Q&A with Slightly Mad Studios: Ian Bell [Read OP]

Discussion in 'Project CARS 2' started by Kitten, Feb 15, 2017.

  1. Masscot

    Masscot

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    Any word yet about safety cars, The_American?
    In, out, shake it all about?
     
  2. The_American

    The_American Premium

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    Penalties.

    We've gotten rid of the 5-sec engine power cut.

    In pC2 the penalties are real world penalties including: warnigs, time penalties, position "give backs", drive-throughs and black flag (DQ)

    We don't mess with your car physics anymore.

    We had to consider WEC, IMSA, FIA, PWC so our implementation is a blend of all these.

    We also had to think of weird cases like "penalty on the last lap/corner".

    I cant list it all out (cuz i'm on iphone for starters), but rest assured we're going for much more realism now and moving away from "fake penalties"

    I'll admit we still got some fine tuning to do here, the system has a hard time in some cases assigning "fault" or blame but thats a problem even in real life. We'll be doing a lot of community testing next few weeks/months to make this as fair and accurate as possible.
     
  3. RacerDude08

    RacerDude08

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    During Practice will we be able to driver out from the garage or just from the pits? Will there be a tier for IMSA in career?
     
  4. chris99

    chris99

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    @Ian Bell, Might as well make my first post a bit edgy ;)
    So, are you going to get creative with the game title with something like "Project Cars Unleashed" :dopey: or "Project Cars Redeemed" :mischievous: etc, or is boring old "Project Cars 2" already cast in stone?
     
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  5. breyzipp

    breyzipp

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    Rene rocks during the 24h races! :cheers:

    Back on subject, maybe there is a difference between his LMP2 car and the LMP1 hybrids? I'm really clueless about the tech behind it but aren't the LMP2s just combustion engines and the LMP1s cumbustion + all that hybrid recovery boost stuff? :)
     
  6. Telstar

    Telstar

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    Out of interest: Does that mean they are already recuperating energy while coasting?


    After watching your videos, another question for @IanBell and @The_American:
    Do the cars have indicators, as seen in one of @ReXzz's videos? Yeah, it's a minor thing for a racing sim, but could nonetheless be helpful in a crowded online qualifying session. ;)
     
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  7. ReXzz

    ReXzz

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    @breyzipp

    The last time Rene Rast raced an LMP1 Hybrid was in June 2015. In 2016 he drove an LMP2 car.
    The P2 cars only have a combustion engine.
    The P1 Hybrids have a combustion (>500hp@rear axis) and an electric motor (<400hp@front axis for a limited amount of time). The energy is generated through braking and by a spinning wheel that is powered by the exhaust gases. The 500hp of the combustion engine are always available, the electric motors 400hp are only accessable as long as it has not exceeded a limit of using 8MJ of electrical energy per lap.(These 8MJ referr to a lap at Le Mans - On other tracks like Bahrain you take the length of LM and divide it by the length of the other track, in this case Bahrain, and get 13,629km/5,412km = 2,518. Now divide the 8MJ by 2,518 and you get 3,17. That multiplied by 1,55 results in a maximal available Energy of 4,92MJ. In Shanghai for example it's 4,96MJ. But both of these results are for petrol powered cars only. The Diesel powered Audi's( :( ) had a slighlty different way of calculating their maximal allowance of electrical energy...) If this would be implemented in Project Cars 2 my life would be complete :D
     
    Last edited: Feb 21, 2017
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  8. ReXzz

    ReXzz

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    @Telstar

    Yes that is exactley how it works. But the brakes are only one part of the entire ERS (They basically are the K - ERS (kinetic - energy recovery system)). The second part is a wheel that is positioned behind the turbocharger and rotates when the exhaust gases pass through. This means it is always active when the driver has his foot on the right-hand pedal.
    But back to your question: Yes, the recuperation process starts exactley when they start sailing.(Btw. there is an extra button for it^^)
     
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  9. ReXzz

    ReXzz

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    @TexasTyme214

    Nah it was Lotterer with 3 hours to go. I remember it being within the 3:17,xxx but I do not now the exact time. The funny thing about this is that this lap was 3 seconds faster than the quickest Audi In Qualifying :D
     
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  10. CorvetteConquer

    CorvetteConquer

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    As a controller user, I always want to know who I am competing against. I want to know if I lost/beat a wheel user or a controller user. For the online lobbies, would your team consider implementing the wheel & controller symbols that were seen in the time trial section?

