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PS2 has 2 special graphic chips, VMO 0 and VMO 1 which allows processing of the special tasks like fire and water effects.
Guess that putting the backfire wouldn't be a problem if one of those chips (memory units) would be used just for that.
For example, Max Payne on PS2 had better flame/fire effects then on PC just because of that VMO unit. And they were photorealistic, that's for sure.
Guess that putting the backfire wouldn't be a problem if one of those chips (memory units) would be used just for that.
For example, Max Payne on PS2 had better flame/fire effects then on PC just because of that VMO unit. And they were photorealistic, that's for sure.