Random Irritations so far

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The Pool Of Life.
Now it has been years since I have contributed to this site, though continued to pop in to see what was going on in the series, and more recently with GT5.

I'm sure many others will be saying similar things. Well I hope they are, it can't just be me and my copy of the game. :lol:

Anyway, I got GT6 on Friday and my oh my, what have they done! :eek:

1. It's too easy so far. I'm not a great games player, having played hardly any games bar GT5 and the odd Demo for 10 minutes over the last few years, and only coming back to that over the last month or two in preperation for GT6, but GT6 is the easiest GT game I can remember, and I've had them all from the start. Working my way through the levels, I'm winning races it would have took me (quite) a few goes to win in previous games, and that may have been with having to upgrade a car quite a bit to do it. Not this time.

2. I'm up to the International B Licence and the pattern so far is becoming clear, start race, quickly get through the pack to be left with one or two cars way ahead, which you slowly real in, get past and then either drive away or have to fend off as they miraculously catch you up even though you caught them up in no time on the last lap. Sometimes you can see the rest of the field on the map in the HUD following each other around in a close convoy. :confused:

3. Why are the computer cars so slow to go round corners? Many times I am so fast at the start of a race that I can easily overtake on the outside of corners. :crazy:

4. Rubbish cars are handling very well, and in a pretty similar way. Should a Honda Fit be able to stick to the track so well? :confused: :rolleyes:

5. Cars are suddenly leaving the ground where they never did in previous games. I doubt they have change the roads features in Rome for example. Well I didn't see any road works in September when I was there. ;) Yet now I get air and lose control where I never had before. :rolleyes: I'm sure the brakes worked in mid air on one track too. :banghead:

6. Trying to take pics of the cars can prove an impossible task. Play replay, pause game and then try to take a pic and suddenly the it looks like you are looking into the biggest reflection of blinding light, just in the position you want to take a pic. Not all the time, but enough to be irritating.

It is not even as if I had built up how good GT6 was going to be from the pre hype, because I'd stayed clear of most of it, but imho it's not as good as GT5. Not the best way to sign off on the PS3 so far. 38% into the game and it should have been better than this. And it shoulve have taken me longer to get this far. I purposely didn't redeem my 1million credits as I wanted to go through the game in the same way as previous games. Even though I redeemed the Anniversary cars, I haven't used them in game as I just wanted to see what they were like.

No doubt others will have flagged up similar problems, but I just had to get this off my chest. It will probably be my last GT game as I can't see me buying a PS4 any time soon, and so far not so good.

Fingers crossed it improves as I'm determined to get all the Licences as I have in previous games.


PS Forgot to add, little or no damage, just the cars getting very dirty very quickly. :confused:

PPS Why are Sport Soft tyres more slippy than Comfort Soft tyres?

PPPS Why is there little penalty for going off track onto grass, but particularly a sand trap? In GT5 you slowed a lot more in the sand.
 
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I agree with most of the things you have said except for the sports soft tires being worse than comfort and the car after damage on race actually gets a bit banged besides being dirty but still it could be way more.

-> It seems the game is way shorter besides being more easy (maybe that's why it feels short?), i remember i had 5 hours only of the game and i already was around 19% which was fairly disappointing due to the fact that GT games usually take some effort to even finish.

- > Even though the game have some or few improvements, i don't feel it's as fun as GT5 so i do agree completely on it being better.

-> And yes, the AI is simply acting weird on certain moments, they slow too much on the turns, specially if i'm behind them, as if it was on purpose for me to crash them and they seem to control their speed depending on your position of the track, which is ridiculous. I saw a CLEAR example of the 3rd or below when i overtook him on a STRAIGHT line, he simply reduced speed after i got in front as if he was looking to let me win. Then there's the two cars ahead as you mentioned. Getting across them may take a bit but it's not so difficult, then it also seems they decide to drive faster once you're in front.

-> Not mention but the body rigidity may start to deteriorate at 482,8 km/h (300mph) of distance driven, which is ridiculous because specially high end cars can go more than that and it may be expensive depending on the car to restore it.

