrifice for the hugely detailed and beatiful BACKGROUNDS. Really, just sit down and look at the tracks in gt3. By no means ugly, they are limited by hardware (no complex 3d architectures like statues, detailed building surfaces, bump mapped road and sign textures, reflection mapping, complicated water effects, distance blur, or other wizardry that consumes lots of ressources.). People always emphasize car modelling, and without a doubt, gran turismo takes the cake in that aspect, because of their feverish dedication to the cars. The actual GRAPHICS to render the cars however, are much, much more advanced in PGR2. Real time shadows move around from different light sources (like splinter cell), sun glare, more reflection mapping (chrome surfaces look great in pgr2), full 3d modelled wheels that actually move at different speeds (instead of just stopped or rolling), etc. Just take a good look at both of these games, and you'll see it's just silly to say Gran turismo has better "GRAPHICS". Unless you have a ****e tv that doesnt support hdtv or even have a clear picture. Better artistry is what you mean to say, i hope.
 
I was thinking the same thing about the frame rate. its not the graphics but the network code. If all this is about graphics then its going no where.

The wheels in GT3 are motion blured, the dont just have stopped and rolling. The transition between 3d wheels and 2d blurring is pretty bad in PGR2. They should have used the method used in Need For Speed HP2. with a combonation of 3D and 2d blurring.

PGR2 is a graphic splinder but GT3 still looks more realistic and better. Most of the stuff in PGR2 you dont even notice. More detail doesn't mean better looking my friend.
 
more detail+effects=better graphics. doesnt mean it looks more real or whatnot. just easier on the eyes than blurry textures (even if they are on sublime car models) and blocky architecture. were talking technically here. motion blur=rolling. stopped=stopped. there is no transition in speeds really. but the neat camera tricks work it out.
 
Originally posted by kinigitt
more detail+effects=better graphics. doesnt mean it looks more real or whatnot. just easier on the eyes than blurry textures (even if they are on sublime car models) and blocky architecture. were talking technically here. motion blur=rolling. stopped=stopped. there is no transition in speeds really. but the neat camera tricks work it out.

You're wrong about the wheels in GT3. Just watch the replays of your car taking off from the starting line on any of the acceleration tests. The drive wheel spins as the car starts out, but the other wheel gradually rolls faster as the car gains momentum. It looks really realistic IMO.
 
I'm of the opinion that the X-box's graphics tend to look hazy. I can't explain why, they just seem that way to me.

I think that PGR 1 and 2 are decent games. I'm not the biggest fan of kudos and I tend to enjoy the more realistic racing games to the arcade-style games. That and I HATE the X-Box's controller for playing PGR 2 - just feels so dead in the center and twitchy out of center (another one of those opinions that I can't really explain).
 
Originally posted by supra229
I haven't played Project Gotham Racing but my friend claims it is more realistic then Gran Turismo, is this so?

Turn off TCS and ASC on GT3 and PGR2 does not even come close to GT3 for realistic handling.

I've come across this one a couple of times before. Was round a mates house (who has both games) and he was insistant on the subject. Bet him a couple of beers, turned off the driver aids in GT3 and watched him struggle (while drinking his beer and smiling).

GT3 with the driver aids on is very arcadey and very close to PGR2, but turn them off and its a totally different story.
 
not very fun though is it? as for realism, you dont see race drivers wrestling to control their cars as if they were dead elephants on ice skates skating on... ice. I played the GT concept game on the hydraulic whatchamathingy at a car show (it was displayed in a subaru booth, with either the WRX rally car or the new legacy gt available) and the attendant asked me if i wanted assists off or on. I enthusiastically asked for them to be shut off. It wasn't like driving a car at all. unless wheels turn to marbles at low speed. the thing just wouldnt follow any path. at any speed. thats hard, sure, but realistic? well, I didnt think so.
 
My friend has an Xbox but I've noticed that the difference with the ps2 to all other game system is that PS2 tries to be more on the simulation or realistic where as the other system yes, are just as good in graphics but they will always be more toward Arcade looking or feeling. PGR seems that way and I'm sure by looking at that volvo commercial PGR2 will be the same. Now that I think of it, maybe it's not just graphics and such but movement and mimicing reality. GT3 at least proves this to me.
 
I get what youre trying to say. other games have a kind of unrealistic movement of the vehicles (i.e. animation). Yeah I've noticed it too. but PGR2 has some good suspension animation and the car actually seems connected to the road, unlike many games, but not as solidly planted as GT's vehicle dynamics. I guess you meant Rallisport 2, not PGR2, since the volvo commercial involves footage from Rallisport 2.
 
I own both consoles, and have both wired to ethernet, so I guess I'm in a position to share my opinion:

GT Series : Some of the best games I've ever played in my life, I was so madly addicted to GT2 when it came out, and when GT3 was announced I lost sleep waiting for it....I have always been faithful to how refined and beautiful this game is, and how it holds your attention with it's INCREDIBLE veriety!

PGR Series: Well I have to say my PS2 hasn't been turned on in about a month now...PGR2 has melted my brain. Simply because of Xbox Live, and because HOLY **** that game is gorgeous!! SERIOUSLY if your driving at night behind a Ferrari 360 spider and the TAILLIGHTS can make you wet your pants....you know these guys are doing something right.

overall both games are incredible...I very much appreciate being in a free market economy where the gaming companies COMPETE to see who can make us the happiest......really, how much more can we ask for?
 
Well... the consensus (which I stringly agree) seem to be that both games have distinct strong points.

Pgr2 - background graphics, online play, tracks
GT3 - rally mode, customization, no "kudo" system

As for the realism aspect, I don't own one of those nice cars that show up on the game (I wish I did) so I can't say much, but I have noticed a significant diffrence in the depiction of Nissan Skyline 34R and Subaru WRX between the two games.

Pgr2's Skyline well basically... sucks. GT3's WRX seems to drive more like FWD than 4WD (when I try to drift it, its front seem to spin out a bit quicker than 4WD's).

Other cars seem to behave rather similar in both games, though I really haven't driven all of them extensively to notice the subtlety.
 

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