Real time weaher effects?

  • Thread starter Thread starter blue night
  • 29 comments
  • 2,614 views
Messages
125
Messages
faraway25
Okay I read that in GT5P that they have an information feed showing you the temperature and current weather at the real tracks that are in the game. Considering that poly mentioned they may add weather effects from a later patch (or we may have to wait until GT5) does anyone else think this may suggest an attempt to make the ingame weather correspond with the actual weather of the tracks in real life? Would you like this or would you rather have random weather or just an option to select what weather you want? I personally would love it and would also love to have real time...um...time. There should be a dawn, afternoon, night and dusk version of every stage as well in my opinion.
 
Yea I think that would be really really cool. However, I do think there should be an option because what if its like a blizzard at the real track location and your in Sunny florida wanting to have a race lol. Prime Example, The circuit de Gilles Villeneuve is in Montreal Canada. I my self am from canada and it can get pretty blizzard-y at times. Given the track is in the game, I would like to have the option of it. Maybe have a feature where u can check to see what the weather is like and then possibly select to use it or not.
 
GT isn't real at all. It's a video game. Exactly 0% real.

There's always 1 who wants to put a dampner on things :P hehe.. but i would like to see the Time/Weather be changable.. Would be great to be able to see each track in different situations..

Is there only 1 track set at night in the final version ? I just wanna see how cool the R8 looks @ night with those lights.. *Droool* :crazy:
 
Real weather simulation requires lots of complicated coding and tax the cpu/memory for additional effects and calculation.

"IF" GT5 ever gets weather effect, IMO, it will be nothing more than an effect than actual simulation. As weather if needed to be done correctly will have to take into data such ambient temperature, relative humidity, atmospheric pressure. Which all have an effect on engine and aero performance.

That is assuming that the GT5 game engine already have codes in place that simulates track temperature, tire physics model relative to track temperature and actual aero physics simulation.
 
Real weather simulation requires lots of complicated coding and tax the cpu/memory for additional effects and calculation.

"IF" GT5 ever gets weather effect, IMO, it will be nothing more than an effect than actual simulation. As weather if needed to be done correctly will have to take into data such ambient temperature, relative humidity, atmospheric pressure. Which all have an effect on engine and aero performance.

That is assuming that the GT5 game engine already have codes in place that simulates track temperature, tire physics model relative to track temperature and actual aero physics simulation.

Great way of putting it together. It "might" happen in a latter update for either Prologue or on full GT5. having done some coiding on my psp (nothing fancy, just a small FPS that never got finished) and adding a rain or snow efect that looks somewhat realistic is VERY hard to do. Heck I didn't even try to add water splashes, just raining/snowing depending on wind. I bet PD might do it but it will take a while if they havent started.
 
Magic Weather system as seen in F355 game would do for GT5 more then enough. IT's not a "changable weather system" - more "changable lighting system" which changes lightining on-the-track every time you race. Something we glympsed in GT3 ("original" reverse tracks had different lighting), and I really looking forward to see it back in full-scale.

This picture showcases Magic Weather in 4 variations (out of 7 total) on Long Beach track (thank you IGN for keeping those jewels in your records):

bg18.jpg
 
At GDC last year PD gave a presentation and Q&A session on GT5 Prologue. In the video interview they claimed that vehicle tuning/upgrades, damage and dynamic weather were on their 'roadmap' and would likely be distributed via the internet as an update. This was a video interview with PD themselves and not a misquoted comment posted on a Sony fanboy website.

That said, how long has damage been on PD's 'roadmap'? ;)

At least with dynamic weather the only obstacle is the technical capabilities of the PD programmers and PS3 hardware. No 3rd party vehicle manufacturers to blame for this one.

IMO dynamic weather would add a significantly higher level of immersion over damage modelling. I spend 99.9% of my time driving rather than crashing. (unless online :crazy: )
 
Could you imagine the online proffessional F430 event if it started raining...... :lol:

I would be awesome though and atleast we know it's something KY wants.

MGR
That said, how long has damage been on PD's 'roadmap'? ;)

Ever since KY wanted to make a car game I bet.
 
The way they are talking about the Weather system reminds me of the way Microsoft's Flight simulator 9/10 works... basically the software looks for the global weather channels on the internet and match the current weather for the location of the player. This weather is updated every 10 minutes. In game terms, the player doesn't really see what happens other then its raining heavily or less or not at all [anymore].

If the game supports it, then matching it to real-life weather is not very hard.
 
If (real time/dynamic) weather effects prolong the release of GT5 then no, I don't want it in.
If it takes away any part of the driving pleasure/experience on asphalt then no, I don't want it.

