RaceRoom Gets a Taste of GT4 Machinery With KTM X-Bow and Porsche Cayman

Discussion in 'RaceRoom Racing Experience' started by GTPNewsWire, Nov 17, 2018.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

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    BrainsBush likes this.
  2. Clean Racer

    Clean Racer

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    I wish that they would make this free to play title available on consoles.
     
    Shadough likes this.
  3. Corsa

    Corsa Premium

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    The amount of entertainment these two playmates will deliver... Cayman faster in the straights, KTM quicker through the corners.

    GT4 has always been my favorite class a must buy for me.
     
    MidnightRush and Clean Racer like this.
  4. Road18tiger

    Road18tiger

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    Would be great to get this sim to console,i would be very happy to pay for it.
     
    Gregfranklin and Clean Racer like this.
  5. Clean Racer

    Clean Racer

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    711
    The PS4 and xBox One could handle this sim easily. They would make a generous profit as well, even with the pay to play scheme. Customers could cherry pick what cars and tracks they want. I have it on PC but have not fired it up in a long while. It might be time to try it again.
     
    Gregfranklin likes this.
  6. That isnt great for multiplayer on console though. imo.
     
  7. Clean Racer

    Clean Racer

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    711
    It works fine on PC. Why not on console?
     
  8. Dopplegagger

    Dopplegagger

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    No thanks. It's too late in the life cycle of both consoles for the release of R3E. And I have my doubts that either would be able to maintain over 30FPS while running the sim.
     
  9. GTPNewsWire

    GTPNewsWire Contributing Writer

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  10. Terronium-12

    Terronium-12 Moderator

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    Patch notes courtesy of J-F Chardon:

    Content
    • Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
    • Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
    • Added a GT2 version of the P4/5 Competizione

    Game
    • Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
    • Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
    • Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
    • Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
    • Introducing additional assists : ESP and Countersteer assistance.
    • Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
    • Implemented a weight ballast system for assists that do not naturally make the car slower.
    • Further tweaks to Slowdown penalties
    • Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
    • Reorganized the option menus for easier navigation.
    • Lowered default volume values for Roadfeel and Suspension Squeak sound effects
    • Cockpit camera now has some movement from G-forces by default.
    • Car selection menu no longer shows cars in order of their release dates but alphabetically.
    • Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
    • In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
    • Reduced the distance at which the green flag is presented after passing a yellow flag incident.
    • DRS in a multiclass race will no longer become available from following a car having a different performance index.
    • AI no longer defends its position in the first turn of an s-curve
    • AI now makes better defensive decisions based on the type of corner ahead.
    • AI no longer goes defensive on the first lap of a race if there is a car in front.
    • AI should now respect a bit more distance to opponent cars

    Physics / Sounds / AI / Cameras
    • All non sequential cars: Reworked the entire H-pattern gearbox and clutch management.
    • Introducing downshift blip on gearshifts when clutch is set to automatic
    • Turbo spooling now drops more accurately on gearshifts
    • Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
    • Damage sensitivity tweaks for all cars
    • Added stone chips samples to replays
    • Added specific pitstop timers for GTR1 and GTR2 car classes
    • Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
    • Audi R8 LMS - Improved behaviour when biting curbs
    • BMW M6 GT3 - Improved corner entry behaviour
    • Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
    • Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
    • Formula RaceRoom X-17 - Improved AI standing starts
    • GTR2 - Complete rework on the physics, 2 tyre compounds
    • GTR2 - New sounds for the BMW M3 GT2
    • GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
    • GTR4 - Introducing this class with 3 new cars.
    • Mercedes C-Klasse DTM 2005 - Improved AI behaviour
    • Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
    • Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
    • WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
    • New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.

    Bug fixes
    • Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
    • Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
    • Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
    • Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
    • Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
    • Fixed the lap time not being invalidated from driving in the wrong direction.
    • Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
    • Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
    • Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
    • Fixed the cockpit perspective shift going the other way when looking back.
    • Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
    • Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
    • Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
    • Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
    • Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
    • Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
    • Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
    • Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
    • Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
    • Fixed pitstop menu being locked after entering the pitlane with no action selected.
     
  11. Corsa

    Corsa Premium

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    1,606
    The Lotus is superb, possibly one of the best cars I've driven in sim racing.
    Porsche is very quick in the straights, but a drifter and needs some tuning to calm the tail down.
    The KTM feels like a solid all rounder, no love or hate just not my favorite.

    Look to apex is warmly welcomed, I mentioned over at RD I noticed some world movement with the update, so don't forget to set pitch lag/roll lag to 100% if you prefer lock to horizon.