    Also, regarding the car classifications: for instance, we know there's a bunch of divisions for the road cars: A,B,D,C1,C2, etc. While that classifies the cars by general means, would an even more specific approach benefit more? For example, a road B Mustang GT has quite a bit less horsepower than the RGT-8 or R8 V10. Not to mention the incredible power to weight ratios of some of these B class cars! GT and Forza use a number-based system to further categorize the cars. Thoughts?

    P.S., please don't kill RUF just because Porsche is back in town. :)
     
    Last edited: Feb 22, 2017
  11. IanBell

    IanBell Premium

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    You're very welcome. I think we passed 300% returns to investors recently. We could not have done it without you guys and it's very much appreciated.
     
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  12. Seb02

    Seb02

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    Hello Ian, The_American, how are you?
    I really appreciate Mojave's tracks in Project Cars 1. The only thing that annoys me is the lack of stands that would allow for qualifying and refueling during races. I know this is a test track but it would be nice to have stands. Would you like to add stands in Mojave in PC2?
    My other question concerns the Touring car. Will there be a good choice of Touring car in PC2? In PC1, there was not a lot of Touring car in my opinion. I like the BMW 320 TC and I would like to see others cars in this class : Chevrolet Cruz TC, Volvo TC, Lada TC, Citroen TC, Honda TC .... The TCR is a series that rises, can we hope to see some cars in pc2?
    If answers have already been provided, I apologize.
    Thank you
     
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  13. LGee19

    LGee19

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    Sorry if this has already been answered but has the the glitch been fixed for pCARS 2 where when someone joins during qualifying or practise it always freezes for a split second. Because that is quite annoying for the first game.
     
  14. turbofozz

    turbofozz

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    @IanBell I am not sure if this has been answered but in PC1 some start finish lines were incorrect, as in Bathurst the start line used in PC1 was correct but using the same line as the finish line is incorrect will this be fixed in PC2? Thanks
     
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  15. Krambolage

    Krambolage

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    Hello guys,

    Could Ian or The_American enlighten us about the different available views ?
    (here's the screenshot I'm using as the base of my thoughts)

    [​IMG]

    The rotating "onboard" view intrigues me the most ; does it allow watching all around the car ?
    Would be sweeeeet during overtakes :-)

    What about the "all" view ?
    Does it split the screen and shows the 7 other views ?

    In spite of not knowing everything about the views, I sense that there might not be enough views imho ;
    What view should a spotter use in order to do his job in team races for instance ?
    Is the "broadcast" view suited for this task ?
    Maybe do spotters have access to a different menu, with other views available ?

    Thanks :-)
     
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  16. gt6champnk69

    gt6champnk69

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    Yeah, but that doesn't really help much I'm afraid to what @turbofozz is pointing at, and are asking.
    It's the same thing on Monza.
     
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  17. JC_Dude

    JC_Dude

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    Hello, @IanBell, I have a few questions:

    1. Will we be able to resize elements of the HUD? I like playing while sitting quite far away from my TV and the tire wear indicators can be a pain to read sometimes.

    2. Does every track take advantage of the cycling seasons and dynamic weather?

    3. Will you continue to use the fictional Formula A/B/C/Rookie cars, or will they (or some) be replaced by their real-life counterparts? If not, then could you shed some light as to the reasons behind that decision? (I hope I don't come off as a bit of an arse here, I'm a huge fan of open-wheel racing and am just curious about that). Also, if you decide to stick with the old system, will the FA car be updated to resemble the current set of regulations in F1?