-> Also they don't seem to mention in game premium or standard, they just placed all the previous standards in the normal dealership but it's still the same crap of the dark cockpit for most cars and i find that to be quite frustrating due to playing in cockpit view and wanting a realistic view while appreciating the car's looks inside. Is it so difficult to maybe even design a same cockpit for all cars without their own individual ones adjusted to each's dimensions?

-> No real time PP changing during car's configurations? They basically took a step back on this, on GT5 you could be adjusting the things on the car, such as the engine's power (1% to 100% scale) and the PP would be changing along, now you need to pick the %, press X so that you confirm it then check the PP, in case it's not what you want, there you go again, same thing until you get the right one. All in the meanwhile the garage feels less simplified to me, back you could just go and press triangle on the car and already have the menu of options with it. Now you have to pick it as if you were going to drive then go to the menu, they simply made it less convenient on the menus handling. The only thing improved about it are the loading times.

-> Is it just me but there's too much tire squeal? I found this to be seriously annoying during a couple races. You simply can hear the tires squeal more than the own car's engine sound, specially in cockpit camera, what the hell?

I'm playing the game, yes, but seems like they did a mess up because the game turned greedy and wants to do everything to make you spend your cash with those stupid cards. What's happening to games these days? :(
 
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The new physics and suspension modeling are at fault for a lot problems. Your get air a lot more and braking makes the car leans forward way too much. I remember seeing an AI's car's rear wheels a foot of the ground.
 
The new physics and suspension modeling are at fault for a lot problems. Your get air a lot more and braking makes the car leans forward way too much. I remember seeing an AI's car's rear wheels a foot of the ground.

At the same time I've never been to an auto-x where Mini coopers and Focus/Fiest ST's weren't going into 3 wheel motion on brake dive. *shrug*
 
Now it has been years since I have contributed to this site, though continued to pop in to see what was going on in the series, and more recently with GT5.

I'm sure many others will be saying similar things. Well I hope they are, it can't just be me and my copy of the game. :lol:

Anyway, I got GT6 on Friday and my oh my, what have they done! :eek:

1. It's too easy so far. I'm not a great games player, having played hardly any games bar GT5 and the odd Demo for 10 minutes over the last few years, and only coming back to that over the last month or two in preperation for GT6, but GT6 is the easiest GT game I can remember, and I've had them all from the start. Working my way through the levels, I'm winning races it would have took me (quite) a few goes to win in previous games, and that may have been with having to upgrade a car quite a bit to do it. Not this time.

2. I'm up to the International B Licence and the pattern so far is becoming clear, start race, quickly get through the pack to be left with one or two cars way ahead, which you slowly real in, get past and then either drive away or have to fend off as they miraculously catch you up even though you caught them up in no time on the last lap. Sometimes you can see the rest of the field on the map in the HUD following each other around in a close convoy. :confused:

3. Why are the computer cars so slow to go round corners? Many times I am so fast at the start of a race that I can easily overtake on the outside of corners. :crazy:

4. Rubbish cars are handling very well, and in a pretty similar way. Should a Honda Fit be able to stick to the track so well? :confused: :rolleyes:

5. Cars are suddenly leaving the ground where they never did in previous games. I doubt they have change the roads features in Rome for example. Well I didn't see any road works in September when I was there. ;) Yet now I get air and lose control where I never had before. :rolleyes: I'm sure the brakes worked in mid air on one track too. :banghead:

6. Trying to take pics of the cars can prove an impossible task. Play replay, pause game and then try to take a pic and suddenly the it looks like you are looking into the biggest reflection of blinding light, just in the position you want to take a pic. Not all the time, but enough to be irritating.

It is not even as if I had built up how good GT6 was going to be from the pre hype, because I'd stayed clear of most of it, but imho it's not as good as GT5. Not the best way to sign off on the PS3 so far. 38% into the game and it should have been better than this. And it shoulve have taken me longer to get this far. I purposely didn't redeem my 1million credits as I wanted to go through the game in the same way as previous games. Even though I redeemed the Anniversary cars, I haven't used them in game as I just wanted to see what they were like.

