Race C nurburgring audi R18 '16 boost

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Hi everyone

Do you know how to use the boost (nitro) on the Audi R18 in Race C at the Nurburgring? The button I usually use for the nitro doesn't work. Fanatec McLaren GT3 steering wheel

It seems to activate automatically for restarts, but judging by the race replays (not qualifying), other players manage to use it throughout, even on the main straight and right up to braking (if it's the little red arrow below the green bar, and the green arrow to recharge during automatic braking, it seems)

Very frustrating! 😂

How does it work?

Yours faithfully
 

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Do you know how to use the boost (nitro) on the Audi R18 in Race C at the Nurburgring?
It doesn't have one. The battery energy is automatically deployed when the car reaches a certain speed (I can't remember what speed, but it's likely to be above 90mph) at full throttle, as with the real car.
 
It doesn't have one. The battery energy is automatically deployed when the car reaches a certain speed (I can't remember what speed, but it's likely to be above 90mph) at full throttle, as with the real car.
Thanks for your reply.
But look, the first picture it's me in the same spot. The boost isn't engaged, and it's not engaged all along this straight, for example. The second photo is the winner, his boost is active all the way down the line and even all the lines to be exact.
I noticed that this detail was only observable in the race.
In qualifying, it's only activated when everyone restarts the line not to along
 

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But look, the first picture it's me in the same spot. The boost isn't engaged, and it's not engaged all along this straight, for example.
It wouldn't be. When you hit the target speed the energy (it's not "boost"; it's stored energy in a battery pack being delivered to the front wheels) is delivered all at once to aid acceleration. You're at nearly 200mph, so about 100mph faster than when this happens.

After that it's recovered any time you lift off or brake, to be deployed the next time you drop below the target speed and then accelerate again.

You cannot manually deploy it.
 
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It wouldn't be. When you hit the target speed the energy (it's not "boost"; it's stored energy in a battery pack being delivered to the front wheels) is delivered all at once to aid acceleration. You're at nearly 200mph, so about 100mph faster than when this happens.

After that it's recovered any time you lift off or brake, to be deployed the next time you drop below the target speed and then accelerate again.

You cannot manually deploy it.
Thanks for your time and reply, and sorry if you get the impression I don't understand much.
In the winner's photo, you can see that he's still at full throttle. This is just an example, but it's the case for most R18 competitors and on most lines as well. All along the lines, they have the red and green arrow when braking.
In my case, it only activates for the first 3 or 4 seconds of each line, like in qualifying.
This phenomenon on the replay is only visible during the race.
Did you do this race?
 
Thanks for your time and reply, and sorry if you get the impression I don't understand much.
In the winner's photo, you can see that he's still at full throttle. This is just an example, but it's the case for most R18 competitors and on most lines as well. All along the lines, they have the red and green arrow when braking.
In my case, it only activates for the first 3 or 4 seconds of each line, like in qualifying.
This phenomenon on the replay is only visible during the race.
Did you do this race?
You can't always rely on a race replay to show you what's actually happening with other people's cars, because it's still a replay of what your console thinks it saw and not what the other driver was actually doing; a qualifying replay is a straight telemetry recording from the local device. However the red arrow shows that it is harvesting energy, not deploying it.

It's still a fully automatic process and not something you can directly control with a button.
 
However the red arrow shows that it is harvesting energy, not deploying it.
Green is in (harvest).
Red is out (applying torque).
The cars should be applying it between 90km/h to 240km/h, but regeneration is different.
 

I know the Nurburgring a little; I'm running a 7.07 in qualifying with the R18.
But every race I get smoked; the R18s fly past me. There's something I don't get.

Has anyone tried this race or would like to try it?

Green is in (harvest).
Red is out (applying torque).
The cars should be applying it between 90km/h to 240km/h, but regeneration is different.
In the picture is 315 km/h and in replay vidéo along the ligne.
 
In the picture is 315 km/h and in replay vidéo along the ligne.
You can't always rely on a race replay to show you what's actually happening with other people's cars, because it's still a replay of what your console thinks it saw and not what the other driver was actually doing; a qualifying replay is a straight telemetry recording from the local device.
 
replay vidéo along the ligne.
What @Famine wants to point out is: a replay is not an accurate replaying what has happened.
It is a set of datapoints the game collects to be able to show the position of the cars on the track where they were.
But it can contain false information, because it is not a recording of the visual represantation as it happened.

This way the replay file requires much less information and provides the viewers with much more control over what to see and how, at the same time this is the reason for viewing the replay the game is required to make all datapoints back into the spectacles that happened during the race.

If you record a video (with the screen capture feature of the console) and share this, maybe it can provide a bit more information, but keep in mind that only that can be seen as you have seen it in this case (the Audis flying by, it likely is simply a matter of reduced drag on high downforce cars following you).
 
What @Famine wants to point out is: a replay is not an accurate replaying what has happened.
It is a set of datapoints the game collects to be able to show the position of the cars on the track where they were.
More specifically, the data from other players in online races as recorded by your own console is not necessarily accurate. It's subject to latency and, as a result, guesswork as to what's happening, with the game making up inputs when it's not sure where a car is between positional updates.

Additionally there's a number of issues with what it shows in terms of inputs and aids. Braking, for example, is displayed differently than how it is as-live.

If you want to see what someone else's car is actually doing, you need their live recording.
 
Ce que @Famine veut souligner, c'est qu'une rediffusion n'est pas une rediffusion précise de ce qui s'est passé.
Il s'agit d'un ensemble de points de données que le jeu collecte pour pouvoir afficher la position des voitures sur la piste où elles se trouvaient.
Mais il peut contenir de fausses informations, car il ne s'agit pas d'un enregistrement de la représentation visuelle telle qu'elle s'est produite.

De cette façon, le fichier de rediffusion nécessite beaucoup moins d'informations et offre aux téléspectateurs beaucoup plus de contrôle sur ce qu'ils veulent voir et comment, en même temps, c'est la raison pour laquelle la visualisation de la rediffusion du jeu est nécessaire pour ramener tous les points de données dans les spectacles qui se sont produits pendant la course.

Si vous enregistrez une vidéo (avec la fonction de capture d'écran de la console) et que vous la partagez, cela peut peut-être fournir un peu plus d'informations, mais gardez à l'esprit que seule cela peut être vu comme vous l'avez vu dans ce cas (les Audi qui volent, c'est probablement simplement une question de traînée réduite sur les voitures à fort appui qui vous suivent).
Ok thanks for your time
 
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