Robin
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- United Kingdom
The big houses will take a hit but will just keep on churning out games... but a few thousand or hundred thousand sales lost to piracy may just be enough to put smaller game developers out of business.
I do agree with what your saying but the notion of what a small developer is has somewhat changed in my opinion (compared to the 90's). Nearly all small developers are now owned by huge corperations are its very rare to see a truely indepandant developer doing major releases, especially on consoles. Small developers seem to be doing 'app' style games for mobile platforms which involves far less financial risk.
What I'm bacially saying is most small developers which do high level titles now have some sort of safety net behind them and as long as they produce good work the effects of piracy can be absorbed by the bigger company.
Every other online gaming platform works in exactly the same way so I'm not sure what you are talking about. Windows isn't a gaming specific platform but Steam and Games for Windows Live won't allow you to access the network if you don't update them. Honestly people shouldn't be allowed online if they don't update their PCs since they are just giving the rest of us problems because they get infected, become parts of botnets, spam, etc.
What I mean is updating Windows via Windows update. I don't have to take the patches that they constantly issue plus I can play a PC game offline without updating which you cannot do on console (you have to install the latest firmware even if you are playing offline). Another thing I like is that I control the visual changes to Windows, so no changes like you see to the XMB etc.
My PS3 has been more reliable than any PS2 I've ever had. People assume that just because developers can push updates that games and systems are released half-assed. That's not true at all (I won't say for every developer, but for most). I tested games back in the PS2/Gamecube/Xbox era and I also tested games recently on Wii/X360/PS3 and I can tell that there is not much difference in the way developers go about their business. The reason that a lot of bugs get left in is because the developer will look at the issue report and decide that it's too hard to reproduce and unlikely to happen, decide that the bug isn't bad enough or it's too risky of a fix. Of course when the games get out in the wild that unlikely bug or not an issue bug could end up being a big problem.
I tend to dissagree, I feel that games were less buggy back in the day because they knew once it went gold there was no going back so they made more of an effort. Now theres this 'fix and add later' attitude with developers so they release a substandard product (like Black Ops on PS3). I never had any bug problems with the games I bought on PS2, maybe I'm just lucky.
They make a loss on the consoles, and make a large profit on the games. If the games are all pirated, they lose money overall. The consoles are considered to be "loss leaders".
Only in the beginning, after a few years the consoles also start to turn a profit like the Wii. I think the 360 has also starting to be profitable and the PS3 is nearly there. The percentage of pirated vs geniune is still a small amount, its not like 50/50 or something.
This "piracy" issue for console games must really be an issue in poorly regulated makerts then.
Piracy is nothing to do with how regulated the markets are, its everywhere! I've seen so many places where its done so openly you wouldnt believe it and these are developed countries.
Also there are many contries where people are not very well off. So how is it fair that they can't enjoy games like the rest of us. I personally blame the greedy companies for setting ludicrous prices. There is no way on earth a game should cost 40-50 quid! I don't know where they come up with such a crazy figure. It should be half that (like PC games).
Robin.