No doubt others will have flagged up similar problems, but I just had to get this off my chest. It will probably be my last GT game as I can't see me buying a PS4 any time soon, and so far not so good.

Fingers crossed it improves as I'm determined to get all the Licences as I have in previous games.


PS Forgot to add, little or no damage, just the cars getting very dirty very quickly. :confused:

PPS Why are Sport Soft tyres more slippy than Comfort Soft tyres?

PPPS Why is there little penalty for going off track onto grass, but particularly a sand trap? In GT5 you slowed a lot more in the sand.

I agree with points 1 and 3.

I disagree with point 4. I think previous GT games didn't get the slower cars right.

The tyre model is vastly better.

Faster cars generally seem trickier on the limit, and slower cars easier, which is probably how it should be.
 
I agree with most of the things you have said except for the sports soft tires being worse than comfort and the car after damage on race actually gets a bit banged besides being dirty but still it could be way more.

I changed to sport soft tyres and the car was hard to steer in a straight line. :confused: Changed back to comfort tyres and won the race (unsurprisingly, sadly) easily. :( Since then, the tyres have been working as expected.

I don't like the way they have merged the older cars with the newer cars. Although I think that may be because there are not that many really 'new' cars in there.

I'm OK with the tyre squeal as a way of getting some feedback on grip, but the cars seem to be sticking to the road more than they did in GT5 anyway. :rolleyes:


Another random irritation, night races. There's one in Willow Springs which is virtually pitch black. :crazy: That said, I won the race because the cars at the front slowed down, and I was able to get close enough to follow the lights of the car in front and then pass on the last corner. The same with Mount Panorama, though that wasn't quite as dark, and I find that a very interesting track. I did a race at Circuit de la Sarthe earlier and that was good to see it go dark over three laps. It was good to watch the replay from in the car, though it was very hard to see any cars in the rear view mirror. It was still very hard to see, though they at least had lights every so often along the track which Willow Springs doesn't.
 
Faster cars generally seem trickier on the limit, and slower cars easier, which is probably how it should be.
But should slower cars be easier at high speed? The faster cars have been designed to be driven at/near the limit, whereas the slower cars haven't. Obviously push any car too far at it will fall off the track, but a 'normal' would reach the limits quicker, and under or oversteer more at high speed. If normal cars were great handling with more power, and so speed, you could just put larger engines in an a family runabout and not change anything else. ;)
 
But should slower cars be easier at high speed? The faster cars have been designed to be driven at/near the limit, whereas the slower cars haven't. Obviously push any car too far at it will fall off the track, but a 'normal' would reach the limits quicker, and under or oversteer more at high speed. If normal cars were great handling with more power, and so speed, you could just put larger engines in an a family runabout and not change anything else. ;)
A fast powerful car is difficult to drive on the limit.

A 1.0 Eco box is not.

Otherwise anyone could get in a LMS car or an F1 car and be competitive straight away.

The general problem in previous GTs was the tendency to understeer and the lack of visual and audio information from the handling model. This is now better.

I think the tyre model is the real key to all this, and the new audio 'cues' you get from the tyre squeal is really nicely done, with much more subtlety and variation in the way the tyres break away.
 
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A fast powerful car is difficult to drive on the limit.

A 1.0 Eco box is not.

Otherwise anyone could get in a LMS car or an F1 car and be competitive straight away.

The general problem in previous GTs was the tendency to understeer and the lack of visual and audio information from the handling model. This is now better.

OK, but some of the fast cars handle quite badly at relatively low speeds. In GT5 the Pagani Zonda's would slip and slide straight from the off, yet these high end cars, from what I have seen and read, until they get to near their limits. I always found the Lotus Elise's hard to drive, yet you read everywhere that the real this is a great drive. :confused:


On a separate, but related note mentioning Pagani, I had a drive with the Pagani Huayra earlier in GT6 and seeing the four active aerodynamic aids in the replay was mesmerising. :lol:
 
Perhaps it depends more on the car itself then or the assist items you can set to off or on, because on my ends, they usually did handle way more efficiently with sports soft tires rather than comfort soft, specially high end cars...
 
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