Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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please?
 
They are, with this monstrosity..:banghead:

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Maybe @IanBell could implement this into their Formula A cars.
That would make some people really happy..:lol:
I used to think this was the ugliest car in F1 history but even the general lines of this car are pleasing, it's the stupidity at the front which makes it ugly:sly::
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Is there a Ginetta GT4 Supercup series (or something similar) in the game? Perhaps as a part of the maufacturer career stuff which hasn't been revealed in great detail as of yet
 
Is there a Ginetta GT4 Supercup series (or something similar) in the game? Perhaps as a part of the maufacturer career stuff which hasn't been revealed in great detail as of yet
Good idea. Was thinking this a few times. Although I think it would have replaced the Cayman GT4.
 
Ginetta is a big part of PCars in eSports. I saw the G40 as a one make in Career. Maybe there is for the G55 GT4.
 
Has there been any undercover updates on pc1. Idk ever since i started playing again in May the game felt completely different as if they were getting us ready for PC2 by trying implement some of the new features into the system like tyres weather, i even thought the rain was better on the effect it had on tyres.
 
Q about VR:

What improvements/enhancements have been made to the VR experience compared to pCARS?

I'm a non VR guy so please take my info with a (huge) grain of salt but this is what I've seen/read during development:

  • Better performance
  • Supersampling
  • Improved helmet overlay
  • Positional audio

Please note: All of this is WIP and subject to change.
 
Has there been any undercover updates on pc1. Idk ever since i started playing again in May the game felt completely different as if they were getting us ready for PC2 by trying implement some of the new features into the system like tyres weather, i even thought the rain was better on the effect it had on tyres.

I doubt it.
 
I'm a non VR guy so please take my info with a (huge) grain of salt but this is what I've seen/read during development:

  • Better performance
  • Supersampling
  • Improved helmet overlay
  • Positional audio

Please note: All of this is WIP and subject to change.

It's worth noting that positional audio is not limited just to VR :)
 
It's worth noting that positional audio is not limited just to VR :)
I thought pCARS 1 supported positional audio, or was it not really working right? Maybe I'm wrong though, but somehow I thought 5.1+ systems were supported.
 
I thought pCARS 1 supported positional audio, or was it not really working right? Maybe I'm wrong though, but somehow I thought 5.1+ systems were supported.

Can't remember if the first one did or not, but 2 has binaural sound as well as 5.1 - so positional audio using normal stereo headphones.
 
I thought pCARS 1 supported positional audio, or was it not really working right? Maybe I'm wrong though, but somehow I thought 5.1+ systems were supported.
Positional audio in VR would adjust the sound placement via the speakers as you move your head. So a sound coming from the front would need to come from the left if you turn your head 90 degrees to the right.
 
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