First the audio - I find it far too quite on PC2 - the sound from my PS4 goes via an optical cable into a 5.1 surround sound system - for normal play at fairly quiet levels (i.e. when the wife and kids are in the house) I ran PC1 at level 10, but even at level 20 PC2 is quieter. PC1 had a great sound and it was easy to imagine I was in a racing car as sounds were happening all around me - by comparison PC2 feels dead, lifeless, unrealistic and uninvolving. In short a massive disappointment and a waste of a presumably good sound track.
Come on
@IanBell and SMS - there is obviously something seriously wrong here. Nothing has changed with my audio setup so it is definitely a problem with PC2.
Next the tactile effects - PC1 was rightly rated number 1 - the class leader when it came to tactile effects. For those unfamiliar with tactile effects - these are vibration effects transmitted through the body by tactile transducers (most commonly bass shakers like the Aura AST2B Pro4 and its many clones or the Buttkicker family of products which use a different principle - a piston which shuttles up and down in a vertical tube to create the same effect). For someone who has never tried tactile transducers the effect is that of sound which is felt rather than heard - such as you get from standing close to a bass speaker at a loud rock concert or trackside near a top fuel dragster - the sound is felt inside your body just as much as it is heard and the ultra low frequencies are not heard at all, but just felt. I have been experimenting with and enjoying tactile with racing games since being introduced to them by other GT Planet members from early GT5 days onwards.
Project Cars 1 felt outstanding thanks to my Buttkicker Advance transducer - I felt every kerb strike, every gear change produced a thump in my back, 4 cylinder cars produced a realistic tingling engine vibration while V8's produced a deep vibration which could be felt in the gut - just like when I stand next to the startline at Santa Pod dragstrip. Obviously I was really looking forward to Project Cars 2 - but what's this? No tactile effects whatsoever! - nothing at all! - nada! I had made no changes to my system other than maxing out my tactile transducer amplifier.
Knowing that the big Buttkicker Advance contains a large heavy piston and therefore needs a strong signal and a powerful amp I tried connecting up a couple of my bass shakers (Aura AST2B Pro4's) - they only require a small signal and a relatively weak amp (50W RMS), but again nothing! - zilch!
I got a friend to try touching the bass shakers while I was driving a series of cars which in PC1 had the strongest tactile engine effect (Corvette C7R, Cadillac CTS, Sauber C9 etc.), but again nothing - he could just feel a very faint tickle - this was despite using an excellent amplifier more than capable of driving the shakers at maximum.
Again - come on
@IanBell @The_American and SMS - please fix the soundtrack so that we can 1. hear it and 2. feel it (if we have tactile transducers). After having got used to these excellent devices and how they worked with the class leading effects in Project Cars 1 it is a crushing disappointment to have a barely audible game with no tactile effects.
I suggest that if SMS want to retain the current default audio values in the game they introduce an option to raise everything to say 150. On GT6 the default levels were set at 90, but there was an option to increase to 120. The effects were nowhere near as good as in PC1, but raising to 120 enabled them to be felt.
It would also be helpful for tactile users if SMS gave the option of choosing the microphone position - where this is an option I try them all and select the one which works best with my tactile transducers - this is normally the chase cam microphone or the bonnet microphone and rarely the in car microphone (I use cockpit view for driving).
I love the game, but my enjoyment is currently severely restricted by the very quiet audio and my inability to access the tactile effects in the game.