Why? Well, we all know how PD feels about finishing a product that isn't as close to perfect as possible before they release their next title. Implementing dynamic weather changes might quite simply take a _lot_ of time and something like dynamic weather (or the real time weather thingey you mentioned) is nowhere in the top three list of what I'd like to see implemented into GT5.

Not saying it's a bad idea, quite the opposite. I'd might actually enjoy having the choice of putting it on.
 
Who said anything about a map ?...
I imagine you'd look at a map of a track before so much as driving it, even in a simulated sense.

So does that make the map a small percentage real because it may be used to learn the track?
 
Well, this time PD can put out updates via the internet. So hopefully we will see a lot of add ons to GT5 once it is out. That would keep things fresh and new and keep people coming back to play it some more instead of putting it on the shelve to collect dust.
Real time weather effects would kick some butt though! I would love to drive the ring at or just before dawn or after dusk. :)
 
MGR
You mean a sudden loss of grip? It does that already when you get too far out front. :lol:

Haha, yeah. Though it doesn't just suddenly happens to me, I just finally start noticing the car is dancing all over the track.
 
make sure its at least as good PGR4's weather effects PD (which was superb for an arcade racer)

and of course, blow tsukuba wet and ice arena out of the water
 
i would love to see those features in game but i guess we will not see it to that extend. I only wish that the 24 hour races change between day dusk and night. Everything else would just be to much to ask for ( but awsome;) )
 
I would love to see day/dusk/night and rain and cloudy and stuff like that, rain would be nice but as it's been said with the f430 on pro it's going to be hell :D
 
I imagine you'd look at a map of a track before so much as driving it, even in a simulated sense.

So does that make the map a small percentage real because it may be used to learn the track?

So you're saying that a map is an equally efficient way of learning a track ?..

I think you're trolling me here - I'm not buying...
 
I personally think that weather is very possible. My only issue is if PD delivered any sort of environment engine for GT that will allow for weather phenomena to occur. I still remember the rain effects in Project Gotham Racing 4. You saw droplets of rain accumulate on a car- something I've almost NEVER seen done to perfection. I highly respect the PGR series. My only issue would relate to PD coming up with a good environment engine to allow for changes in weather and time (I often tie them together in regards to a weather engine). Think of a rainy day at the Nürburgring Nordschleife... all for the skies to clear towards evening... have beautifully clear skies at night... then the morning is sunny and windy. Even if PD can't come up with real-time weather effects, then at least the option of dry and wet tracks are certainly not out of the question. I think ANY and every race track should have a wet (or even snowy for some locations) configuration. Just have to prepare in advance for any wet days. My only exceptions would be oval courses and drag strips because racing on them can be tricky and dangerous. You will need all the grip possible to win. You just can't race such courses when on tracks where you need grip.

To make tracks interesting, some unusual situations would make races interesting. Think of a very cold day on the Daytona oval. Imagine Tokyo R246 greeted to a snowy day. Imagine a windy day around GT's signature race track- Grand Valley Speedway. Even imagine a hotter-than-normal day in Seattle with the chance of a violent thunderstorms and heavy rain as the race progresses. Just don't make the dynamic weather to be completely unrealistic. For example, don't have a sunny day that quickly turns into a heavy rain situation in only 20 seconds followed by a heavy blizzard. I often hear that Brazil can have some strange weather for races (I'm sure my GTP buddy Johnny can key in on this). Just make things... interesting. The PS3 is seemingly able to do many things. It will just be about how PD gets around to implementing such features for the GT series.
 
I personally think that weather is very possible. My only issue is if PD delivered any sort of environment engine for GT that will allow for weather phenomena to occur. I still remember the rain effects in Project Gotham Racing 4. You saw droplets of rain accumulate on a car- something I've almost NEVER seen done to perfection. I highly respect the PGR series. My only issue would relate to PD coming up with a good environment engine to allow for changes in weather and time (I often tie them together in regards to a weather engine). Think of a rainy day at the Nürburgring Nordschleife... all for the skies to clear towards evening... have beautifully clear skies at night... then the morning is sunny and windy. Even if PD can't come up with real-time weather effects, then at least the option of dry and wet tracks are certainly not out of the question. I think ANY and every race track should have a wet (or even snowy for some locations) configuration. Just have to prepare in advance for any wet days. My only exceptions would be oval courses and drag strips because racing on them can be tricky and dangerous. You will need all the grip possible to win. You just can't race such courses when on tracks where you need grip.