    4. I heard you guys have the official IndyCar license. Are you planning to add more series' licences onto that?

    5. Are you going to include point-to-point rallies? I'm guessing it's not coming at launch, but maybe DLC?

    6. Probably the most impressive aspect of your games is the damage model, allowing for stuff like losing wheels, thus immoblilizing cars, as well as the flag system. Have you considered adding a proper safety car to the game? Maybe even recovery vehicles and marshalls that would clean up the scene of the accident?

    7. Will the "Allow Real assists" setting return? Probably the most brilliant, simple setting in Project CARS 1.

    That's it for now, hopefully it's not too much. Love your games and wish you the best with pCARS 2 :)
     
    Last edited: Feb 22, 2017
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  18. diesel97

    diesel97

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    Only some of the old tracks have been rescanned
     
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  19. biddazzo

    biddazzo

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    hello ian you can change the machine setup in the race?
     
  20. SGETI

    SGETI

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    Good afternoon @IanBell n @The_American

    I have to say I am enjoying the Q&A , thank you for taking the the time and explaining this great game to us all.

    My question, On the home page of PCAR, you have a link to , Vehicle Setup Database, Which not only list numerous tunes from all racers in one convenient location, but also includes a tool, Jussi's Calculator , created by RimanDk and Jussi. This calculator has saved many racers endless hours when trying to create a tune. Gone are the days of pencil and paper and unreadable notes the next day.

    Will the database and more importantly, the calculator, be included in PCAR2 ?


    If not included directly in game , are you currently working with RimanDk Jussi with game specs so as they can continue this great tool?
     
  21. Satco1066

    Satco1066

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    Jussi is part of the project, doing great work in physics
     
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  22. RacerDude08

    RacerDude08

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    I know this is something I'll probably have to live with because all cars are different but one that annoyed me with PCARS one is that I would set the FOV/POV up for one car so I could be in nice and close but still see all mirrors and then the next car I go to I can't see the mirrors etc.
    Will we be able to change the camera settings from inside a race or make our own presets?
     
  23. F1Racer68

    F1Racer68

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    Not sure about the PS4 version, but on PC with a keyboard, you can adjust in car already in PCARS1. I have the same issue, but between the in car FoV, Seat forward/backward, Seat up/down and Seat angle adjustments, it's pretty easy to find the right position in any car. Like I said, all are controlled in car by keyboard.
     
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  24. Ekay_Jay

    Ekay_Jay

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    This can be done on console too as long as you have the seat up/down mapped.
     
  25. Stangnutlx

    Stangnutlx

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    HI Ian,

    Will there be any chance of a 70's Trans am series? 70Boss 302, 69 Camaro etc etc
     
  26. daarsk

    daarsk

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    @IanBell Also apologies if this has already been addressed. Started reading through and got sick of the mindless banter from all the children.

    Ian, can you please shed some insight on what improvements we might see regarding AI driver habits and driving styles?

    Cheers
     
  27. CorvetteConquer

    CorvetteConquer

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    True, the banter can detract from the point, but the original post does have some answers updated for your convenience. Boo ya!

    [​IMG]
     
    Last edited: Feb 23, 2017
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  28. Titzon Toast

    Titzon Toast

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    @IanBell, can we please have the option as an online host to disable the racing line in our custom lobbies?
    I like to run full sum lobbies but we can't really do it in PCars 1.

    I can't wait to get my hands on Pcars 2, give us hell!
     
    Last edited: Feb 23, 2017
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  29. Theothermexic

    Theothermexic

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    When can we expect the next big announcement/reveal?
     
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  30. jake2013guy

    jake2013guy

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    Seeing as there are existing circuits with RallyX variants, (Catalunya/Hockenheim) will we see these variants in game?
     
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