To make tracks interesting, some unusual situations would make races interesting. Think of a very cold day on the Daytona oval. Imagine Tokyo R246 greeted to a snowy day. Imagine a windy day around GT's signature race track- Grand Valley Speedway. Even imagine a hotter-than-normal day in Seattle with the chance of a violent thunderstorms and heavy rain as the race progresses. Just don't make the dynamic weather to be completely unrealistic. For example, don't have a sunny day that quickly turns into a heavy rain situation in only 20 seconds followed by a heavy blizzard. I often hear that Brazil can have some strange weather for races (I'm sure my GTP buddy Johnny can key in on this). Just make things... interesting. The PS3 is seemingly able to do many things. It will just be about how PD gets around to implementing such features for the GT series.


yeah i agree... weather and day night cycles would be nice.. it would be nice to see it in real time..

i think it will be possible.. i bet the guys who made GT engine they did tested for weather and day night cycles... Why would PD put temperature and weather condition ICON on the main menu? simple because it will happen in Full GT5 release :)
 
The endurance races need to have day and night cycles. Doing a 24 hour race and it's daytime the entire time just doesn't work. Weather cycles aren't as necessary, however they would be a nice addition. But based on that interview with KY, It would seem like these elements are already in the cards for the full release.
 
The endurance races need to have day and night cycles. Doing a 24 hour race and it's daytime the entire time just doesn't work.

agreed, 24 hours of daylight on a ps3 game is unacceptable. even microsoft flight simulator has a day/night cycle. im sure it'll be in GT5
 
many racing games have day night cycles .. even Gran teft auto, oblivion. the witcher i can go on and on haha
 
Well, just don't be like "Polyphony is a premier developer, so anything less than premier is unacceptable." People will laugh at the notion of PD being perfectionists. The thing I always want to imagine is that such things are being worked on if not available right away. PD's taking a lot of time puttting GT5 (eventual) together. This is a problem if you are the impatient type. This is no big thing if you are the patient type. People will ALWAYS find something to nit-pick on in regards to GT5 nearing completion and when the final game is released. Always! It could be regular people like you and me, the most hardened video game critics who represent major firms like Gamespot and IGNore (ign.com), YouTube people (who can be just as bad as AOL chat room people), and the like. All I'm concerned about is what PD will be doing to make sure they deliver as much of the PS3's capabilities and power as possible. They can make this a completely unreal experience. But are there going to be people who'll say that GT5 will end up being GT4.5 or GT3.66?

The issue of time and weather cycles could ultimately come down to how much effort will be put into making the effects as realistic as possible. Maybe PD was considering time cycles, but couldn't do it in GT4... or that this was set to be a "24-hour sprint race." I credit rFactor for having a great system of time. Those who don't have a lot of time could set up a 24-hour race in only 24 minutes. Maybe PD could set up races for time to go rather fast for some sprint races. I'm probably looking for time to play a real factor in how races progress. You know in races how any race that carries into nighttime (especially in American oval racing) that the setting sun can provide problems seeing in real racing? If you want the 24 Hours of Le Mans to be authentic, the race has to have more daylight than night considering the time of year it's run in. I would probably anticipate accurate time cycles judging on times of year and the location. So if GT5 has a makeshift street course race on the streets of Anchorage, Alaska, then get ready for the good old Midnight Sun deal. Or if it's the Winter Solstice, only five hours of daylight there! Time is VERY likely to be pulled off. Even picture racing a track at certain times of day.

I consider temperature and wind as weather factors. Warmer ambient air temperatures can mean drivers will need to do more to stay cool in warmer weather. It may also affect tire wear and things like that. Colder ambient air temperatures can result in things like problems heating tires, turbo engines being able to cool off, and things like that. Wind can have a big effect on aerodynamics. If PD wanted to be really advanced, they would further their "The New Standard" motto by having certain parts of the track wet. Take the 24 Hours of Le Mans in 2001. Parts of the 8.5 mile track were drenched in rain while other parts were relatively dry. Maybe rain passes and quickly dries up. If you can't have rainy days, then never count out wet tracks for all race courses. I don't think standing water could be possible, but it could happen. Weather has a larger effect in rally racing. Miserably soggy days could mean lots of mud in off-road sections. Then there's snow. Picture falling snow as well as the possibilty of blizzards. This is just a video, but imagine if you were racing in a light snow event like this promotional video: < http://www.gran-turismo.com/en/movie/d1570.html >. It would be good to have all-weather tires for races. Another race condition I probably wouldn't be aware of would be dust storms and sand storms. Then again, there aren't too many GT courses and environments that would ellicit dust storms or sand storms. PD just needs to put together a solid environmental package to make racing in all sorts of conditions possible.

My primary consideration before PD pulls off any weather effects- make Wet Racing Tires available to purchase. I'm talking about your Intermediate tires, Light Rain tires, and Heavy Rain tires. Using dry weather tires on wet surfaces doesn't work very well. Time and weather changes are very possible in a GT game. Question is, how will PD pull it off? Unless you work for PD and Gran Turismo, we'll have no earthly idea how PD pulls this off successfully.
 
Back